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basically, as it stands, making melee weapons ouf of titanium makes them hit hard as hell, but also very slow, but if you're doing over 20 points of damage, almost every hit will destroy whatever it hits (with some exceptions) losing all of th eremaining damage potential you got.
it's 'better' to have a weapon with say... 12 melee DPS that hits really fast, than to have a weapon that does the same amount of damage, but really slow
i personally would like to see the melee cooldown lowered to 80%, the same as plasteel, because as it stands, slow, hard hitting weapons are useless to me, but if you don't want to change that, that's fine, can still make structures and clothes out of it.
i suppose its a good replacement for uranium maces, same speed, but more damage.
though i noticed this material only adds heat insulation (temperature) but no cold insulation at all
might want to add that
I made a version of all vanilla armors (including royalty's) that can all be crafted with metal and wood stuff. It's been painstakingly balanced (for my ocd's sake) to 1-1 match the default materials used in each recipe.
I then added a research project for each armor type and made them offer a boost in armor at 1.2 for flak armor and 1.4 for big armor for spending time researching more armor.
It will work with this Titanium mod, and I also included a small patch that removes the armor limit of 200%. Not sure if it works with 1.3 yet but let know if this sounds interesting.
In terms of warhammer, that appears to be up to that mod author as his recipes all use set ingredients. This mod will work with anything that uses metallic stuff as an ingredient, so it would end up being a big rework of his armor and weapons. Assuming we're looking at the same mod.