RimWorld

RimWorld

Deep Scanner Patch
48 Comments
Proxyer  [author] Jun 9 @ 9:17pm 
Update : 10 Jun, 2025
v1.6.0
- Added 1.6 tag preliminarily for new DLC.
Proxyer  [author] May 30 @ 6:50am 
Good. If you understand xml patching, you can easily get the results you want. If you do it wrong, you'll get a black screen of death. :lunar2019laughingpig:
Nicoman May 30 @ 5:12am 
Yeah. I'm a muppet. Turned out I was the culprit. Whack me. I did a couple of changes on this mod for my own personal use. I messed up an XML line in the process. Of course everything works as intended now.
Proxyer  [author] May 30 @ 4:45am 
Hello Nicoman.
Many resource mining mods (e.g. drill mods) may not be compatible because they re-modify parts changed by this patch in DLLs.

If you have installed those mods, patches may not work properly. Also, if there are multiple patches that change the same element, the patch of the mod placed higher in the mod list will be processed first, and the patch of the mod placed lower will be ignored. This is the specification of the RimWorld game client.
Nicoman May 30 @ 4:34am 
Unfortunately, adding the mod to my heavy modded game throws all kinds of errors. A fast read through the error log did not reveal a possible solution. Maybe in 2 weeks I got the time to look deeper into the problem. Just wanted to give a heads up.
Proxyer  [author] Mar 17, 2024 @ 6:20am 
Hello MadTech. Have a fun!
MadTech Mar 17, 2024 @ 4:35am 
Excellent
Proxyer  [author] Mar 13, 2024 @ 6:16pm 
Update : 14 Mar, 2024
v1.5.0
- Update tags for Rimworld 1.5.x.
pgames-food Oct 5, 2022 @ 10:14pm 
hehe - yup everyone back up your rimworld files ;)
Proxyer  [author] Oct 5, 2022 @ 9:53pm 
Hi pgames-food.
Yea! I hope this mod upate, helps for enjoy the weeks of chaos until the new DLC is released. :lunar2019grinningpig:
pgames-food Oct 5, 2022 @ 9:44pm 
cool for 1.4 support (and for keeping older versions support) :)
Proxyer  [author] Oct 5, 2022 @ 8:58pm 
Update : 6 Oct, 2022
v1.4.0
- Update RimWorld 1.4.3507 (unstable).
Proxyer  [author] Dec 13, 2021 @ 7:15pm 
Update : 14 Dec, 2021
v1.3.2
- Add compatible with Titanium+ (continued) titanium.
Proxyer  [author] Jul 11, 2021 @ 7:26pm 
Update : 12 Jul, 2021
v1.3.1
- Fixed a typo in Manifest.xml. Thank you to @P4YN Ki for reporting.
Ki Shuya Jul 11, 2021 @ 7:19pm 
No problem, thanks for the mod and your contributions.
Proxyer  [author] Jul 11, 2021 @ 7:17pm 
@P4YN Ki
Thank you for report! I'll check soon.
Ki Shuya Jul 11, 2021 @ 7:09pm 
Just a quick note here, RimWorld is spitting out errors about the Manifest.xml Lines 8 and 9 are duplicated. </targetVersions> Shouldn't be causing an issue, but it is causing a lot of spam in the console.
Proxyer  [author] Jul 8, 2021 @ 3:41pm 
Update : 9 Jul, 2021
v1.3.0
- Update for 1.3 Preview beta
- The vanilla material has increased the overall zone size (average lower limit +20).
Proxyer  [author] Jun 7, 2021 @ 5:46am 
Update: 7 Jun, 2021
v1.2.4
As a result of testing, the range seemed to be narrow, so decided to extend the maximum range.

Expanded Materials - Metals and Expanded Materials - Metals [LITE] , the maximum value of the range has been revised upward to an average of x3.
Proxyer  [author] Jun 7, 2021 @ 5:14am 
Update: 7 Jun, 2021
v1.2.3
- Added compatibility with Expanded Materials - Metals [LITE] that have mining resources that can extend the scan range.
Resources : Coal, Iron, Lead, Tin, Copper. (Magnification: from x1.5 to x2)

Thanks to Thomus for his request!

Sample img :
https://steamcommunity.com/sharedfiles/filedetails/?id=2510238892
Proxyer  [author] Jun 7, 2021 @ 5:09am 
@Thomus
Personally, I think that the existence of Gemstones etc. is valuable as a feature of mods. But technically it is possible.

