DayZ
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Hacking System
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Type: Mod
Mod Type: Mechanics, Sound
File Size
Posted
Updated
140.562 MB
Jun 7, 2022 @ 5:03pm
Feb 15, 2023 @ 4:28am
8 Change Notes ( view )

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Hacking System

Description
This mod is no longer being developed or updated, I recommend not using it.

Description
This modification adds Hacking System in DayZ. Mod includes 1 Hacking Tool and crafting parts for it. You can hack any CodeLock for a period of time.

Configuration
You can find config.json in your server profile/HackingSystemV2 folder.
In this config you can change:
- Hacking time and Auto Close time
- Damage to Hacking Device and Battery inside of it
- Define if BaseBuildings/Tents/Containers are raidable
- Logging setting
- Sound settings
- Raiding Tier List

Mod has INFO folder with:
- Explanation for config.json, classNames and types.xml
- config.cpp for adding new Hacking Device

Supported Mods
- Vanilla DayZ
- BaseBuildingPlus
- Simple Base
- Building Fortifications

Credits
All 3D models, textures and scripts were made by Evgeny__N

Repacking is allowed.
Lowner.dev site[lowner.dev], Lowner.dev Discord[discord.gg]
If you want to support me: Boosty[boosty.to]
Popular Discussions View All (1)
0
Mar 2, 2023 @ 4:59am
Building Fortification problem
ZLI_SRB
41 Comments
Feb 26 @ 3:10am 
mod cool fix please
SCRIPT (W): @"evg_hackingSystem_Scripts/Scripts/3_Game/evg_configmanager.c,23": FIX-ME: Unexpected statement 'ref'
SCRIPT (W): @"evg_hackingSystem_Scripts/Scripts/3_Game/evg_configmanager.c,24": FIX-ME: Unexpected statement 'ref'
SCRIPT (W): @"evg_hackingSystem_Scripts/Scripts/3_Game/evg_configmanager.c,25": FIX-ME: Unexpected statement 'ref'
SCRIPT (W): @"evg_hackingSystem_Scripts/Scripts/3_Game/evg_configmanager.c,26": FIX-ME: Unexpected statement 'ref'
SCRIPT (W): @"evg_hackingSystem_Scripts/Scripts/3_Game/evg_configmanager.c,28": FIX-ME: Unexpected statement 'ref'
Jan 4 @ 7:28am 
Omg RFID bruteforcing a door in DayZ xDD Please continue devellope and and update this mod :D
Aug 12, 2025 @ 5:39am 
Such a good mod. Shame its no longer supported.
May 8, 2024 @ 4:53am 
We encounter an issue with this mod on our server - any spawned, or picked up hacking tool parts or complete hacking tools change to a bandage on server restart. This happens with parts on the ground, so in normal loot spots, as well as with parts that are in players inventories/storage. Any idea what could cause this? Thank you!
Mar 12, 2024 @ 7:16am 
amazing! tanks you very much!
Jan 28, 2024 @ 10:23am 
can it be set to hack locked vehicles?
Sep 21, 2023 @ 12:09pm 
would underground bases be supported? i know its quite a new mod but this would be cool
Mar 18, 2023 @ 11:58am 
anyone can help to get a configuration for the basebuilding plus please thanks
Mar 7, 2023 @ 5:13pm 
@NukaSpider Hey! I agree this would be a great feature for the mod and a lot of servers would adopt this I think if this was the case. I asked for this feature directly and was told no with no reason why, so not sure why not but I think it won't happen unfortunately. They are building their own mod and base building system with tiers and reinforcements, so I assume it's for this reason as a guess :P Your best bet is to go back to breachingcharge if you want to incentivise different tiers of base building and raiding. Hope this helps
Mar 1, 2023 @ 1:33pm 
Not vork on Building Fortifications door? Please help with config file. Thanks