Arma 3
Arma 3 Profiling Branch Companion Mod
46 Comments
[PBS] Thor Nov 26, 2023 @ 8:15am 
Read (tm) Haha, thanks!
MK05 Aug 30, 2023 @ 3:12pm 
bikey?
Dedmen Miller  [author] Mar 9, 2023 @ 6:20am 
There is nothing to update
SuperchargedDick Mar 9, 2023 @ 2:30am 
Hey, will this get updated for the new Profiling branch?
Dedmen Miller  [author] Jan 20, 2023 @ 5:42am 
Read the mod description, this is used as a companion for profiling branch when data changes are needed. Currently there are no data changes.
pvt TOAST Jan 19, 2023 @ 8:34pm 
So this mod contains nothing...? I dug around the files and it there is nothing but a config.cpp (with nothing in it really), and a stringtable (with nothing really in it).
Like many many people out there, I am looking for ways of boosting the strangely low performance of arma. So is this mod supposed to be a joke or experiment or something?
little andy Aug 16, 2022 @ 7:48am 
i believe this broke the debug console in eden editor for me, taking this off seems to have fixed it
Dedmen Miller  [author] May 6, 2022 @ 1:12am 
You usually don't want profiling.
Profiling branch contains profiling AND performance builds.
You usually don't want to profile, so the performance exe is default.
Varlo May 5, 2022 @ 1:31pm 
I noticed that with the steam profiling branch's launcher, it doesn't actually start the arma 3 profiling exe but the normal exe? Is this by design since the launcher itself says profiling on it?
Seridis van der Egix Mar 6, 2022 @ 7:34am 
so since last update for some reason for example the option to make any container a full arsenal is not showing up when i try to make custom assets in the editor
do i need od download something extra or i missing something
i still got the profiling version or the game
Dedmen Miller  [author] Jan 6, 2022 @ 2:05am 
It is made by Bohemia, so yes.
Dedmen Miller  [author] Nov 2, 2021 @ 2:12am 
? eh? this is the profiling branch companion mod, so, its here? For whats inside it see Changes and description
Exo-Geno Nov 1, 2021 @ 10:50am 
What is,or where is the Profiling Branch mod exactly?
Dedmen Miller  [author] Oct 3, 2021 @ 8:10am 
There are some official servers that have it enabled. But only one or two due to security
Deimos Oct 2, 2021 @ 2:54pm 
Is there a way to set that on the Public Servers?
Dedmen Miller  [author] Oct 1, 2021 @ 9:15am 
They do. But scripts need to be whitelisted on the server you are playing on.
With the zeusCompositionScriptLevel config entry
Deimos Sep 30, 2021 @ 9:08am 
Is there a way to carry over init scripts with the compsitions?
Dedmen Miller  [author] Sep 17, 2021 @ 2:02am 
You only need profiling branch for zeus compositions
Chris Sep 17, 2021 @ 12:54am 
Will this mod & profiling branch get me closer to being able to use custom compositions in pub zeus? Happy for a one-word answer, so long as it's something I can google that gets me closer to what I want to do :) Thanks in adv.
Staniccc Sep 10, 2021 @ 12:01pm 
I am unable to see steam compositions anymore.I tried reinstalling the mod didn't work.
Dedmen Miller  [author] Aug 11, 2021 @ 1:46pm 
"is safe to load this mod in regular build?" yes

> which servers can i use inits on
official zeus #0B and #0D being =2
Cheeseburger Aug 11, 2021 @ 12:07pm 
which servers can i use inits on
beeper Aug 11, 2021 @ 10:44am 
Looks like I not correctly asked, in short - is safe to load this mod in regular build? I understand - mod will not implement it's functionality in that case, but will it produce some harm or just nothin will changed?
Dedmen Miller  [author] Aug 10, 2021 @ 6:27am 
It just won't do much without profiling build. Because most of the script/config changes add entries that only the profiling build will use
beeper Aug 9, 2021 @ 12:52pm 
Can I load it in regular build? I don't expect it will do it's job at non "perf_prof_" build, just want to know, can I load it to regular build and have not some unwanted effects? It is because of players of my dedicated server loads game (and mods) by one same script but not all of them use "performance" build.
Dedmen Miller  [author] Aug 6, 2021 @ 10:14am 
> Would be appreciated if you refined the public server compositions to include vehicle changes like camo/slat armor like the guy below was talking about.

