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For now beds connected to nutrient paste network via connectors are producing "DietTracker:: Variety reason mismatch
UnityEngine.StackTraceUtility:ExtractStackTrace ()" error
Their concept on variety is kinda similar to here, but is simpler and straight forward; as example, this mod also considers pawns expactions and VE version don't;
This mod also has code to improve pawns micromanagement; they will intercalate between ingredients when available; VE version don't, you have to micromanage yourself.
This mod has the same and more tweaking options than VE.
The only thing VE has that this mod doesn't is pawns favorite ingredients, and also is more performance friendly.
To be clear, this is not a way to say one mod is better than the other, I just wanted to highlight their differences in hopes that people are aware of what this mod does and also hoping it doesn't get deprecated in favor of VE. As others said, their concept doesn't appeal to everybody, and I would like to keep using this one if possible.