Arma 3
Arma 3 Profiling Branch Companion Mod
46 comentarios
[PBS] Thor 26 NOV 2023 a las 8:15 a. m. 
Read (tm) Haha, thanks!
MK05 30 AGO 2023 a las 3:12 p. m. 
bikey?
Dedmen Miller  [autor] 9 MAR 2023 a las 6:20 a. m. 
There is nothing to update
SuperchargedDick 9 MAR 2023 a las 2:30 a. m. 
Hey, will this get updated for the new Profiling branch?
Dedmen Miller  [autor] 20 ENE 2023 a las 5:42 a. m. 
Read the mod description, this is used as a companion for profiling branch when data changes are needed. Currently there are no data changes.
pvt TOAST 19 ENE 2023 a las 8:34 p. m. 
So this mod contains nothing...? I dug around the files and it there is nothing but a config.cpp (with nothing in it really), and a stringtable (with nothing really in it).
Like many many people out there, I am looking for ways of boosting the strangely low performance of arma. So is this mod supposed to be a joke or experiment or something?
little andy 16 AGO 2022 a las 7:48 a. m. 
i believe this broke the debug console in eden editor for me, taking this off seems to have fixed it
Dedmen Miller  [autor] 6 MAY 2022 a las 1:12 a. m. 
You usually don't want profiling.
Profiling branch contains profiling AND performance builds.
You usually don't want to profile, so the performance exe is default.
Varlo 5 MAY 2022 a las 1:31 p. m. 
I noticed that with the steam profiling branch's launcher, it doesn't actually start the arma 3 profiling exe but the normal exe? Is this by design since the launcher itself says profiling on it?
Seridis van der Egix 6 MAR 2022 a las 7:34 a. m. 
so since last update for some reason for example the option to make any container a full arsenal is not showing up when i try to make custom assets in the editor
do i need od download something extra or i missing something
i still got the profiling version or the game
Dedmen Miller  [autor] 6 ENE 2022 a las 2:05 a. m. 
It is made by Bohemia, so yes.
Dedmen Miller  [autor] 2 NOV 2021 a las 2:12 a. m. 
? eh? this is the profiling branch companion mod, so, its here? For whats inside it see Changes and description
Exo-Geno 1 NOV 2021 a las 10:50 a. m. 
What is,or where is the Profiling Branch mod exactly?
Dedmen Miller  [autor] 3 OCT 2021 a las 8:10 a. m. 
There are some official servers that have it enabled. But only one or two due to security
Deimos 2 OCT 2021 a las 2:54 p. m. 
Is there a way to set that on the Public Servers?
Dedmen Miller  [autor] 1 OCT 2021 a las 9:15 a. m. 
They do. But scripts need to be whitelisted on the server you are playing on.
With the zeusCompositionScriptLevel config entry
Deimos 30 SEP 2021 a las 9:08 a. m. 
Is there a way to carry over init scripts with the compsitions?
Dedmen Miller  [autor] 17 SEP 2021 a las 2:02 a. m. 
You only need profiling branch for zeus compositions
Chris 17 SEP 2021 a las 12:54 a. m. 
Will this mod & profiling branch get me closer to being able to use custom compositions in pub zeus? Happy for a one-word answer, so long as it's something I can google that gets me closer to what I want to do :) Thanks in adv.
Staniccc 10 SEP 2021 a las 12:01 p. m. 
I am unable to see steam compositions anymore.I tried reinstalling the mod didn't work.
Dedmen Miller  [autor] 11 AGO 2021 a las 1:46 p. m. 
"is safe to load this mod in regular build?" yes

> which servers can i use inits on
official zeus #0B and #0D being =2
Cheeseburger 11 AGO 2021 a las 12:07 p. m. 
which servers can i use inits on
beeper 11 AGO 2021 a las 10:44 a. m. 
Looks like I not correctly asked, in short - is safe to load this mod in regular build? I understand - mod will not implement it's functionality in that case, but will it produce some harm or just nothin will changed?
Dedmen Miller  [autor] 10 AGO 2021 a las 6:27 a. m. 
It just won't do much without profiling build. Because most of the script/config changes add entries that only the profiling build will use
beeper 9 AGO 2021 a las 12:52 p. m. 
Can I load it in regular build? I don't expect it will do it's job at non "perf_prof_" build, just want to know, can I load it to regular build and have not some unwanted effects? It is because of players of my dedicated server loads game (and mods) by one same script but not all of them use "performance" build.
Dedmen Miller  [autor] 6 AGO 2021 a las 10:14 a. m. 
> Would be appreciated if you refined the public server compositions to include vehicle changes like camo/slat armor like the guy below was talking about.

