Tabletop Simulator

Tabletop Simulator

47 ratings
Undaunted: Normandy (Scripted Setup)
   
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Game Category: Board Games, Strategy Games
Number of Players: 2
Assets: Scripting
File Size
Posted
Updated
297.794 KB
Mar 30, 2020 @ 9:49am
Apr 7, 2020 @ 12:33pm
2 Change Notes ( view )

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Undaunted: Normandy (Scripted Setup)

Description
Designed by Trevor Benjamin and David Thompson (I). Published by Osprey Games in 2019.
For 2 players in about 45-60 Minutes.

This is the first version of Undaunted: Normandy with scripted setup. I am not very skilled at coding, expect bugs.

If you notice any mistakes in the scenario setups, please comment and I will try and fix it ASAP.

How does it work?
- Press one of the buttons in the top right corner of the table to choose a scenario.
- The board is cleared.
- The tiles are setup with tokens and combat counters.
- Cards are dealt to the draw deck and the supply zone.


Credits:
Dimikosta and Plat for cards and assets https://steamcommunity.com/sharedfiles/filedetails/?id=1912808930
Olsen for reorganisation and table https://steamcommunity.com/sharedfiles/filedetails/?id=1973757205
clay duck for the version of the game on Workshop, this scripted setup is based on https://steamcommunity.com/sharedfiles/filedetails/?id=1975241381
19 Comments
Wolfie Jan 17, 2023 @ 10:22am 
will there be a stalingrad mod anytime soon?
Tens1de Jun 23, 2021 @ 12:13am 
Thank you for your job:steamthumbsup:
campilo May 19, 2020 @ 12:54pm 
will you make a version of undaunted: north africa too?
Soepz0r May 14, 2020 @ 10:11am 
The decks for scenario 2 and 3 are not correct. The setup for the terrain is also not correct in scenario 3. I haven't look at the other scenario's after that.
ODA-011 Apr 13, 2020 @ 4:14pm 
We are working our way through all the scenarios. This version has been great!
indyrcpilot Apr 12, 2020 @ 4:34pm 
Thank you for scripting this! This game is GREAT!!! :)

Found a couple of minor errors in the setup of Scenario #2.

1) Axis counters - Scouts B should be Scouts A

In the following snippet, axisScoutsCounterGUID[2] should be axisScoutsCounterGUID[1]...

scenario02AxisCounter = {
position = {
{6.6,y,10.21},{9.06,y,10.21},{10.52,y,12.21}},
guid = {
axisRiflemenCounterGUID[1],axisScoutsCounterGUID[2],axisGunnersCounterGUID[1]},

2) Axis Supply - Don't need Machine Gunners B

In the following snippet, need to remove axisGunnerBGUID,

scenario02AxisSupply = {
axisRiflemanAGUID,axisScoutAGUID,axisGunnerAGUID,axisGunnerBGUID,axisFoWGUID

Tried the changes above and they seemed to work.

Thanks!
Chuck
[DI] eXoTon  [author] Apr 7, 2020 @ 12:35pm 
@Mister Maf and @renierjordi Thanks, I've added the missing german squad leaders to scenario 10 and the missing german scouts in scenario 2.

@TheSeeBeast Try reloading the mod, the cards are referenced by their GUID and the error you are experiencing happens when the script tries to retrieve a GUID which doesn't exist in the bag. There are many reasons why a card's GUID might change, and I haven't found a better way to reference a single card yet.

@tankertim You have to be the Green or Blue player, if you opened the mod in singleplayer you won't be able to see the cards in either hand zone.
Diallito Apr 7, 2020 @ 4:07am 
Amazing work!
When playing scenario 2 there is an issue with the German Setup
tankertim Apr 6, 2020 @ 4:04pm 
great game btw...good work
tankertim Apr 6, 2020 @ 4:04pm 
I can't seem to view my hand in the grid box. I try to flip the cards over but they still show face down. I'm new to this and maybe I'm just not doing it right. Anyone have any ideas?