RimWorld

RimWorld

Variety Matters Redux
233 Comments
watsan Aug 22 @ 10:18pm 
Thanks for the update! I can't even imagine playing RimWorld without this mod anymore.
ArmoredStone Aug 16 @ 4:19am 
New idea: Higher variety bonuses slightly reduces the chance of diseases
ArmoredStone Aug 16 @ 3:01am 
So I added this to an existing save and 2 of my 10 colonists don't have a variety bar. Is this a common issue?
ArmoredStone Aug 16 @ 2:22am 
Okay this is so much better than Vanilla Food Variety Expanded. This actually gives you varying mood bonuses. Thanks for making and updating the mod :D
Evyatar  [author] Aug 4 @ 4:00am 
uploaded an update with performance optimizations
BugWolf Aug 2 @ 4:14pm 
Awesome! Thank you!
cyanobot Aug 2 @ 2:13pm 
Thank you! Delighted to see this is not abandoned
ZzZombo Aug 1 @ 3:30am 
Great news!
VitaKaninen Aug 1 @ 2:47am 
Thanks!
Evyatar  [author] Aug 1 @ 1:44am 
updated to 1.6
VitaKaninen Jul 17 @ 8:16pm 
Thanks for letting me know!
Ceramic Jul 17 @ 7:28pm 
Been playing with this on 1.6 and it seems to work fine even without an update, no issues.
VitaKaninen Jul 13 @ 9:11am 
Would love to see an update if you have time!
Ceramic Jul 12 @ 9:05pm 
Not to be that guy, but... 1.6?
TheLastThrumbo Jul 2 @ 1:48pm 
Same!
Icicle Jun 30 @ 2:44am 
also hoping for an update
Papito Jun 18 @ 12:46pm 
Will this be updated?
estrogenesys Apr 7 @ 10:38pm 
can this be added/removed to saves?
[RTB] Sarianos Feb 20 @ 5:42am 
@Evyatar Just a bit of appreciation here for ya, while the VE team has made a more performance friendly version of this mod I feel that in light of your comment on the matter it's worth saying that in all aspect aside from performance your implementation is so vastly superior that it stands out far ahead of it to anyone with the performance to spare and the ability to read, I sincerely hope you continue your work on this mod.
Icicle Jan 27 @ 12:30am 
Any reason they are completely ignoring my sushi (vanilla expanded)? Meals and pemmican seems to be working fine, but sushi is being ignored.
GVLT Oct 15, 2024 @ 6:07am 
Hi, I would like to request a patch for https://steamcommunity.com/sharedfiles/filedetails/?id=3259209078&searchtext=connected+bed
For now beds connected to nutrient paste network via connectors are producing "DietTracker:: Variety reason mismatch
UnityEngine.StackTraceUtility:ExtractStackTrace ()" error
Kalmorph Oct 9, 2024 @ 8:39pm 
IF YOU HAS PERFORMANCE TO SPARE, USE THIS MOD instead of the VE!

Their concept on variety is kinda similar to here, but is simpler and straight forward; as example, this mod also considers pawns expactions and VE version don't;
This mod also has code to improve pawns micromanagement; they will intercalate between ingredients when available; VE version don't, you have to micromanage yourself.
This mod has the same and more tweaking options than VE.

The only thing VE has that this mod doesn't is pawns favorite ingredients, and also is more performance friendly.

To be clear, this is not a way to say one mod is better than the other, I just wanted to highlight their differences in hopes that people are aware of what this mod does and also hoping it doesn't get deprecated in favor of VE. As others said, their concept doesn't appeal to everybody, and I would like to keep using this one if possible.
cyanobot Oct 5, 2024 @ 4:55pm 
I'll be sad to see this one deprecated. The VE implementation does not appeal as much. Thanks for providing!
TheLastThrumbo Sep 29, 2024 @ 10:41pm 
I can't remember how long I've had this mod. This mod added a fun challenge, especially to those of us who start on "naked brutality". While I'm sure the vanilla team will make a decent mod, this mod holds its seat in the "Top Rimworld Mods" conversation, whether it becomes deprecated or not. I super appreciate your work here, and if you come up with another nuanced and balanced challenge, we'll line right up just like we did for this one. Thanks again!
TurtleShroom Sep 21, 2024 @ 9:22am 
Yep.
MagnusGames Sep 20, 2024 @ 11:52pm 
VE team ripping off another mod yet again
Macbuk Sep 20, 2024 @ 4:05am 
The concept of this mod is so much better than the vanilla expanded team's one, but the performance hit is way too heavy, sadly
Naturtok Sep 9, 2024 @ 11:24pm 
Preemptive o7 then! :)
Evyatar  [author] Sep 9, 2024 @ 10:39pm 
Hey, FYI vanila expanded team is working on a new mod for food variety and it's already in beta, so this mod will probably be deprecated in favor of it once it's released
Wulfhram Aug 15, 2024 @ 7:17pm 
For pawns that get a buff for eating human meat such as blood worshippers, I believe they're getting a variety malus for it.
Angel Aug 8, 2024 @ 2:29am 
I keep checking the workshop to see if this got updated. I really loved this mod, but it does seem to have a lot of performance issues.
AmbiguousMonk Jul 25, 2024 @ 8:31pm 
Is there a reason that ingredients aren't considered individual varieties? It makes it seem like single ingredient meals are best. Say I have 10 of three different ingredients: I can make three triple-ingredient meals for 1 type of variety total, or I can make 3 single ingredient meals for 3 types of variety total. It seems counter intuitive for cooks to prioritize multi-ingredient meals when they're actually the worse choice
Maux Jul 21, 2024 @ 3:39am 
It seems pawns stack gourmet meals from Vanilla Cooking Expanded as long as the condiment is the same, regardless of other ingredients.
Kaeh Jul 11, 2024 @ 8:55am 
I think there is an incompatibility with project rimfactory. The auto cooker can't get food.
Darknote Jul 7, 2024 @ 11:53am 
Alright, so, I had to remove this from an existing save (@WithTheFlow it should be fine).

