RimWorld

RimWorld

2,081 ratings
Rimefeller
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Mod, 1.0, 1.1, 1.2
File Size
Posted
Updated
8.576 MB
Mar 5, 2018 @ 5:52pm
Jun 12 @ 4:34am
82 Change Notes ( view )

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Rimefeller

In 1 collection by Dubwise
Dubs Mods
12 items
Description
Drill for oil, process into chemfuel, plastic, composites, napalm

Works with existing saves.

If you have the old version of zetriths multiplayer mod the console ui will fail to draw, update to the latest version on steam

Rimefeller adds:
Drilling for crude oil with shallow and deep reservoir layers.
Cracking crude into chemfuel which is stored in tanks and distributed to hoppers and refineries.
Chemfuel powerplants which run off piped chemfuel.
Refining chemfuel into a plastic called synthylene to use as generic building material like wood with a range of colours.
Refining chemfuel into a kevlar-like high strength thread called synthamide.
Craft Synthylene and Synthamide into Sythamide composite, a high strength building material with a range of colours.
Produce Neutroamine and synthread.
Craft plasteel and components from mixtures of steel and synthylene
Craft napalm to lay trails and napalm bombs and burn everything to ash.
Oil spill incidents

Q:Why isn't my cracker or refinery working?
A:Check for missing pipes. Check no tanks are set to drain. Check that you added bills for refining on the console. And check that a crafter can man the console to run the machines



[paypal.me]

[ko-fi.com]

[www.patreon.com]

Discord for my mods: Discord[discord.gg]

Github Releases[github.com]

Wiki[github.com]


French translation by scribio. Their Discord[discord.gg]
Russian translation by Drunken Eagle.

Popular Discussions View All (65)
5
Apr 4 @ 10:42am
Royalty Florring
jkelley2
3
Mar 20 @ 7:58am
Pipeline safety
ignis[ru]
7
Apr 24 @ 4:35am
Z-level support?
Firemogle
< >
2,522 Comments
Dubwise  [author] Jun 19 @ 9:26am 
yea check for a mod thats causing it
Aleksey Jun 19 @ 9:13am 
The regular oil well has that, just not the deep
Dubwise  [author] Jun 19 @ 9:08am 
https://prnt.sc/15yajub should look like that. if the pipe stockpile fuel comp is missing then you have a mod that stripped it out, like the turret mod that removes fuel costs, disable that mod and use the custom storyteller settings to change the steel cost instead
Aleksey Jun 19 @ 9:01am 
It doesnt ask for steel, and i dont know how to access the error logs. they kinda just sit there at it like the regular wells but it stays at 0%
Dubwise  [author] Jun 19 @ 8:32am 
any errors in the log? is the fuel comp loaded with steel?
Aleksey Jun 19 @ 8:22am 
My deep wells arent drilling? it just sits at 0% with 3 colonists on it.
Thomus Jun 14 @ 2:58pm 
Config error in Make_Napalm: description has trailing whitespace
...

..\1321849735\Languages\French\DefInjected\RecipeDef\Recipes_Production.xml : Line 9
..\1321849735\Languages\Russian\Definjected\RecipeDef\Recipes_Production.xml : Line 9
..\1321849735\Languages\Spanish (Español(Castellano))\DefInjected\RecipeDef\Recipes_Production.xml : Line 9
Dubwise  [author] Jun 9 @ 2:40pm 
it might only be 1 at a time for manual job overrides, its up to 3 if they work on their own time
Sjel Jun 9 @ 1:56pm 
Hi, how do I attach more than 1 pawn to well drilling? I can only attach one at a time so far ("it says reserved for" and switches pawns instead of adding them).
Regularity Jun 8 @ 4:52am 
That fixed it, thank you! And keep up your great work with rimworld mods.