RimWorld

RimWorld

Deep Scanner Patch
53 kommentarer
Proxyer  [ophavsmand] 23. aug. kl. 13:20 
Update : 24 Aug, 2025
v1.6.3
- Added compatibility patch for Glitter Tech (Titanium, Alpha-Poly, Beta-Poly).
Proxyer  [ophavsmand] 23. aug. kl. 11:53 
Hello Askesis. I'll check it.
Askesis 23. aug. kl. 10:16 
Could you consider adding support for Glitter Tech please? :-)
https://steamcommunity.com/sharedfiles/filedetails/?id=2558099206
Proxyer  [ophavsmand] 13. aug. kl. 14:17 
Update : 14 Aug, 2025
v1.6.2
- Hot fixed : GravTech patch.
Proxyer  [ophavsmand] 13. aug. kl. 13:35 
Update : 14 Aug, 2025
v1.6.1
A patch that increases deep lumpsize range of GravTech Gravbitonium has been added to 1.6.
- The following mods (materials) are now compatible with 1.6:
Titanium+ (continued)
Rimlaser
Expanded Materials - Metals
[LITE]Expanded Materials - Metals
Proxyer  [ophavsmand] 9. juni kl. 21:17 
Update : 10 Jun, 2025
v1.6.0
- Added 1.6 tag preliminarily for new DLC.
Proxyer  [ophavsmand] 30. maj kl. 6:50 
Good. If you understand xml patching, you can easily get the results you want. If you do it wrong, you'll get a black screen of death. :lunar2019laughingpig:
Nicoman 30. maj kl. 5:12 
Yeah. I'm a muppet. Turned out I was the culprit. Whack me. I did a couple of changes on this mod for my own personal use. I messed up an XML line in the process. Of course everything works as intended now.
Proxyer  [ophavsmand] 30. maj kl. 4:45 
Hello Nicoman.
Many resource mining mods (e.g. drill mods) may not be compatible because they re-modify parts changed by this patch in DLLs.

If you have installed those mods, patches may not work properly. Also, if there are multiple patches that change the same element, the patch of the mod placed higher in the mod list will be processed first, and the patch of the mod placed lower will be ignored. This is the specification of the RimWorld game client.
Nicoman 30. maj kl. 4:34 
Unfortunately, adding the mod to my heavy modded game throws all kinds of errors. A fast read through the error log did not reveal a possible solution. Maybe in 2 weeks I got the time to look deeper into the problem. Just wanted to give a heads up.
Proxyer  [ophavsmand] 17. mar. 2024 kl. 6:20 
Hello MadTech. Have a fun!
MadTech 17. mar. 2024 kl. 4:35 
Excellent
Proxyer  [ophavsmand] 13. mar. 2024 kl. 18:16 
Update : 14 Mar, 2024
v1.5.0
- Update tags for Rimworld 1.5.x.
pgames-food 5. okt. 2022 kl. 22:14 
hehe - yup everyone back up your rimworld files ;)
Proxyer  [ophavsmand] 5. okt. 2022 kl. 21:53 
Hi pgames-food.
Yea! I hope this mod upate, helps for enjoy the weeks of chaos until the new DLC is released. :lunar2019grinningpig:
pgames-food 5. okt. 2022 kl. 21:44 
cool for 1.4 support (and for keeping older versions support) :)
Proxyer  [ophavsmand] 5. okt. 2022 kl. 20:58 
Update : 6 Oct, 2022
v1.4.0
- Update RimWorld 1.4.3507 (unstable).
Proxyer  [ophavsmand] 13. dec. 2021 kl. 19:15 
Update : 14 Dec, 2021
v1.3.2
- Add compatible with Titanium+ (continued) titanium.
Proxyer  [ophavsmand] 11. juli 2021 kl. 19:26 
Update : 12 Jul, 2021
v1.3.1
- Fixed a typo in Manifest.xml. Thank you to @P4YN Ki for reporting.
Ki Shuya 11. juli 2021 kl. 19:19 
No problem, thanks for the mod and your contributions.
Proxyer  [ophavsmand] 11. juli 2021 kl. 19:17 
@P4YN Ki
Thank you for report! I'll check soon.
Ki Shuya 11. juli 2021 kl. 19:09 
Just a quick note here, RimWorld is spitting out errors about the Manifest.xml Lines 8 and 9 are duplicated. </targetVersions> Shouldn't be causing an issue, but it is causing a lot of spam in the console.
Proxyer  [ophavsmand] 8. juli 2021 kl. 15:41 
Update : 9 Jul, 2021
v1.3.0
- Update for 1.3 Preview beta
- The vanilla material has increased the overall zone size (average lower limit +20).
Proxyer  [ophavsmand] 7. juni 2021 kl. 5:46 
Update: 7 Jun, 2021
v1.2.4
As a result of testing, the range seemed to be narrow, so decided to extend the maximum range.

Expanded Materials - Metals and Expanded Materials - Metals [LITE] , the maximum value of the range has been revised upward to an average of x3.
Proxyer  [ophavsmand] 7. juni 2021 kl. 5:14 
Update: 7 Jun, 2021
v1.2.3
- Added compatibility with Expanded Materials - Metals [LITE] that have mining resources that can extend the scan range.
Resources : Coal, Iron, Lead, Tin, Copper. (Magnification: from x1.5 to x2)

Thanks to Thomus for his request!

Sample img :
https://steamcommunity.com/sharedfiles/filedetails/?id=2510238892
Proxyer  [ophavsmand] 7. juni 2021 kl. 5:09 
@Thomus
Personally, I think that the existence of Gemstones etc. is valuable as a feature of mods. But technically it is possible.

