Arma 3
WBK Immersive Animations
179 Comments
thp801 17 hours ago 
The watch animation is bugged with a pistol - your arm clips through the other arm and tries to grab your bicep rather than your wrist
thp801 17 hours ago 
there are a few small issues with this mod, when you check the time your arm clips through your other arm and he grabs onto his bicep for some reason, also the compass is below the hand and needs to be brought up a little bit
A Table May 13 @ 4:14am 
Yeah the settings don't turn off the talking animation. Trying to keep radio animations but get rid of the talking animations using acre BTW.
Kyle May 11 @ 10:17pm 
The positions of the watch and wrist do not match :steamsad::steamfacepalm:
d1mple May 11 @ 9:41pm 
Good
Smokkerino May 7 @ 11:11am 
Give us that drone control anim
_mickey_ May 5 @ 12:59pm 
@WebKnight hi!

Please try to add immersive animations also for installing/uninstalling explosives and for installing/uninstalling static weapons. This will perfectly complement your mod and omprove gameplay immersion
WebKnight  [author] May 5 @ 10:47am 
@A Table its in the addon settings
A Table May 5 @ 12:25am 
Does anyone else struggle turning of the talking gestures?
DasRed_ May 1 @ 9:18am 
It doesn't work with altimeter watch from ace. If you can fix it, it will be amazin.
WebKnight  [author] Apr 27 @ 12:48pm 
@Mucho.Frost ay ay will fix it
Mucho.Frost Apr 27 @ 9:40am 
Another report `bout ace3. Player captives still use talking gestures while being tied. It doesnt break the animation and their hands return to "tied" state after they stop talking though.
WebKnight  [author] Apr 24 @ 4:10am 
@Mucho.Frost radio anims were a little bit hard to make in the way how tfar does its event handlers, so for now it will be like that.
Mucho.Frost Apr 24 @ 3:59am 
While you control ai unit via Zeus with TFAR unit does not use radio animation. Instead your player character does
Nord Apr 23 @ 4:45am 
@WebKnight Great to know! Was thinking about that, just haven't had the time to check out if individual animations can be toggled on/off. Was going to check myself later. Thanks for letting me know! =)
WebKnight  [author] Apr 22 @ 9:56pm 
@Nord stuck in the map bug is solely an Animate problem, ive had it even without this mod installed. No compat patch is needed, because you can disable certain animations both in mine, and Animate mods. Just spend your time and adjust addon settings.
Nord Apr 22 @ 5:46pm 
Is there a way to make some sort of compatibility patch with ASmallDinosaur's "Animate"? While the two mods are very similar, both this mod and "Animate" each have their own cool stuff, e.g. "Animate" has animation for NVG, which this mod has not, but this mod has animation for wristwatch, which "Animate" has not.

Currently running them together causes some weird unintended behaivior, e.g. character being stuck in a map animation after closing a map. Swapping weapons helps, but it's helluva annoying.

It would be great to have some compatibility patch to have the best of the both worlds.=)
A Table Apr 21 @ 5:24am 
Hey does the animation off/on work with acre dosen't seem to be on the server I help run
resse epsilon Apr 11 @ 2:12pm 
PAS MALE
WebKnight  [author] Apr 11 @ 2:03pm 
@VehLaw its just how arma render things in first person i cant do anything about it
VehLaw Apr 11 @ 10:25am 
yo webknight sick mod btw, the compass seems to be clipping in first person tho
Axle Apr 10 @ 3:57pm 
After checking your watch while holding binoculars, you can no-longer look through them. Very easy to reproduce. Fix is to quickly switch by hitting B twice.
corinne1160 Apr 6 @ 11:47am 
Is there a way to disable the ping animation?
Ascent Apr 6 @ 5:40am 
About the potentially planned drone control animation, one thing i can recommend is to not trigger the animation if the player currently uses a laser designator. As that would throw off the lase. Thats all.
Mark Mar 25 @ 11:51pm 
Наш слон)
GRIM Mar 24 @ 6:21pm 
Are you able to make a ATAK animation so when I am looking at CTab it shows it?
El VINLOU Mar 24 @ 8:16am 
muy buen mod, realista:steamthumbsup:
Pyro Mar 20 @ 6:09pm 
@WebKnight Pistol
Valmont Mar 20 @ 9:42am 
If it is not too much to ask, can we get moving "Hands Up" and "Hands tied behind back" animations? A3 only has static animations for those
WebKnight  [author] Mar 19 @ 5:59pm 
@Pyro with pistol or rifle?
Pyro Mar 19 @ 5:24pm 
After checking your watch, you can no-longer aim down sights. Temporary solution is to open map.
CY3ER MISFIT Mar 16 @ 11:37pm 
Required on the server side?
mr sex Mar 14 @ 5:35pm 
@WebKnight Yes it happens while I am prone. Any solutions? Sorry for the late reply keep up the good work you got this
WebKnight  [author] Mar 12 @ 3:59am 
@Hereditary ill never do anything for ace
Hereditary Mar 11 @ 6:21pm 
Different ACE medical animations would be sweet, otherwise this looks cool. I like that checking your equipment has a proper animation for it.
arabskijkot7 Mar 9 @ 6:01pm 
Неплох мод средненький:steamthumbsup:
juan 65 Mar 7 @ 7:54am 
You can add animations for soldiers when taking cover?
C.710 Mar 6 @ 11:05am 
Hey WebKnight, any chance you could disable the ping animation while aiming. Or is there something I can do on my end?
Arkblade Mar 5 @ 12:15pm 
Is the ACE altimeter watch not supported?
JCataclisma Mar 5 @ 4:55am 
"animations in vehicles are now completely disabled "

Thank you!!! :steamthumbsup:
WebKnight  [author] Mar 4 @ 7:11pm 
@Rowdy animations in vehicles are now completly disabled
Henderson Mar 4 @ 10:28am 
Webknight, disabling the Rsc for the map display is a godsend. Chad move man.
WhiteFox Mar 4 @ 9:33am 
cTab anims?
GAMEHUB30 Mar 3 @ 2:12pm 
combat animations please
Rowdy Mar 1 @ 11:01pm 
can you add an option to disable animations while in vehicles?
SteveTheHero Mar 1 @ 10:46am 
Help fix RNG AI mod next?
Pripyat Lizard 🦎 Mar 1 @ 5:19am 
@Deathstruck

Checking if player is ads and changing anim is possible but no one has done so afaik (maybe smk anims from arma 2, same guy that did arma 3 vanilla iirc)

Second fix should be an arm fatigue thing that I desperately wanted in ACE since forever.
RushOnPC™ Feb 29 @ 2:40pm 
could you perhaps do weapon swap/holster animations or medical treating?
Deathstruck Feb 29 @ 12:32pm 
Great work, man. Love me some immersive anims!

On the topic of immersion and animations - I wanted to ask if it would be hypothetically (and technically) possible someday with current modding capabilities to have things such as:

1) Characters actually putting the weapon to their face/eyes when aiming (akin to ArmA Reforger)

2) Hipfiring animations that only happen with machine guns, (akin to Spearhead 44 MGs) because aint no way you are gonna be realistically shouldering a LMG for long periods of time.

Honestly, these two are probably the only minor "realism" things that irked on ArmA ever since the early Flashpoint engine days, lol.
RickGonzalez Feb 29 @ 9:02am 
As @Matekosh said...

It would be awesome if you could solve, with this mod, the old "Holster weapon while moving" animation problem... 😅