RimWorld

RimWorld

No Edge Fade - Lite
58 kommentarer
Enrico 1. sep. 2023 kl. 15:28 
I've updated this mod to 1.4 and also added support for "Nature's Pretty Sweet (Continued)": https://steamcommunity.com/sharedfiles/filedetails/?id=3029378326
Gunseeker 1. nov. 2022 kl. 15:08 
For all the people talking about how it isn't working with certain mods, I hope you know that this mod author has to manually add compatibility for the floors from other mods in order to not fade the edges, meaning that if a mod isn't listed in the compatible mods section then its tiles will still have an edge fade.
Malicious_Fetus 1. nov. 2022 kl. 2:05 
works on 1.4 for me
Darius Wolfe 30. okt. 2022 kl. 18:51 
Request for this to be made compatible with Dub's Bad Hygiene. I'm not sure how many floors it has, but I've noticed in particular that it displays badly with the tile floor pattern that it added for kitchens and bathrooms.
Also, yadda, yadda, 1.4, etc, etc...
ireth92 29. okt. 2022 kl. 6:14 
Not working in 1.4 :c
Baka! 23. juli 2022 kl. 21:14 
Not all of the floors from Stuffed Floors seem to work anymore and also this Tilled Soil mod doesn't seem to work at all. I have tried both the lite and regular version of No Edge Fade. Could you please update so they work, thank you kindly.
Prand 20. jan. 2022 kl. 7:39 
Any chance for a compatibility patch for Vanilla Furniture Expanded - Architect ? ty 4 the great mod :Gifting:
Anabelle 4. jan. 2022 kl. 11:21 
Compatible with Vanilla Furniture Expanded - Architect ?
Danielle Russell Is Hot. 8. dec. 2021 kl. 10:27 
Will you please add beautiful floors mod compatibility?
Paradichlorobenzene 13. aug. 2021 kl. 20:52 
considering adding support for Erin's Refined Floors?
ireth92 10. aug. 2021 kl. 5:46 
Although it's listed as compatible, all the floors from [WD] Expanded Floors still appear with the ugly faded edge :c
Limey Lassen 30. juli 2021 kl. 10:27 
This rules
Genaeve 28. juli 2021 kl. 21:21 
Thank you so much. I really appreciate this mod
Suzi 28. juli 2021 kl. 10:52 
@oktadonkey Thanks for the quick update! I've been using it and it seems to work great with non-mod flooring. (My personal pet peeve about wood floors not transitioning smoothly into bridges is solved once more, hooray!)
okradonkey  [ophavsmand] 24. juli 2021 kl. 8:54 
@Suzi - Here you go! This *should* work mostly. I know I still need to catch up on Royalty and Ideology floors. Let me know if anything breaks horribly. I haven't had much of a chance to play Royalty or Ideology yet but I'm hoping to get some quality time in soon. I missed a couple of DLCs and now I feel like a total RimWorld noob again!

@Red Horizons - Today I'll post a quick update so it will (mostly) work in 1.3. Then, let me take a few weeks to let all the other flooring mods update to 1.3 then I'll do some updates and add Alpha Biomes for ya.

@Yrol - You're absolutely right, and I will try to migrate to using Published File ID instead. I can't remember what problems I had when I tried that before (maybe didn't work with 1.1 or older versions or something), but I'll try to fix it up soon.

Enjoy!
Suzi 21. juli 2021 kl. 14:57 
Any plans to update this for 1.3? Thanks!
Red Horizons 8. maj 2021 kl. 4:52 
this is a real banger of a mod, could you please add support for the built floors in alpha biomes? (id=1841354677), thanks !
Yrol Akiyama 11. feb. 2021 kl. 1:00 
First: This is not a complaint about THIS mod. :o)

In the about.txt of the Mod "[T]MoreFloors", i changed
<name>[T]MoreFloors</name> to
<name>More Floors</name> so it is more coherent and
better sorted with RimPy. ( I use Local Mods only )
Now THIS mod does not work anymore with THAT Mod.
( I fixed the problem by changing THIS mods patch reference
to match my changes )

But... Would it not be much better if Mod Creators would use
<Operation Class="PatchOperationFindMod">
with the Published File ID instead of the ModName?

