Arma 3
26 ratings
Arma 3 Profiling Branch Companion Mod
Data Type: Mod
File Size
2.191 MB
Mar 9 @ 2:32am
Nov 19 @ 8:59am
18 Change Notes ( view )

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Arma 3 Profiling Branch Companion Mod

Hello, I'm your trusty companion providing helpful companionship for all of your companion needs.

This Mod is intended to be used with the Arma 3 Performance/Profiling branch.
It will not work properly when not using Performance/Profiling branch.

For more Information go here:
Or here:
Or use the #perf_prof_branch channel on the Arma 3 Discord at

Currently this Mod contains:
- SQF Bytecode files for base game functions
- Fix for postInit changes breaking setObjectTexture in editor init script
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Dedmen Miller  [author] Nov 2 @ 2:12am 
? eh? this is the profiling branch companion mod, so, its here? For whats inside it see Changes and description
Legionnaire Armand Nov 1 @ 10:50am 
What is,or where is the Profiling Branch mod exactly?
Dedmen Miller  [author] Oct 3 @ 8:10am 
There are some official servers that have it enabled. But only one or two due to security
Deimos Oct 2 @ 2:54pm 
Is there a way to set that on the Public Servers?
Dedmen Miller  [author] Oct 1 @ 9:15am 
They do. But scripts need to be whitelisted on the server you are playing on.
With the zeusCompositionScriptLevel config entry
Deimos Sep 30 @ 9:08am 
Is there a way to carry over init scripts with the compsitions?
Dedmen Miller  [author] Sep 17 @ 2:02am 
You only need profiling branch for zeus compositions
crispy255 Sep 17 @ 12:54am 
Will this mod & profiling branch get me closer to being able to use custom compositions in pub zeus? Happy for a one-word answer, so long as it's something I can google that gets me closer to what I want to do :) Thanks in adv.
I M O N K E Sep 10 @ 12:01pm 
I am unable to see steam compositions anymore.I tried reinstalling the mod didn't work.
Dedmen Miller  [author] Aug 11 @ 1:46pm 
"is safe to load this mod in regular build?" yes

> which servers can i use inits on
official zeus #0B and #0D being =2