DayZ
Hacking System
38 Comments
Sweet_Poison May 8, 2024 @ 4:53am 
We encounter an issue with this mod on our server - any spawned, or picked up hacking tool parts or complete hacking tools change to a bandage on server restart. This happens with parts on the ground, so in normal loot spots, as well as with parts that are in players inventories/storage. Any idea what could cause this? Thank you!
Pickle Rick!!! Mar 12, 2024 @ 7:16am 
amazing! tanks you very much!
ezekiel Jan 28, 2024 @ 10:23am 
can it be set to hack locked vehicles?
FEZZY Sep 21, 2023 @ 12:09pm 
would underground bases be supported? i know its quite a new mod but this would be cool
TOO BAD FOR YAA Mar 18, 2023 @ 11:58am 
anyone can help to get a configuration for the basebuilding plus please thanks
Hycron Mar 7, 2023 @ 5:13pm 
@NukaSpider Hey! I agree this would be a great feature for the mod and a lot of servers would adopt this I think if this was the case. I asked for this feature directly and was told no with no reason why, so not sure why not but I think it won't happen unfortunately. They are building their own mod and base building system with tiers and reinforcements, so I assume it's for this reason as a guess :P Your best bet is to go back to breachingcharge if you want to incentivise different tiers of base building and raiding. Hope this helps
ZLI_SRB Mar 1, 2023 @ 1:33pm 
Not vork on Building Fortifications door? Please help with config file. Thanks
DopeSmokez420 Feb 26, 2023 @ 2:26pm 
Do you know if they will work with the CarCodeLock from TraderPlus? really looking for something to work with that also as the normal CodeLock
BrandedGuts Jan 20, 2023 @ 7:08pm 
Does this work with expansion codelock?
NukaSpider Dec 10, 2022 @ 3:01pm 
Could it be possible to be able to set different damages per use for different hacking tools? I added my own tool and I want the 2 hacking tools to have a different amount of uses.
Craig Oct 1, 2022 @ 4:33pm 
is there a way that the doors can stay hacked when you shut the door?
Jinx Sep 20, 2022 @ 10:07pm 
Players on my server have instant client crash when they pickup the assembled hacking device for the first time, difficulty getting back in again after as well
namana nee namana Sep 13, 2022 @ 9:14am 
how do i use it?
Iceman_tgx Aug 10, 2022 @ 9:21am 
Hey, is there a way that only the codelock can be hacked on a sololocker or a tent?
louis furtif Jul 26, 2022 @ 11:02pm 
Hi I just downloade the mod in my server I add the types xml I config the mod and all and when I start the server the first time It was ok for like 5 or 10 min and the game crash and I can't get in back it kick me and sorry I am French I hope you understand me if someone can help me plz
alb3z Jul 7, 2022 @ 11:00am 
Hi, just found a typo in the types.xml provided with the mod. For all the items is used the <tag name="tools"/> instead "shelves". Five "unknow tag" warnings can be seen in the consolle at boot. Awesome mod btw, love it
moldo Jun 20, 2022 @ 12:57pm 
@evgeny_ _N the Batterie damage is set on 100
RockChick Jun 20, 2022 @ 9:46am 
thank you! great mod!
Evgeny__N  [author] Jun 20, 2022 @ 8:53am 
@RoCkChiCk thats not how it works. You dont need to add hacking tool in raiding configs and it can open ANY codelock tent, door, container, etc. = you cant specify exactly what type of tent, door, etc. hacking tool can unlock.
RockChick Jun 20, 2022 @ 5:58am 
or must it only be "hacking tool" ??????
RockChick Jun 20, 2022 @ 5:54am 
Is this setting correct for BBP Tier 3 doors raid?
],
"BBP_Tier3RaidTools": [
"evg_hackBoardLcdFlashDrive"
Evgeny__N  [author] Jun 20, 2022 @ 5:22am 
@[StDb] moldo, check "batteryDamage" setting in config.json. It must be lower or equal to max battery energy capacity or mod will not work.
moldo Jun 19, 2022 @ 7:30am 
I find the mod very interesting, but I just can't hack anything when I'm standing on a codelocked door. There is simply no information. Or does the value "canHack": 1, // Global setting to turn off mod have to be set to 0 in config.json so that the mod is active?
lobotomy Jun 18, 2022 @ 4:15am 
I'VE LITERALLY ASKED FOR THIS IN DAYZ EXPANSION DISCORD LIKE 2 MONTHS AGO WTFF
Shaggoth (Ищезаяц) Jun 16, 2022 @ 9:35pm 
because it's stupid, it harms statistics and popularity of the mod, flood players storage, and give you nothing.
O6 Lima Jun 15, 2022 @ 10:55am 
why not allow
frxgrzOT Jun 14, 2022 @ 3:23pm 
i just read the top
frxgrzOT Jun 14, 2022 @ 3:22pm 
nvm
frxgrzOT Jun 14, 2022 @ 3:22pm 
can i repack
Evgeny__N  [author] Jun 13, 2022 @ 2:47pm 
@ketiV1 for me it works fine [imgur.com]
Evgeny__N  [author] Jun 13, 2022 @ 2:46pm 
@BOOK no idea. mod modificates codelock.c script, so 99.9% that expansion codelock will not work
BOOK Jun 13, 2022 @ 2:40pm 
@author will this work out of the box with Expansion locks or will I need to do that myself?
BOOK Jun 13, 2022 @ 2:25pm 
Very cool idea. Will check it out.
KampfTeddy Jun 13, 2022 @ 12:51pm 
If you need help let me know @Evgeny__N
ketiV1 Jun 13, 2022 @ 12:36pm 
Evgeny__N The idea is great, everything works, but there is a problem with the models. If there are about 5 pieces on the ground, the client crashes with an error.
Evgeny__N  [author] Jun 13, 2022 @ 12:01pm 
@KampfTeddy mb in future, but not now
KampfTeddy Jun 13, 2022 @ 11:23am 
Sounds nice but whats about custom raid Batterys? 👀
WuYaoMao Jun 11, 2022 @ 4:18am 
nice~:steamthumbsup: