Tabletop Simulator

Tabletop Simulator

Undaunted: Normandy (Scripted Setup)
19 kommentarer
Wolfie 17. jan. 2023 kl. 10:22 
will there be a stalingrad mod anytime soon?
Tens1de 23. juni 2021 kl. 0:13 
Thank you for your job:steamthumbsup:
campilo 19. maj 2020 kl. 12:54 
will you make a version of undaunted: north africa too?
Soepz0r 14. maj 2020 kl. 10:11 
The decks for scenario 2 and 3 are not correct. The setup for the terrain is also not correct in scenario 3. I haven't look at the other scenario's after that.
ODA-011 13. apr. 2020 kl. 16:14 
We are working our way through all the scenarios. This version has been great!
indyrcpilot 12. apr. 2020 kl. 16:34 
Thank you for scripting this! This game is GREAT!!! :)

Found a couple of minor errors in the setup of Scenario #2.

1) Axis counters - Scouts B should be Scouts A

In the following snippet, axisScoutsCounterGUID[2] should be axisScoutsCounterGUID[1]...

scenario02AxisCounter = {
position = {
{6.6,y,10.21},{9.06,y,10.21},{10.52,y,12.21}},
guid = {
axisRiflemenCounterGUID[1],axisScoutsCounterGUID[2],axisGunnersCounterGUID[1]},

2) Axis Supply - Don't need Machine Gunners B

In the following snippet, need to remove axisGunnerBGUID,

scenario02AxisSupply = {
axisRiflemanAGUID,axisScoutAGUID,axisGunnerAGUID,axisGunnerBGUID,axisFoWGUID

Tried the changes above and they seemed to work.

Thanks!
Chuck
[DI] eXoTon  [ophavsmand] 7. apr. 2020 kl. 12:35 
@Mister Maf and @renierjordi Thanks, I've added the missing german squad leaders to scenario 10 and the missing german scouts in scenario 2.

@TheSeeBeast Try reloading the mod, the cards are referenced by their GUID and the error you are experiencing happens when the script tries to retrieve a GUID which doesn't exist in the bag. There are many reasons why a card's GUID might change, and I haven't found a better way to reference a single card yet.

@tankertim You have to be the Green or Blue player, if you opened the mod in singleplayer you won't be able to see the cards in either hand zone.
Diallito 7. apr. 2020 kl. 4:07 
Amazing work!
When playing scenario 2 there is an issue with the German Setup
tankertim 6. apr. 2020 kl. 16:04 
great game btw...good work
tankertim 6. apr. 2020 kl. 16:04 
I can't seem to view my hand in the grid box. I try to flip the cards over but they still show face down. I'm new to this and maybe I'm just not doing it right. Anyone have any ideas?
Seebasss 6. apr. 2020 kl. 14:38 
hey, i keep getting errors for scenarios 7, 8, and 12 saying "attempt to index a nil value" during the setScenario function and the germany cards do not get put out on to the board
Rats 5. apr. 2020 kl. 9:52 
thanks, its amazing
MightyMateo 3. apr. 2020 kl. 13:02 
Scripted is the best. This game is amazing. Anyone want to play just send me a message. Love this game
Mister Maf 1. apr. 2020 kl. 20:14 
Good mod, thanks for making.. Found an issue on scenario 10: Axis is meant to start with its squad leaders in its supply, but instead they are not added to the game.
Chest McLooty 30. mar. 2020 kl. 14:08 
Thanks a lot for the scripts!
Haven't encountered any bugs so far!
EOT 30. mar. 2020 kl. 13:54 
thank you so much for the scripting . it was a much needed addition for such a scenario based game .
PartTimeJedi 30. mar. 2020 kl. 13:49 
Nice work! The scripting is so appreciated. I haven't given it a full runthrough yet (but hope to soon), but my only feedback so far is that I prefer to have the cards in the supply zone organized by squad, where all of the cards for squad A, for example, are either in the same row or column.
The RaT 30. mar. 2020 kl. 10:10 
Pretty nice
The Black Hammer 30. mar. 2020 kl. 10:07 
Thank god for the scripting!