Arma 3
WBK Immersive Animations
188 Komentar
A Table 16 Jun @ 2:49am 
@Webknight using ACRE
marxman28 12 Jun @ 10:40pm 
@WebKnight At least on my end, it was this mod. I had issues placing charges with this mod, but removing this mod and only this mod solved that problem.
WebKnight  [pembuat] 10 Jun @ 5:01pm 
@marxman28 I dont see how this mod can conflict with it, i can place charges no problem, maybe its another mod thats causing the issue?
marxman28 10 Jun @ 2:25pm 
So, bug I noticed: you can't place items with the vanilla scroll menu anymore. Let's say that I have an explosive charge on me and I want to set it down. The scroll menu still gives you the option to set the explosive or whatever down, but you don't actually set it down. Instead, you have to go into your inventory, drop the charge, and then manually arm it from there.

Probably not a big issue with ACE users but it's annoying with vanilla players, especially those with Ibragim's separate detonation mod (setting explosives down via inventory doesn't work that way).
WebKnight  [pembuat] 9 Jun @ 1:06pm 
@Nobutora can work as client side mod
Nobutora 9 Jun @ 10:52am 
is this client side??
WebKnight  [pembuat] 3 Jun @ 6:23am 
@A Table then maybe you are using old TFAR and not beta? And you sure you applied the settings on the server AND the mission? Cause on my end everything is working.
A Table 3 Jun @ 4:03am 
@WebKnight yeah have restarted the server after changing the setting made no difference
WebKnight  [pembuat] 31 Mei @ 7:25am 
@A Table you do know that you need to restart the mission for this setting to be aplied?
thp801 25 Mei @ 4:11pm 
The watch animation is bugged with a pistol - your arm clips through the other arm and tries to grab your bicep rather than your wrist
thp801 25 Mei @ 4:06pm 
there are a few small issues with this mod, when you check the time your arm clips through your other arm and he grabs onto his bicep for some reason, also the compass is below the hand and needs to be brought up a little bit
A Table 13 Mei @ 4:14am 
Yeah the settings don't turn off the talking animation. Trying to keep radio animations but get rid of the talking animations using acre BTW.
Kyle 11 Mei @ 10:17pm 
The positions of the watch and wrist do not match :steamsad::steamfacepalm:
d1mple 11 Mei @ 9:41pm 
Good
Smokkerino 7 Mei @ 11:11am 
Give us that drone control anim
_mickey_ 5 Mei @ 12:59pm 
@WebKnight hi!

Please try to add immersive animations also for installing/uninstalling explosives and for installing/uninstalling static weapons. This will perfectly complement your mod and omprove gameplay immersion
WebKnight  [pembuat] 5 Mei @ 10:47am 
@A Table its in the addon settings
A Table 5 Mei @ 12:25am 
Does anyone else struggle turning of the talking gestures?
DasRed_ 1 Mei @ 9:18am 
It doesn't work with altimeter watch from ace. If you can fix it, it will be amazin.
WebKnight  [pembuat] 27 Apr @ 12:48pm 
@Mucho.Frost ay ay will fix it
Mucho.Frost 27 Apr @ 9:40am 
Another report `bout ace3. Player captives still use talking gestures while being tied. It doesnt break the animation and their hands return to "tied" state after they stop talking though.
WebKnight  [pembuat] 24 Apr @ 4:10am 
@Mucho.Frost radio anims were a little bit hard to make in the way how tfar does its event handlers, so for now it will be like that.
Mucho.Frost 24 Apr @ 3:59am 
While you control ai unit via Zeus with TFAR unit does not use radio animation. Instead your player character does
Nord 23 Apr @ 4:45am 
@WebKnight Great to know! Was thinking about that, just haven't had the time to check out if individual animations can be toggled on/off. Was going to check myself later. Thanks for letting me know! =)
WebKnight  [pembuat] 22 Apr @ 9:56pm 
@Nord stuck in the map bug is solely an Animate problem, ive had it even without this mod installed. No compat patch is needed, because you can disable certain animations both in mine, and Animate mods. Just spend your time and adjust addon settings.
Nord 22 Apr @ 5:46pm 
Is there a way to make some sort of compatibility patch with ASmallDinosaur's "Animate"? While the two mods are very similar, both this mod and "Animate" each have their own cool stuff, e.g. "Animate" has animation for NVG, which this mod has not, but this mod has animation for wristwatch, which "Animate" has not.

Currently running them together causes some weird unintended behaivior, e.g. character being stuck in a map animation after closing a map. Swapping weapons helps, but it's helluva annoying.

It would be great to have some compatibility patch to have the best of the both worlds.=)
A Table 21 Apr @ 5:24am 
Hey does the animation off/on work with acre dosen't seem to be on the server I help run
resse epsilon 11 Apr @ 2:12pm 
PAS MALE
WebKnight  [pembuat] 11 Apr @ 2:03pm 
@VehLaw its just how arma render things in first person i cant do anything about it
VehLaw 11 Apr @ 10:25am 
yo webknight sick mod btw, the compass seems to be clipping in first person tho
Axle 10 Apr @ 3:57pm 
After checking your watch while holding binoculars, you can no-longer look through them. Very easy to reproduce. Fix is to quickly switch by hitting B twice.
corinne1160 6 Apr @ 11:47am 
Is there a way to disable the ping animation?
Ascent 6 Apr @ 5:40am 
About the potentially planned drone control animation, one thing i can recommend is to not trigger the animation if the player currently uses a laser designator. As that would throw off the lase. Thats all.
Mark 25 Mar @ 11:51pm 
Наш слон)
GRIM 24 Mar @ 6:21pm 
Are you able to make a ATAK animation so when I am looking at CTab it shows it?
El VINLOU 24 Mar @ 8:16am 
muy buen mod, realista:steamthumbsup:
Pyro 20 Mar @ 6:09pm 
@WebKnight Pistol
Valmont 20 Mar @ 9:42am 
If it is not too much to ask, can we get moving "Hands Up" and "Hands tied behind back" animations? A3 only has static animations for those
WebKnight  [pembuat] 19 Mar @ 5:59pm 
@Pyro with pistol or rifle?
Pyro 19 Mar @ 5:24pm 
After checking your watch, you can no-longer aim down sights. Temporary solution is to open map.
CY3ER MISFIT 16 Mar @ 11:37pm 
Required on the server side?
mr sex 14 Mar @ 5:35pm 
@WebKnight Yes it happens while I am prone. Any solutions? Sorry for the late reply keep up the good work you got this
WebKnight  [pembuat] 12 Mar @ 3:59am 
@Hereditary ill never do anything for ace
Hereditary 11 Mar @ 6:21pm 
Different ACE medical animations would be sweet, otherwise this looks cool. I like that checking your equipment has a proper animation for it.
arabskijkot7 9 Mar @ 6:01pm 
Неплох мод средненький:steamthumbsup:
juan 65 7 Mar @ 7:54am 
You can add animations for soldiers when taking cover?
C.710 6 Mar @ 11:05am 
Hey WebKnight, any chance you could disable the ping animation while aiming. Or is there something I can do on my end?
Arkblade 5 Mar @ 12:15pm 
Is the ACE altimeter watch not supported?
JCataclisma 5 Mar @ 4:55am 
"animations in vehicles are now completely disabled "

Thank you!!! :steamthumbsup:
WebKnight  [pembuat] 4 Mar @ 7:11pm 
@Rowdy animations in vehicles are now completly disabled