Arma 3
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TFAR Animations
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Data Type: Mod
Mod Type: Animation
File Size
Posted
Updated
0.839 MB
Jun 24, 2020 @ 7:02pm
Jun 13 @ 11:29am
17 Change Notes ( view )

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TFAR Animations

Description
Link to:ACRE Version

I don't personally use TFAR and haven't done much testing, so you may encounter bugs, or this mod may break due to updates without me noticing it. If that happens, leave a comment and I'll do my best to fix it.

This mod should be compatible with both the Beta and non-beta releases of TFAR.



This mod plays one of three animations while the player is using a radio. The mod also adds a new handset model which is by default, used by the larger, backpack-carried radios.

The animations include a headset animation, a vest mounted radio/push-to-talk animation, and holding the handset/radio in your hand.

The mod will choose which animation to play based on whether the user has a vest with a radio, an earpiece, or otherwise. (This can be configured)

Configuration
CBA Settings:
  • Enable Addon - Turns addon on/off.
  • Headset List - Array containing helmets/goggles that should be considered when doing the ear animation. Use '[]' to allow all helmets/goggles.
  • Vest List - Array containing vests that should be considered when doing the vest animation. Use '[vest player]' to allow all vests.
  • Add Vests with Armor to List - If enabled, all vests that have an armor value will be automatically added to the Vest List.
  • Aiming while Talking - If enabled, players will be able to aim while using a radio.
  • Disable Aiming while Talking - Disables ADS for primary weapons while talking over radio.
  • Disable Animation in Vehicles - If enabled, the animations will not be played in vehicles.
  • Preferred Animation - Preferred Animation for this radio. Doesn't mean that it will always be used as the vest/ear animations are only used when the player has a vest/headset from the vest/headset list.

CBA Controls:
  • Listen to Radio - Holds radio up to your ear when held down.

Mod Compatibility
If you run this mod with RHSUSAF, the AN/PRC-152 model from RHS will be used.

Plug
TheSpeshalPlatoon is currently recruiting! If you're looking for an ArmA group that isn't "Milsim" but still puts a emphasis on teamwork and coordination, I encourage you to check us out.

Additionally, we develop in-house mods for our group, just like this one!

[thespeshalplatoon.com]
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188 Comments
ASmallDinosaur  [author] Sep 24 @ 12:45pm 
@Cabana yes
Cabana Sep 24 @ 12:39pm 
Just wondering if my star wars unit could repack this into our Aux mod? Thanks in advance!
WillKMJ Jun 14 @ 9:05am 
Try uninstalling the mod and deleting all files then reinstalling my drillas
ASmallDinosaur  [author] Jun 14 @ 8:24am 
Can't replicate the key issue with my server, windows server 2016, ArmA3Server from Steam and @CBA_A3;@TFAR Animations; from Steam workshop. V2 signatures and BattleEye enabled. Are you guys obtaining TFAR Animations from this Workshop page or some sort of server manager?
HomelessMage Jun 14 @ 7:12am 
It's on your side, you didn't update the .bikey for new addons.
Replacing the key didn't help. Removing the mod.
ASmallDinosaur  [author] Jun 13 @ 8:05pm 
you have to replace the mod and the .bikey on your server
Brajko Jun 13 @ 1:13pm 
Can't Load this mod since the update on my private server, it's about the key
WillKMJ Jun 13 @ 11:34am 
mans really popping off with the mods recently huh
ASmallDinosaur  [author] Jun 13 @ 11:30am 
- Resigned
WillKMJ Apr 1 @ 10:53am 
@Wardogleader59 I'm having the same issue. Have set headset list array to '[]' and still not working.