( I do not know if it does work, maybe it was just more convenient
for you to refer to the mod to be patched by name )
Kiro 4. dec. 2020 kl. 3:53 
Floor gang
okradonkey  [ophavsmand] 20. nov. 2020 kl. 21:51 
@yoshimitsu31 - Added support for [WD] Expanded Floors. Glad you like it!
smerthin flop 19. nov. 2020 kl. 18:41 
This mod is fantastic, could you please add support for [WD] Expanded Floors? id=1817862464

Thanks!!
okradonkey  [ophavsmand] 19. okt. 2020 kl. 18:01 
Yep, I totally missed that file. Updated! Thanks for the assist!
AerosAtar 19. okt. 2020 kl. 15:36 
@okradonkey
The defs aren't just what is in /Defs/ThingDefs_Buildings/Terrain_Floors_Synthylene.xml? That's... disappointing, but thanks for looking into it at least. :fhappy:
okradonkey  [ophavsmand] 18. okt. 2020 kl. 20:56 
@AerosAtar - Added a patch for Tilled Soil. It should work with several of the available versions.

Unfortunately, I was unable to add a patch for Rimefeller. I believe it adds its floors dynamically using C#, so I can't modify their definitions in the XML stage.
liosalpha 13. okt. 2020 kl. 12:23 
Yes im using the same rimworld version. And i did the manual download thingy, but its still the same.

i have loads mods but none do what this mod does. there are some extra floors from mods like rimkea, alpha,biomes and others (but im not using them atm the ones i tried where fine).
I use a green world mod, basicly a reskinn of the soils (and those work fine with your mod)
Fluffy stuffed floors.. but that just handles menues and stuff
Desire paths, makes grassy soil turn in to harden dirt when walked on often. (works fine too with your mod)

Idk what els it could be. Ill just finises this game and see if i can narrow it down by taking some mods out. Dont know when that will be
okradonkey  [ophavsmand] 13. okt. 2020 kl. 11:22 
@liosalpha - Weird. Just double-checked and all those terrains/floors work for me. What version of RimWorld are you running? (I'm testing on 1.2.2753 which I think is the current release.) Any other terrain/floor mods that might be interfering?

Might also try unsubscribing from this mod, then resubscribing. Or try the manual download and install the mod that way.
liosalpha 13. okt. 2020 kl. 3:25 
It made no difference for me. Slab vs tilled soil or gavel. (have to try the others)
i did double checked if it updated properly.
:S
okradonkey  [ophavsmand] 13. okt. 2020 kl. 0:29 
@AerosAtar - Sure, can do! I like ZombieZilla's version of Tilled Soil since it's adjustable. Hope that's good for you. I'll post an update in the next day or two.
AerosAtar 12. okt. 2020 kl. 21:48 
Could you please add the floors from Rimefeller and Tilled Soil?
okradonkey  [ophavsmand] 12. okt. 2020 kl. 14:25 
Found my mistakes and updated the mod. Should work now. Give it a whirl and let me know if anything else pops up. Thanks again for your help!
okradonkey  [ophavsmand] 7. okt. 2020 kl. 13:31 
Yeah, I probably just need another update for [T] MoreFloors. Thanks for letting me know about it. Will fix soon.
liosalpha 6. okt. 2020 kl. 8:46 
Im using this one: Fertile Fields [1.1]. its also for 1.2, maybe thats why?
https://steamcommunity.com/sharedfiles/filedetails/?id=2012735237
Idk where to look for a mod version. its not in de description of FF or your mod.
But his mod is updated on 3.19.22 XD acording to the ingame mod details.

all other soils are fine even modded ones like from alpha biomes.
Its only gravel and tilled soil.
The flooring is bleeding on those with
-slabs from [T] MoreFloors
-Chequerd slabs, Flagstone, hexagonical tiles from vanilla
But not (does make a clean cut edge) with sterile tiles or carpets from vanilla.

Maybe its the stuffing floors incombination with those soils that messes things up? idk
okradonkey  [ophavsmand] 6. okt. 2020 kl. 5:12 
@liosalpha - Not a problem at all. I haven't been playing so I appreciate you keeping an eye on the mod for me.

I did a quick little test run with just Fertile Fields [1.1] and this mod, and everything seems to be working for me - Gravel and Tilled Soil go "under" the hard edge of man-made floor tiles. Could you double-check your mod versions for me? If that doesn't fix it, let me know exactly what floor tiles are involved so I can dig in and figure it out. I may have missed some new or updated terrain definitions or something like that. Thanks!
liosalpha 4. okt. 2020 kl. 2:10 
okradonkey, hate to be that guy again but something is up with "fertile fields"
Its gravel and tilled soil are bleeding into man made floors. Vanilla or modded. :S
okradonkey  [ophavsmand] 2. sep. 2020 kl. 6:49 
You're welcome!
liosalpha 25. aug. 2020 kl. 3:17 
Thank you for maintaining this mod. :cozyspaceengineersc:
okradonkey  [ophavsmand] 25. aug. 2020 kl. 1:36 
@liosalpha - Yep, it looks like I need to update the patch for the latest version of [T] More Floors. Might be a few days before I get a chance but I'll definitely fix it soon. Thanks for the report!
liosalpha 22. aug. 2020 kl. 23:26 
I love this mod, made my garden paths that more crisp. But in my current game the "tilled soil" from "fertile fields" is bleeding into "stone slab" flooring from "more floors".
It seems to be fine with rich soil.
I do have this mod under these other two
okradonkey  [ophavsmand] 15. juli 2020 kl. 21:30 
@Jack_Hazardous - Yes, Natural-Natural borders remain faded with this Lite version of the mod. (The other version gives Natural-Natural borders a hard edge.)
Hazardous 14. juli 2020 kl. 15:16 
Do natural floors still bleed with natural floors?
BattleGrown 24. juni 2020 kl. 5:10 
This mod literally saved the way my base looks, just wanted to drop by and say thanks!
okradonkey  [ophavsmand] 5. maj 2020 kl. 3:20 
@AerosAtar - Easy enough. Done!
AerosAtar 4. maj 2020 kl. 22:11 
One that should (hopefully) be a quick and easy compatibility fix:

Project Rimfactory Revised. It has the same two striped tile floors as the Floored mod, and overwrites those ones when it is installed.
okradonkey  [ophavsmand] 4. maj 2020 kl. 2:25 
@Dark Reign E3 - Same here, the look is so much more satisfying this way. I use those caution tiles too, so I already had a head start on their patches. This update adds support for 3 Esse Coisa floor mods. Enjoy!
- Caution Tiles [1.0+]
- Floored [1.0+]
- Floored - Yellow and Striped Tiles Only [1.0+]
Dark Reign E3 3. maj 2020 kl. 14:48 
I had hoped for a mod like this for such a long time! Something about the way man-made tiles faded always looked off to me. If you are still taking requests would you add support for Floored - Yellow and Striped Tiles Only [1.0+] ?
liosalpha 23. apr. 2020 kl. 0:40 
this mod make garden paths so perfect and clean, thank you for making this
Uthred 22. apr. 2020 kl. 2:15 
Your a mind reader, excatly what im looking for
Doc Savage 17. apr. 2020 kl. 8:59 
BA pities the fool that don't use your mod...
okradonkey  [ophavsmand] 16. apr. 2020 kl. 4:36 
@Doc Savage - I love it when a plan comes together!
Doc Savage 16. apr. 2020 kl. 1:34 
Was just coming in to ask about Natural Paths...some days the interwebs can be so nice.

Very happy for this version. I love me a crisp edge but don't like the natural stuff being so formal.

Thanks much..! Cheers..!