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It's a little silly for my Paleolithic cave men to be complaining about the food variety when they can't even grow or cook food.
Personally I wasn't interested in cheesing the system, but like to play as custom characters and people I know, so I'm happy to be able to do this :)
We can even see that it's an on/off switch in this image.
If it was in increments, "per ingredient" then for example with "3" being the base ingredient variety:
If there was +2 mood bonus per ingredient then 4 ingredients would give +2,
5 would give +4,
6 would give +6,
7 would give +8.
This would be much more rewarding than just doing the bare minimum and getting nothing more for doing more. Nothing at all for being 1 step away from the threshold.
There is no sense of "gradual" increase.
I wish the mood increase was based on "per ingredient" so for example every +1 ingredient adds +1 mood.
Currently as it is this mod makes mood either negative, neutral or positive in few fixed numbers. There is no small increments.
If one ingredient type has to be restricted due to their ideology, is using an extreme variety in the other ingredient type enough to still avoid penalties?
If I'm making nothing but simple meals over and over again with nothing but mushrooms, of course that'd trigger the penalty; I'm not that stupid.
But if I'm making a mixture of fine, lavish, and gourmet meals that all use mushrooms, but also use pork, venison, beef, chicken, eggs, milk, insect meat, and insect jelly, is that still going to trigger the same penalty? Is using 8+ different kinds of meat enough to counteract only being able to use 1 kind of plant, or does only using 1 plant completely tank the variety score on it's own?
If that's not enough, maybe it's worth considering adding a few new food crops to VPE: Mushrooms that output something other than simple raw fungus.