It already does.

> but please consider full vehicle customization implementation
It already does.
Beautiful Joe ♥ Aug 5, 2021 @ 7:39am 
Not much to say except thank you. <3
CHF-888-02 "Larkins" Aug 4, 2021 @ 5:56pm 
What Swift said. I'm totally fine and encourage you to keep scripts out, but please consider full vehicle customization implementation, at least if it should be possible with vehicle garage.
Swiftcore Aug 4, 2021 @ 5:02pm 
Would be appreciated if you refined the public server compositions to include vehicle changes like camo/slat armor like the guy below was talking about. I understand why you wouldn't want people attaching scripts to objects and then importing them in with compositions on official servers, but maybe you can refine the filter to include stuff like camo/slat armor?
Dedmen Miller  [author] Jul 31, 2021 @ 10:31am 
Its disabled on most of the official servers
Staniccc Jul 31, 2021 @ 9:12am 
Hey Dedmen! So i use this mod for pub zeus beacuse it helped out a lot but i have a problem.When i spawn a vehicle with add-ons like Camo/Shields/No doors sometimes they don't work and sometimes they do.Most of the time they don't work.May u please help then?
Dedmen Miller  [author] Jul 29, 2021 @ 1:50am 
its a "companion" mod, so you also need the profiling branch.
Profiling branch and google drive/dropbox are the same thing. Steam branch is preferrable
JediSith1981 Jul 28, 2021 @ 10:50am 
Greets 2 all & super thanks in advance :-)

I've read but am still confused; If I get this, does it eliminate the need for me to get the exe packs from Google Drive / Dropbox ? Or do I need to wait for GD / DB updates?

My profiling build is v2.04.147965
Dedmen Miller  [author] Jul 26, 2021 @ 4:48am 
Dev-Branch changes usually appear with the next stable update yes
Discount Jul 26, 2021 @ 2:58am 
Wait, so will we possibly see this included within one of the next major updates?
Drift_91 May 29, 2021 @ 5:11pm 
Alright, thank you.
Dedmen Miller  [author] May 25, 2021 @ 8:02am 
It will run optimized bytecode scripts, so yes it could have a performance improvement.
-serverMod is probably better, as -mod would recommend your players to load it, which doesn't make sense for them if they are not running profiling branch
Drift_91 May 23, 2021 @ 10:37am 
Ah, I figured the error message was semi-intentional/unavoidable for the devs after someone had replied to my report on the feedback tracker saying it was normal and harmless.

I'm still wondering though, is there any advantage to running this mod on a server running on performance branch? If there is any performance increase, should I put it in "-serverMod=" or "-mod=" or does it even matter?
Dedmen Miller  [author] May 22, 2021 @ 10:12am 
The error message was fixed quite a while ago
Drift_91 May 21, 2021 @ 7:23pm 
On dedicated server does it matter whether this mod is in "-serverMod=" or "-mod="?

Or should I not even bother installing this on my server for any reason other than to get rid of the error message?
Yung May 10, 2021 @ 2:40pm 
Insane boost on my pc! thx
kMaN May 9, 2021 @ 7:25pm 
Ace .pbo checking see this mod?
KajSchak Mar 16, 2021 @ 9:49am 
Would be very helpful because things as new webcams or USB devices like to become the standart output. Also it would make the life a little easier for streamers. Anways, the one option has already been helpful!
Dedmen Miller  [author] Mar 16, 2021 @ 2:36am 
Ability to choose? probably not
KajSchak Mar 15, 2021 @ 1:06pm 
Will you add the same option for the microphone input at some point?
ItzJerry Mar 9, 2021 @ 7:58am 
Thanks >:)