No bad! Also, the description has been changed with the intention of adding it. No problem. I haven't updated to v1.2.3 yet. The final test is running now.
Thomus 7. juni 2021 kl. 5:04 
Sorry I didn't see that it was written in the mod description, my bad. Thanks for answering anyway. I would like to know if you plan to make a patch for the mods adding other ore, like 'Gemstones' (Or at least 'Jewelry') for exemple.
Proxyer  [ophavsmand] 7. juni 2021 kl. 4:04 
Hello Thomus! Sure!
Thomus 7. juni 2021 kl. 4:01 
@Proxyer Its works with "Expanded Materials - Metals" Lite version ?
Proxyer  [ophavsmand] 24. apr. 2021 kl. 7:52 
Update: 24 Apr, 2021
v1.2.2
- Added compatibility with Expanded Materials - Metals that have mining resources that can extend the scan range.
Resources : Fossil, Coal, Iron, Lead, Tin, Copper, Tungsten, Chromium, Titanium, Lithium, Germanium. (Magnification: from x1.5 to x4)
Proxyer  [ophavsmand] 6. feb. 2021 kl. 18:57 
Update: 7 Feb, 2021
v1.2.1
- Added compatibility with mods that have mining resources that can extend the scan range.
A RimWorld of Magic : Arcalleum
Rimlaser : Crystal
Proxyer  [ophavsmand] 26. nov. 2020 kl. 8:35 
@-LinLao
You are welcome. :)
LinLao 26. nov. 2020 kl. 2:28 
Thank you!
Proxyer  [ophavsmand] 23. nov. 2020 kl. 22:20 
Hello LinLao.
This mod I made determines the status to expand in consideration of balance. Probably no one is in trouble with this parameter.

If you want to change the parameters, you may want to use this " Deep Scanner Settings ".
LinLao 23. nov. 2020 kl. 17:47 
There is no option tab in mod options? can't find where to change the size of the vein
Proxyer  [ophavsmand] 31. juli 2020 kl. 4:06 
Update : 31 Jul, 2020
- Update for 1.2 Unstable build
Proxyer  [ophavsmand] 24. juli 2020 kl. 13:31 
@Coro
Hello Coro!

I agree. I also felt that the resource coverage was too small, despite the expanded scope of drills with the 1.1 update.

Although the work takes time, there was a problem that the amount of resources that can be collected is small and it is faster to go to the faction base by caravan. I realized on the day of the update release that I could fix them with this mod.

The balance may change again in the future, but I hope this mod makes your RimWorld life fun until then. :lunar2019grinningpig:
DeadBeard 24. juli 2020 kl. 8:07 
hey thanks, i always wondered why they would make the discovery area smaller than the drill area.
Proxyer  [ophavsmand] 8. maj 2020 kl. 0:15 
Update : 8 May, 2020
v1.0.2
- Added the description about the part that this mod is changing.

add "This mod does not change the vanilla ore discovery rate. Only the size of the vein when it was discovered by the ground-penetrating scanner is changed."
Proxyer  [ophavsmand] 7. maj 2020 kl. 17:38 
@pgames-food
Thank you!

The misunderstanding was solved and the freeze of my mod was also released. I look forward to working with you. I would like to thank everyone for their worries and support for me. Thank you very much. :lunar2019grinningpig:

Now, I and @岸岛柔乃子 are friends. It was just a misunderstanding, so please do not blame him. Thank you to all Mod users.
pgames-food 7. maj 2020 kl. 14:34 
hi i can see it again
Proxyer  [ophavsmand] 7. maj 2020 kl. 11:22 
May 8, 2020
It is still frozen, but after confirming that the content of the DMCA complaint was based on a misunderstanding, a settlement with @岸岛柔乃子 was established. I think it will be released soon.
skycrossercat 4. maj 2020 kl. 9:59 
And there's lots of mods have similar function(like NECEROS's and Jellypowered's growth sync, I saw them chat about this in discord). It's ok to have some discussions and clarification, directly send a DMCA request is not needed.
skycrossercat 4. maj 2020 kl. 9:54 
I think your mod only increase the size of the ore vein instead of increase the chance of discovery and ore vein amount, two mods might be similar, but not all the same.
Proxyer  [ophavsmand] 4. maj 2020 kl. 1:06 
@岸岛柔乃子
Please use the thread for subsequent communication.
Proxyer  [ophavsmand] 4. maj 2020 kl. 1:04 
Sorry @岸岛柔乃子.
Spam by your comments, so I deleted the related comments and moved them to this "Regarding DMCA Deletion Request by 岸岛柔乃子" thread.

Please see here for the moved comments.
https://steamcommunity.com/workshop/filedetails/discussion/2082495710/2266943550315620346/
Proxyer  [ophavsmand] 3. maj 2020 kl. 14:53 
@NECEROS
Probably, there are people who have misunderstood and submitted the DMCA claim without checking the contents. Awaiting Valve review. (recoment)
NECEROS 3. maj 2020 kl. 14:13 
What mysterious "other mod" is there? I cannot find it...
NECEROS 3. maj 2020 kl. 13:57 
I've looked at the code in this mod and it's simple and good. Only assholes DMCA strike. Talk it out or get bent.
Proxyer  [ophavsmand] 3. maj 2020 kl. 11:56 
About the contents of this mod:

/1.1/Patches/Items_Resource_Stuff_Patches.xml

/About/About.xml
/About/Manifest.xml
/About/Preview.png
/About/PublishedFileId.txt

/LoadFolders.xml