RimWorld

RimWorld

No Edge Fade - Lite
58 Comments
Enrico Sep 1, 2023 @ 3:28pm 
I've updated this mod to 1.4 and also added support for "Nature's Pretty Sweet (Continued)": https://steamcommunity.com/sharedfiles/filedetails/?id=3029378326
Gunseeker Nov 1, 2022 @ 3:08pm 
For all the people talking about how it isn't working with certain mods, I hope you know that this mod author has to manually add compatibility for the floors from other mods in order to not fade the edges, meaning that if a mod isn't listed in the compatible mods section then its tiles will still have an edge fade.
Malicious_Fetus Nov 1, 2022 @ 2:05am 
works on 1.4 for me
Darius Wolfe Oct 30, 2022 @ 6:51pm 
Request for this to be made compatible with Dub's Bad Hygiene. I'm not sure how many floors it has, but I've noticed in particular that it displays badly with the tile floor pattern that it added for kitchens and bathrooms.
Also, yadda, yadda, 1.4, etc, etc...
ireth92 Oct 29, 2022 @ 6:14am 
Not working in 1.4 :c
Baka! Jul 23, 2022 @ 9:14pm 
Not all of the floors from Stuffed Floors seem to work anymore and also this Tilled Soil mod doesn't seem to work at all. I have tried both the lite and regular version of No Edge Fade. Could you please update so they work, thank you kindly.
Prand Jan 20, 2022 @ 7:39am 
Any chance for a compatibility patch for Vanilla Furniture Expanded - Architect ? ty 4 the great mod :Gifting:
Anabelle Jan 4, 2022 @ 11:21am 
Compatible with Vanilla Furniture Expanded - Architect ?
Danielle Russell Is Hot. Dec 8, 2021 @ 10:27am 
Will you please add beautiful floors mod compatibility?
Paradichlorobenzene Aug 13, 2021 @ 8:52pm 
considering adding support for Erin's Refined Floors?
ireth92 Aug 10, 2021 @ 5:46am 
Although it's listed as compatible, all the floors from [WD] Expanded Floors still appear with the ugly faded edge :c
Limey Lassen Jul 30, 2021 @ 10:27am 
This rules
Genaeve Jul 28, 2021 @ 9:21pm 
Thank you so much. I really appreciate this mod
Suzi Jul 28, 2021 @ 10:52am 
@oktadonkey Thanks for the quick update! I've been using it and it seems to work great with non-mod flooring. (My personal pet peeve about wood floors not transitioning smoothly into bridges is solved once more, hooray!)
okradonkey  [author] Jul 24, 2021 @ 8:54am 
@Suzi - Here you go! This *should* work mostly. I know I still need to catch up on Royalty and Ideology floors. Let me know if anything breaks horribly. I haven't had much of a chance to play Royalty or Ideology yet but I'm hoping to get some quality time in soon. I missed a couple of DLCs and now I feel like a total RimWorld noob again!

@Red Horizons - Today I'll post a quick update so it will (mostly) work in 1.3. Then, let me take a few weeks to let all the other flooring mods update to 1.3 then I'll do some updates and add Alpha Biomes for ya.

@Yrol - You're absolutely right, and I will try to migrate to using Published File ID instead. I can't remember what problems I had when I tried that before (maybe didn't work with 1.1 or older versions or something), but I'll try to fix it up soon.

Enjoy!
Suzi Jul 21, 2021 @ 2:57pm 
Any plans to update this for 1.3? Thanks!
Red Horizons May 8, 2021 @ 4:52am 
this is a real banger of a mod, could you please add support for the built floors in alpha biomes? (id=1841354677), thanks !
Yrol Akiyama Feb 11, 2021 @ 1:00am 
First: This is not a complaint about THIS mod. :o)

In the about.txt of the Mod "[T]MoreFloors", i changed
<name>[T]MoreFloors</name> to
<name>More Floors</name> so it is more coherent and
better sorted with RimPy. ( I use Local Mods only )
Now THIS mod does not work anymore with THAT Mod.
( I fixed the problem by changing THIS mods patch reference
to match my changes )

But... Would it not be much better if Mod Creators would use
<Operation Class="PatchOperationFindMod">
with the Published File ID instead of the ModName?

