Tabletop Simulator

Tabletop Simulator

Undaunted: Normandy (Scripted Setup)
19 Comments
Wolfie Jan 17, 2023 @ 10:22am 
will there be a stalingrad mod anytime soon?
Tens1de Jun 23, 2021 @ 12:13am 
Thank you for your job:steamthumbsup:
campilo May 19, 2020 @ 12:54pm 
will you make a version of undaunted: north africa too?
Soepz0r May 14, 2020 @ 10:11am 
The decks for scenario 2 and 3 are not correct. The setup for the terrain is also not correct in scenario 3. I haven't look at the other scenario's after that.
ODA-011 Apr 13, 2020 @ 4:14pm 
We are working our way through all the scenarios. This version has been great!
indyrcpilot Apr 12, 2020 @ 4:34pm 
Thank you for scripting this! This game is GREAT!!! :)

Found a couple of minor errors in the setup of Scenario #2.

1) Axis counters - Scouts B should be Scouts A

In the following snippet, axisScoutsCounterGUID[2] should be axisScoutsCounterGUID[1]...

scenario02AxisCounter = {
position = {
{6.6,y,10.21},{9.06,y,10.21},{10.52,y,12.21}},
guid = {
axisRiflemenCounterGUID[1],axisScoutsCounterGUID[2],axisGunnersCounterGUID[1]},

2) Axis Supply - Don't need Machine Gunners B

In the following snippet, need to remove axisGunnerBGUID,

scenario02AxisSupply = {
axisRiflemanAGUID,axisScoutAGUID,axisGunnerAGUID,axisGunnerBGUID,axisFoWGUID

Tried the changes above and they seemed to work.

Thanks!
Chuck
[DI] eXoTon  [author] Apr 7, 2020 @ 12:35pm 
@Mister Maf and @renierjordi Thanks, I've added the missing german squad leaders to scenario 10 and the missing german scouts in scenario 2.

@TheSeeBeast Try reloading the mod, the cards are referenced by their GUID and the error you are experiencing happens when the script tries to retrieve a GUID which doesn't exist in the bag. There are many reasons why a card's GUID might change, and I haven't found a better way to reference a single card yet.

@tankertim You have to be the Green or Blue player, if you opened the mod in singleplayer you won't be able to see the cards in either hand zone.
Diallito Apr 7, 2020 @ 4:07am 
Amazing work!
When playing scenario 2 there is an issue with the German Setup
tankertim Apr 6, 2020 @ 4:04pm 
great game btw...good work
tankertim Apr 6, 2020 @ 4:04pm 
I can't seem to view my hand in the grid box. I try to flip the cards over but they still show face down. I'm new to this and maybe I'm just not doing it right. Anyone have any ideas?
Seebasss Apr 6, 2020 @ 2:38pm 
hey, i keep getting errors for scenarios 7, 8, and 12 saying "attempt to index a nil value" during the setScenario function and the germany cards do not get put out on to the board
Rats Apr 5, 2020 @ 9:52am 
thanks, its amazing
MightyMateo Apr 3, 2020 @ 1:02pm 
Scripted is the best. This game is amazing. Anyone want to play just send me a message. Love this game
Mister Maf Apr 1, 2020 @ 8:14pm 
Good mod, thanks for making.. Found an issue on scenario 10: Axis is meant to start with its squad leaders in its supply, but instead they are not added to the game.
Chest McLooty Mar 30, 2020 @ 2:08pm 
Thanks a lot for the scripts!
Haven't encountered any bugs so far!
EOT Mar 30, 2020 @ 1:54pm 
thank you so much for the scripting . it was a much needed addition for such a scenario based game .
PartTimeJedi Mar 30, 2020 @ 1:49pm 
Nice work! The scripting is so appreciated. I haven't given it a full runthrough yet (but hope to soon), but my only feedback so far is that I prefer to have the cards in the supply zone organized by squad, where all of the cards for squad A, for example, are either in the same row or column.
The RaT Mar 30, 2020 @ 10:10am 
Pretty nice
The Black Hammer Mar 30, 2020 @ 10:07am 
Thank god for the scripting!