No bad! Also, the description has been changed with the intention of adding it. No problem. I haven't updated to v1.2.3 yet. The final test is running now.
Thomus Jun 7, 2021 @ 5:04am 
Sorry I didn't see that it was written in the mod description, my bad. Thanks for answering anyway. I would like to know if you plan to make a patch for the mods adding other ore, like 'Gemstones' (Or at least 'Jewelry') for exemple.
Proxyer  [author] Jun 7, 2021 @ 4:04am 
Hello Thomus! Sure!
Thomus Jun 7, 2021 @ 4:01am 
@Proxyer Its works with "Expanded Materials - Metals" Lite version ?
Proxyer  [author] Apr 24, 2021 @ 7:52am 
Update: 24 Apr, 2021
v1.2.2
- Added compatibility with Expanded Materials - Metals that have mining resources that can extend the scan range.
Resources : Fossil, Coal, Iron, Lead, Tin, Copper, Tungsten, Chromium, Titanium, Lithium, Germanium. (Magnification: from x1.5 to x4)
Proxyer  [author] Feb 6, 2021 @ 6:57pm 
Update: 7 Feb, 2021
v1.2.1
- Added compatibility with mods that have mining resources that can extend the scan range.
A RimWorld of Magic : Arcalleum
Rimlaser : Crystal
Proxyer  [author] Nov 26, 2020 @ 8:35am 
@-LinLao
You are welcome. :)
LinLao Nov 26, 2020 @ 2:28am 
Thank you!
Proxyer  [author] Nov 23, 2020 @ 10:20pm 
Hello LinLao.
This mod I made determines the status to expand in consideration of balance. Probably no one is in trouble with this parameter.

If you want to change the parameters, you may want to use this " Deep Scanner Settings ".
LinLao Nov 23, 2020 @ 5:47pm 
There is no option tab in mod options? can't find where to change the size of the vein
Proxyer  [author] Jul 31, 2020 @ 4:06am 
Update : 31 Jul, 2020
- Update for 1.2 Unstable build
Proxyer  [author] Jul 24, 2020 @ 1:31pm 
@Coro
Hello Coro!

I agree. I also felt that the resource coverage was too small, despite the expanded scope of drills with the 1.1 update.

Although the work takes time, there was a problem that the amount of resources that can be collected is small and it is faster to go to the faction base by caravan. I realized on the day of the update release that I could fix them with this mod.

The balance may change again in the future, but I hope this mod makes your RimWorld life fun until then. :lunar2019grinningpig:
DeadBeard Jul 24, 2020 @ 8:07am 
hey thanks, i always wondered why they would make the discovery area smaller than the drill area.
Proxyer  [author] May 8, 2020 @ 12:15am 
Update : 8 May, 2020
v1.0.2
- Added the description about the part that this mod is changing.

add "This mod does not change the vanilla ore discovery rate. Only the size of the vein when it was discovered by the ground-penetrating scanner is changed."
Proxyer  [author] May 7, 2020 @ 5:38pm 
@pgames-food
Thank you!

The misunderstanding was solved and the freeze of my mod was also released. I look forward to working with you. I would like to thank everyone for their worries and support for me. Thank you very much. :lunar2019grinningpig:

Now, I and @岸岛柔乃子 are friends. It was just a misunderstanding, so please do not blame him. Thank you to all Mod users.
pgames-food May 7, 2020 @ 2:34pm 
hi i can see it again
Proxyer  [author] May 7, 2020 @ 11:22am 
May 8, 2020
It is still frozen, but after confirming that the content of the DMCA complaint was based on a misunderstanding, a settlement with @岸岛柔乃子 was established. I think it will be released soon.
skycrossercat May 4, 2020 @ 9:59am 
And there's lots of mods have similar function(like NECEROS's and Jellypowered's growth sync, I saw them chat about this in discord). It's ok to have some discussions and clarification, directly send a DMCA request is not needed.
skycrossercat May 4, 2020 @ 9:54am 
I think your mod only increase the size of the ore vein instead of increase the chance of discovery and ore vein amount, two mods might be similar, but not all the same.
Proxyer  [author] May 4, 2020 @ 1:06am 
@岸岛柔乃子
Please use the thread for subsequent communication.
Proxyer  [author] May 4, 2020 @ 1:04am 
Sorry @岸岛柔乃子.
Spam by your comments, so I deleted the related comments and moved them to this "Regarding DMCA Deletion Request by 岸岛柔乃子" thread.

Please see here for the moved comments.
https://steamcommunity.com/workshop/filedetails/discussion/2082495710/2266943550315620346/
Proxyer  [author] May 3, 2020 @ 2:53pm 
@NECEROS
Probably, there are people who have misunderstood and submitted the DMCA claim without checking the contents. Awaiting Valve review. (recoment)
NECEROS May 3, 2020 @ 2:13pm 
What mysterious "other mod" is there? I cannot find it...
NECEROS May 3, 2020 @ 1:57pm 
I've looked at the code in this mod and it's simple and good. Only assholes DMCA strike. Talk it out or get bent.
Proxyer  [author] May 3, 2020 @ 11:56am 
About the contents of this mod:

/1.1/Patches/Items_Resource_Stuff_Patches.xml

/About/About.xml
/About/Manifest.xml
/About/Preview.png
/About/PublishedFileId.txt

/LoadFolders.xml
Proxyer  [author] May 3, 2020 @ 10:45am 
@Neske
I think it's just because the timing was met. Mods with similar functions have been submitted, but they are not patches, but insert Defs directly and affect other mods. It's a different kind of this mod.The contents are completely different. :lunar2019shockedpig:
Neske May 3, 2020 @ 6:52am 
"A DMCA Notice"
oof...
NECEROS May 3, 2020 @ 1:49am 
Excellent