( I do not know if it does work, maybe it was just more convenient
for you to refer to the mod to be patched by name )
Kiro Dec 4, 2020 @ 3:53am 
Floor gang
okradonkey  [author] Nov 20, 2020 @ 9:51pm 
@yoshimitsu31 - Added support for [WD] Expanded Floors. Glad you like it!
smerthin flop Nov 19, 2020 @ 6:41pm 
This mod is fantastic, could you please add support for [WD] Expanded Floors? id=1817862464

Thanks!!
okradonkey  [author] Oct 19, 2020 @ 6:01pm 
Yep, I totally missed that file. Updated! Thanks for the assist!
AerosAtar Oct 19, 2020 @ 3:36pm 
@okradonkey
The defs aren't just what is in /Defs/ThingDefs_Buildings/Terrain_Floors_Synthylene.xml? That's... disappointing, but thanks for looking into it at least. :fhappy:
okradonkey  [author] Oct 18, 2020 @ 8:56pm 
@AerosAtar - Added a patch for Tilled Soil. It should work with several of the available versions.

Unfortunately, I was unable to add a patch for Rimefeller. I believe it adds its floors dynamically using C#, so I can't modify their definitions in the XML stage.
liosalpha Oct 13, 2020 @ 12:23pm 
Yes im using the same rimworld version. And i did the manual download thingy, but its still the same.

i have loads mods but none do what this mod does. there are some extra floors from mods like rimkea, alpha,biomes and others (but im not using them atm the ones i tried where fine).
I use a green world mod, basicly a reskinn of the soils (and those work fine with your mod)
Fluffy stuffed floors.. but that just handles menues and stuff
Desire paths, makes grassy soil turn in to harden dirt when walked on often. (works fine too with your mod)

Idk what els it could be. Ill just finises this game and see if i can narrow it down by taking some mods out. Dont know when that will be
okradonkey  [author] Oct 13, 2020 @ 11:22am 
@liosalpha - Weird. Just double-checked and all those terrains/floors work for me. What version of RimWorld are you running? (I'm testing on 1.2.2753 which I think is the current release.) Any other terrain/floor mods that might be interfering?

Might also try unsubscribing from this mod, then resubscribing. Or try the manual download and install the mod that way.
liosalpha Oct 13, 2020 @ 3:25am 
It made no difference for me. Slab vs tilled soil or gavel. (have to try the others)
i did double checked if it updated properly.
:S
okradonkey  [author] Oct 13, 2020 @ 12:29am 
@AerosAtar - Sure, can do! I like ZombieZilla's version of Tilled Soil since it's adjustable. Hope that's good for you. I'll post an update in the next day or two.
AerosAtar Oct 12, 2020 @ 9:48pm 
Could you please add the floors from Rimefeller and Tilled Soil?
okradonkey  [author] Oct 12, 2020 @ 2:25pm 
Found my mistakes and updated the mod. Should work now. Give it a whirl and let me know if anything else pops up. Thanks again for your help!
okradonkey  [author] Oct 7, 2020 @ 1:31pm 
Yeah, I probably just need another update for [T] MoreFloors. Thanks for letting me know about it. Will fix soon.
liosalpha Oct 6, 2020 @ 8:46am 
Im using this one: Fertile Fields [1.1]. its also for 1.2, maybe thats why?
https://steamcommunity.com/sharedfiles/filedetails/?id=2012735237
Idk where to look for a mod version. its not in de description of FF or your mod.
But his mod is updated on 3.19.22 XD acording to the ingame mod details.

all other soils are fine even modded ones like from alpha biomes.
Its only gravel and tilled soil.
The flooring is bleeding on those with
-slabs from [T] MoreFloors
-Chequerd slabs, Flagstone, hexagonical tiles from vanilla
But not (does make a clean cut edge) with sterile tiles or carpets from vanilla.

