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v1.6.0
- Added 1.6 tag preliminarily for new DLC.
Many resource mining mods (e.g. drill mods) may not be compatible because they re-modify parts changed by this patch in DLLs.
If you have installed those mods, patches may not work properly. Also, if there are multiple patches that change the same element, the patch of the mod placed higher in the mod list will be processed first, and the patch of the mod placed lower will be ignored. This is the specification of the RimWorld game client.
v1.5.0
- Update tags for Rimworld 1.5.x.
Yea! I hope this mod upate, helps for enjoy the weeks of chaos until the new DLC is released.
v1.4.0
- Update RimWorld 1.4.3507 (unstable).
v1.3.2
- Add compatible with Titanium+ (continued) titanium.
v1.3.1
- Fixed a typo in Manifest.xml. Thank you to @P4YN Ki for reporting.
Thank you for report! I'll check soon.
v1.3.0
- Update for 1.3 Preview beta
- The vanilla material has increased the overall zone size (average lower limit +20).
v1.2.4
As a result of testing, the range seemed to be narrow, so decided to extend the maximum range.
Expanded Materials - Metals and Expanded Materials - Metals [LITE] , the maximum value of the range has been revised upward to an average of x3.
v1.2.3
- Added compatibility with Expanded Materials - Metals [LITE] that have mining resources that can extend the scan range.
Resources : Coal, Iron, Lead, Tin, Copper. (Magnification: from x1.5 to x2)
Thanks to Thomus for his request!
Sample img :
https://steamcommunity.com/sharedfiles/filedetails/?id=2510238892
Personally, I think that the existence of Gemstones etc. is valuable as a feature of mods. But technically it is possible.
No bad! Also, the description has been changed with the intention of adding it. No problem. I haven't updated to v1.2.3 yet. The final test is running now.
v1.2.2
- Added compatibility with Expanded Materials - Metals that have mining resources that can extend the scan range.
Resources : Fossil, Coal, Iron, Lead, Tin, Copper, Tungsten, Chromium, Titanium, Lithium, Germanium. (Magnification: from x1.5 to x4)
v1.2.1
- Added compatibility with mods that have mining resources that can extend the scan range.
A RimWorld of Magic : Arcalleum
Rimlaser : Crystal
You are welcome. :)
This mod I made determines the status to expand in consideration of balance. Probably no one is in trouble with this parameter.
If you want to change the parameters, you may want to use this " Deep Scanner Settings ".
- Update for 1.2 Unstable build
Hello Coro!
I agree. I also felt that the resource coverage was too small, despite the expanded scope of drills with the 1.1 update.
Although the work takes time, there was a problem that the amount of resources that can be collected is small and it is faster to go to the faction base by caravan. I realized on the day of the update release that I could fix them with this mod.
The balance may change again in the future, but I hope this mod makes your RimWorld life fun until then.
v1.0.2
- Added the description about the part that this mod is changing.
add "This mod does not change the vanilla ore discovery rate. Only the size of the vein when it was discovered by the ground-penetrating scanner is changed."
Thank you!
The misunderstanding was solved and the freeze of my mod was also released. I look forward to working with you. I would like to thank everyone for their worries and support for me. Thank you very much.
Now, I and @岸岛柔乃子 are friends. It was just a misunderstanding, so please do not blame him. Thank you to all Mod users.
It is still frozen, but after confirming that the content of the DMCA complaint was based on a misunderstanding, a settlement with @岸岛柔乃子 was established. I think it will be released soon.
Please use the thread for subsequent communication.
Spam by your comments, so I deleted the related comments and moved them to this "Regarding DMCA Deletion Request by 岸岛柔乃子" thread.
Please see here for the moved comments.
https://steamcommunity.com/workshop/filedetails/discussion/2082495710/2266943550315620346/
Probably, there are people who have misunderstood and submitted the DMCA claim without checking the contents. Awaiting Valve review. (recoment)
/1.1/Patches/Items_Resource_Stuff_Patches.xml
/About/About.xml
/About/Manifest.xml
/About/Preview.png
/About/PublishedFileId.txt
/LoadFolders.xml
I think it's just because the timing was met. Mods with similar functions have been submitted, but they are not patches, but insert Defs directly and affect other mods. It's a different kind of this mod.The contents are completely different.
oof...