Arma 3
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TFAR Animations
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Data Type: Mod
Mod Type: Animation
File Size
Posted
Updated
879.725 KB
Jun 24, 2020 @ 7:02pm
Jun 13, 2022 @ 11:29am
17 Change Notes ( view )

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TFAR Animations

Description
Link to:ACRE Version

I don't personally use TFAR and haven't done much testing, so you may encounter bugs, or this mod may break due to updates without me noticing it. If that happens, leave a comment and I'll do my best to fix it.

This mod should be compatible with both the Beta and non-beta releases of TFAR.



This mod plays one of three animations while the player is using a radio. The mod also adds a new handset model which is by default, used by the larger, backpack-carried radios.

The animations include a headset animation, a vest mounted radio/push-to-talk animation, and holding the handset/radio in your hand.

The mod will choose which animation to play based on whether the user has a vest with a radio, an earpiece, or otherwise. (This can be configured)

Configuration
CBA Settings:
  • Enable Addon - Turns addon on/off.
  • Headset List - Array containing helmets/goggles that should be considered when doing the ear animation. Use '[]' to allow all helmets/goggles.
  • Vest List - Array containing vests that should be considered when doing the vest animation. Use '[vest player]' to allow all vests.
  • Add Vests with Armor to List - If enabled, all vests that have an armor value will be automatically added to the Vest List.
  • Aiming while Talking - If enabled, players will be able to aim while using a radio.
  • Disable Aiming while Talking - Disables ADS for primary weapons while talking over radio.
  • Disable Animation in Vehicles - If enabled, the animations will not be played in vehicles.
  • Preferred Animation - Preferred Animation for this radio. Doesn't mean that it will always be used as the vest/ear animations are only used when the player has a vest/headset from the vest/headset list.

CBA Controls:
  • Listen to Radio - Holds radio up to your ear when held down.

Mod Compatibility
If you run this mod with RHSUSAF, the AN/PRC-152 model from RHS will be used.

Plug
TheSpeshalPlatoon is currently recruiting! If you're looking for an ArmA group that isn't "Milsim" but still puts a emphasis on teamwork and coordination, I encourage you to check us out.

Additionally, we develop in-house mods for our group, just like this one!

[thespeshalplatoon.com]
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205 Comments
Mudbone7 Jan 11 @ 7:52am 
meh this mods ok
J-Money Dec 11, 2023 @ 12:51pm 
I this mod is conflicting/disabling the mod "Animate"/TSP animate.
J-Money Dec 11, 2023 @ 12:04pm 
@Josh L, make sure the dedicated server has every mod your running on your clientside. I noticed the server settings don't save when the server doesnt have the mod your altering in the settings.
Musclebust Oct 14, 2023 @ 7:33am 
Hey, i was wondering if its ok for me to repack this mod into my units mod?
Decker_1705 Jul 16, 2023 @ 3:00pm 
is there a rhs compat with this or is it not required
Illu Jun 30, 2023 @ 2:49am 
Up. when reloading, if you press Caps/T (radio buttons) the mag will disappear.

"Any way to handle reload animation bug ? Our mags missing one after another. Love the mod btw. Thx"
Josh L Jun 5, 2023 @ 12:07pm 
I'm not sure what you mean, do you have an example
KJW Jun 5, 2023 @ 11:07am 
@Josh L - takistan-life.co.uk that is due to cba not working properly on your server. ensure its using its own profilenamespace and so on.
Josh L Jun 5, 2023 @ 11:04am 
i tick them but it resets when the server restarts, is there a file i can put the export in so the server always loads them
KJW Jun 5, 2023 @ 10:35am 
@Josh L - takistan-life.co.uk use the cba overwrite mission/client options to the right of the list