Maybe its the stuffing floors incombination with those soils that messes things up? idk
okradonkey  [author] Oct 6, 2020 @ 5:12am 
@liosalpha - Not a problem at all. I haven't been playing so I appreciate you keeping an eye on the mod for me.

I did a quick little test run with just Fertile Fields [1.1] and this mod, and everything seems to be working for me - Gravel and Tilled Soil go "under" the hard edge of man-made floor tiles. Could you double-check your mod versions for me? If that doesn't fix it, let me know exactly what floor tiles are involved so I can dig in and figure it out. I may have missed some new or updated terrain definitions or something like that. Thanks!
liosalpha Oct 4, 2020 @ 2:10am 
okradonkey, hate to be that guy again but something is up with "fertile fields"
Its gravel and tilled soil are bleeding into man made floors. Vanilla or modded. :S
okradonkey  [author] Sep 2, 2020 @ 6:49am 
You're welcome!
liosalpha Aug 25, 2020 @ 3:17am 
Thank you for maintaining this mod. :cozyspaceengineersc:
okradonkey  [author] Aug 25, 2020 @ 1:36am 
@liosalpha - Yep, it looks like I need to update the patch for the latest version of [T] More Floors. Might be a few days before I get a chance but I'll definitely fix it soon. Thanks for the report!
liosalpha Aug 22, 2020 @ 11:26pm 
I love this mod, made my garden paths that more crisp. But in my current game the "tilled soil" from "fertile fields" is bleeding into "stone slab" flooring from "more floors".
It seems to be fine with rich soil.
I do have this mod under these other two
okradonkey  [author] Jul 15, 2020 @ 9:30pm 
@Jack_Hazardous - Yes, Natural-Natural borders remain faded with this Lite version of the mod. (The other version gives Natural-Natural borders a hard edge.)
Hazardous Jul 14, 2020 @ 3:16pm 
Do natural floors still bleed with natural floors?
BattleGrown Jun 24, 2020 @ 5:10am 
This mod literally saved the way my base looks, just wanted to drop by and say thanks!
okradonkey  [author] May 5, 2020 @ 3:20am 
@AerosAtar - Easy enough. Done!
AerosAtar May 4, 2020 @ 10:11pm 
One that should (hopefully) be a quick and easy compatibility fix:

Project Rimfactory Revised. It has the same two striped tile floors as the Floored mod, and overwrites those ones when it is installed.
okradonkey  [author] May 4, 2020 @ 2:25am 
@Dark Reign E3 - Same here, the look is so much more satisfying this way. I use those caution tiles too, so I already had a head start on their patches. This update adds support for 3 Esse Coisa floor mods. Enjoy!
- Caution Tiles [1.0+]
- Floored [1.0+]
- Floored - Yellow and Striped Tiles Only [1.0+]
Dark Reign E3 May 3, 2020 @ 2:48pm 
I had hoped for a mod like this for such a long time! Something about the way man-made tiles faded always looked off to me. If you are still taking requests would you add support for Floored - Yellow and Striped Tiles Only [1.0+] ?
liosalpha Apr 23, 2020 @ 12:40am 
this mod make garden paths so perfect and clean, thank you for making this
Uthred Apr 22, 2020 @ 2:15am 
Your a mind reader, excatly what im looking for
Doc Savage Apr 17, 2020 @ 8:59am 
BA pities the fool that don't use your mod...
okradonkey  [author] Apr 16, 2020 @ 4:36am 
@Doc Savage - I love it when a plan comes together!
Doc Savage Apr 16, 2020 @ 1:34am 
Was just coming in to ask about Natural Paths...some days the interwebs can be so nice.

Very happy for this version. I love me a crisp edge but don't like the natural stuff being so formal.

Thanks much..! Cheers..!