It already does.

> but please consider full vehicle customization implementation
It already does.
Beautiful Joe ♥ 5 AGO 2021 a las 7:39 a. m. 
Not much to say except thank you. <3
CHF-888-02 "Larkins" 4 AGO 2021 a las 5:56 p. m. 
What Swift said. I'm totally fine and encourage you to keep scripts out, but please consider full vehicle customization implementation, at least if it should be possible with vehicle garage.
Swiftcore 4 AGO 2021 a las 5:02 p. m. 
Would be appreciated if you refined the public server compositions to include vehicle changes like camo/slat armor like the guy below was talking about. I understand why you wouldn't want people attaching scripts to objects and then importing them in with compositions on official servers, but maybe you can refine the filter to include stuff like camo/slat armor?
Dedmen Miller  [autor] 31 JUL 2021 a las 10:31 a. m. 
Its disabled on most of the official servers
Staniccc 31 JUL 2021 a las 9:12 a. m. 
Hey Dedmen! So i use this mod for pub zeus beacuse it helped out a lot but i have a problem.When i spawn a vehicle with add-ons like Camo/Shields/No doors sometimes they don't work and sometimes they do.Most of the time they don't work.May u please help then?
Dedmen Miller  [autor] 29 JUL 2021 a las 1:50 a. m. 
its a "companion" mod, so you also need the profiling branch.
Profiling branch and google drive/dropbox are the same thing. Steam branch is preferrable
JediSith1981 28 JUL 2021 a las 10:50 a. m. 
Greets 2 all & super thanks in advance :-)

I've read but am still confused; If I get this, does it eliminate the need for me to get the exe packs from Google Drive / Dropbox ? Or do I need to wait for GD / DB updates?

My profiling build is v2.04.147965
Dedmen Miller  [autor] 26 JUL 2021 a las 4:48 a. m. 
Dev-Branch changes usually appear with the next stable update yes
Discount 26 JUL 2021 a las 2:58 a. m. 
Wait, so will we possibly see this included within one of the next major updates?
Drift_91 29 MAY 2021 a las 5:11 p. m. 
Alright, thank you.
Dedmen Miller  [autor] 25 MAY 2021 a las 8:02 a. m. 
It will run optimized bytecode scripts, so yes it could have a performance improvement.
-serverMod is probably better, as -mod would recommend your players to load it, which doesn't make sense for them if they are not running profiling branch
Drift_91 23 MAY 2021 a las 10:37 a. m. 
Ah, I figured the error message was semi-intentional/unavoidable for the devs after someone had replied to my report on the feedback tracker saying it was normal and harmless.

I'm still wondering though, is there any advantage to running this mod on a server running on performance branch? If there is any performance increase, should I put it in "-serverMod=" or "-mod=" or does it even matter?
Dedmen Miller  [autor] 22 MAY 2021 a las 10:12 a. m. 
The error message was fixed quite a while ago
Drift_91 21 MAY 2021 a las 7:23 p. m. 
On dedicated server does it matter whether this mod is in "-serverMod=" or "-mod="?

Or should I not even bother installing this on my server for any reason other than to get rid of the error message?
Yung 10 MAY 2021 a las 2:40 p. m. 
Insane boost on my pc! thx
kMaN 9 MAY 2021 a las 7:25 p. m. 
Ace .pbo checking see this mod?
KajSchak 16 MAR 2021 a las 9:49 a. m. 
Would be very helpful because things as new webcams or USB devices like to become the standart output. Also it would make the life a little easier for streamers. Anways, the one option has already been helpful!
Dedmen Miller  [autor] 16 MAR 2021 a las 2:36 a. m. 
Ability to choose? probably not
KajSchak 15 MAR 2021 a las 1:06 p. m. 
Will you add the same option for the microphone input at some point?
ItzJerry 9 MAR 2021 a las 7:58 a. m. 
Thanks >:)