FYI, this mod causes a massive annoyance unlike any stuttering. It doesn't make the game unplayable, but it does hit you with random stutters that give you the illusion something's wrong. Then everything's fine, until it isn't. Schrodinger's Stutter.

I would recommend a thorough check with Dub's performance analyzer. FYI I was using it with CE and SOS2, and all other performance improvement mods.
WithTheFlow Jul 6, 2024 @ 9:57pm 
is this safe to remove from an existing save?
tide{S}haper industries Jun 29, 2024 @ 9:27am 
Hoi! Coming here based on troubleshooting ppls errors. Is there a possibility to curb down the logging for stuff like;

> DietTracker:: Variety reason mismatch

At least making it opt-in via a verbose logging option or something. Because it really clutters people's logs (excessively at times) and is also not really helpful for the user or us troubleshooter to determine WHAT is going wrong and how to potentially fix it. And if it's only really helpful for you to find out incompats, making it opt-in instead would be a good middle-ground, since people would only ever need it being logged while specifically looking into it to begin with.

Unless the message has some critical meaning - in which case it having more details about what exactly is the issue would preferable - otherwise users will just outright ignore it anyways.
Dr PhiZZ Jun 21, 2024 @ 11:03pm 
Can I add this mid-save? I really like the features of this mod but I don't want to start my longest colony over :)
按住F检视你的牛子 Jun 21, 2024 @ 9:30pm 
Of all things, this mod requires new colonists to need four different types of food right after landing. What kind of spoiled star-level young master is this?
lintence91 Jun 7, 2024 @ 12:25pm 
I reported a couple of bugs to the forum thread, fyi. Not sure if you prefer here or there.
Title Fight Enjoyer May 31, 2024 @ 7:13pm 
are there any known incompatibilities?
GonDragon May 20, 2024 @ 4:21pm 
Many thanks!! I'll try to take a look at the code on the week.
Naturtok May 20, 2024 @ 4:22am 
Sounds good, thanks for the update! Sounds like it's the busy season for a lot of modders lol
Evyatar  [author] May 20, 2024 @ 2:25am 
@GonDragon sure, done
Evyatar  [author] May 20, 2024 @ 2:24am 
@Naturtok not soon unfortunately, I'm swamped with work so I'm not sure when I'll have the time to check that out
GonDragon May 19, 2024 @ 9:44am 
Hey! Can you update the Github repo? I'm seeing the original decompiled mod, but not your changes, and I wanted to debug some NullReferences I'm having on loading and saving. Also, I wanted to implement a precept, so if you have Ideology, you can make pawns "not care" about variety (ideal for transhumanist runs), "normal" variety... and "required" variety (Stronger buffs and debuffs)... I was thinking into implement the precept, and send you a Pull Request, but that's a little hard to do with an outdated repo :p
Naturtok Apr 29, 2024 @ 11:58pm 
Hey is there any chance of you looking at bringing the original Variety Matters Dinner Time mod into 1.5? I know it'd be a bit of a jump since it hasnt been updated since 1.3, but there aren't any mods like it as far as I can see. I really like the visual of my pawns going to get food all at the same time lol
viv Apr 25, 2024 @ 8:16am 
Thanks! I experimented with it, I'm fine now. :-)
Also, on low wealth up to mid game wealth the original values work just fine. It only became finicky at very very high wealth. Tuning the expectation values did the trick for me.
Evyatar  [author] Apr 24, 2024 @ 7:10am 
@viv @AZXDY the amount of expected variety is decided based on the pawn's expectation level, you can configure it for each expectation level in the settings, or invest in your colony's meal variation