RimWorld

RimWorld

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No Edge Fade - Lite (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
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295.152 KB
Sep 1, 2023 @ 3:09pm
Apr 11 @ 10:37pm
2 Change Notes ( view )

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No Edge Fade - Lite (Continued)

Description
Man-made tiles no longer fade out when bordering other terrain types - instead, they will have distinct, crisp edges. Borders between two natural terrains will still be faded.

COMPATIBILITY:
This mod drastically re-orders the rendering precedence of terrains. Floors and terrains added by other mods will probably not match this new order. Worst case scenario, their terrain borders might fade when they shouldn't, or vice versa.

Good news, though: This mod can be easily updated to fix these issues.
Please feel free to make a compatibility request for any mods you like.

Compatible with floors and terrains from:
- Caution Tiles [1.0+]
- Fertile Fields [1.1]
- Floored [1.0+]
- Floored - Yellow and Striped Tiles Only [1.0+]
- Natural Paths
- Project RimFactory Revived
- Rimefeller
- Stuffed Floors
- Tilled Soil (and similar versions)
- VGP Garden Tools
- [FSF] Carpets of the Rainbow
- [RF] Fertile Fields [1.0]
- [T] MoreFloors
- [WD] Expanded Floors
- Nature's Pretty Sweet (Continued)

KNOWN ISSUES:
Rough, hewn, and smooth stone floors are hard-coded and can't be
modified by XML. As a result, they may have some faded borders.

NOTES:
- Is perfectly safe to add or remove at any time from your save.
- Can be placed anywhere in the mod list.
- Doesn't add/remove anything - only changes the renderPrecedence and edgeType of terrains.

DISCLAIMER:
If the original No Edge Fade creator okradonkey wishes this mod to be removed, so it will be.


Check out my party game Minigame Madness!
16 Comments
Kefkah Jun 13 @ 11:18am 
I meant more along the lines of overlay level, so that if man-made tiles are placed next to water, it would have a hard edge against the water, without the water overlapping it. But if that's ho it is, that's how it is, bridges it is.
Enrico  [author] Jun 12 @ 1:14pm 
This mod only makes man-made tiles have hard edges. Water isn't considered man-made here.
Kefkah Jun 12 @ 1:12pm 
Hey! Thanks for this, I definitely wanted this for the grass and dirt!

Is this intended to work with water edges as well? I'd love to make proper quays and such without needing to border things with bridges.

At the moment it seems like flowing water still bleeds over.

Pardon the long Discord link.
https://cdn.discordapp.com/attachments/565722863999647756/1250539971786571836/image.png?ex=666b4f9b&is=6669fe1b&hm=a89c2873858ad215ef5f6bbf9a69fd3f577bfa4e979d254f04d62003107377d0&
PET Apr 30 @ 3:04am 
Hello. I'm using [T] MoreFloors which says it's compatible. However the [T] MoreFloors don't have a rough edge when they combine with the normal ground :( Any ideas?
WhiteJao Apr 25 @ 11:43pm 
Could you add compability with vanilla furniture expanded; architecture?
FireMonkeyLord Apr 11 @ 11:15pm 
@BlueTressym I've had this issue with other mods. I had to unsubscribe, restart the computer, re-subscribe, restart again, then load Rimworld. I think Steam doesn't always check updates properly or some cache somewhere needs to be cleared.
BlueTressym Apr 11 @ 11:07pm 
Still no joy. https://ibb.co/nk8BNg2
BlueTressym Apr 11 @ 10:57pm 
Thanks, I'll try that.
Enrico  [author] Apr 11 @ 10:56pm 
Try rebooting Steam entirely to force an update of the mod.
BlueTressym Apr 11 @ 10:46pm 
My mod screen is still saying it isn't, weird. *is confused*