Tabletop Simulator

Tabletop Simulator

Undaunted: Normandy (Scripted Setup)
Počet komentářů: 19
Wolfie 17. led. 2023 v 10.22 
will there be a stalingrad mod anytime soon?
Tens1de 23. čvn. 2021 v 0.13 
Thank you for your job:steamthumbsup:
campilo 19. kvě. 2020 v 12.54 
will you make a version of undaunted: north africa too?
Soepz0r 14. kvě. 2020 v 10.11 
The decks for scenario 2 and 3 are not correct. The setup for the terrain is also not correct in scenario 3. I haven't look at the other scenario's after that.
ODA-011 13. dub. 2020 v 16.14 
We are working our way through all the scenarios. This version has been great!
indyrcpilot 12. dub. 2020 v 16.34 
Thank you for scripting this! This game is GREAT!!! :)

Found a couple of minor errors in the setup of Scenario #2.

1) Axis counters - Scouts B should be Scouts A

In the following snippet, axisScoutsCounterGUID[2] should be axisScoutsCounterGUID[1]...

scenario02AxisCounter = {
position = {
{6.6,y,10.21},{9.06,y,10.21},{10.52,y,12.21}},
guid = {
axisRiflemenCounterGUID[1],axisScoutsCounterGUID[2],axisGunnersCounterGUID[1]},

2) Axis Supply - Don't need Machine Gunners B

In the following snippet, need to remove axisGunnerBGUID,

scenario02AxisSupply = {
axisRiflemanAGUID,axisScoutAGUID,axisGunnerAGUID,axisGunnerBGUID,axisFoWGUID

Tried the changes above and they seemed to work.

Thanks!
Chuck
[DI] eXoTon  [autor] 7. dub. 2020 v 12.35 
@Mister Maf and @renierjordi Thanks, I've added the missing german squad leaders to scenario 10 and the missing german scouts in scenario 2.

@TheSeeBeast Try reloading the mod, the cards are referenced by their GUID and the error you are experiencing happens when the script tries to retrieve a GUID which doesn't exist in the bag. There are many reasons why a card's GUID might change, and I haven't found a better way to reference a single card yet.

@tankertim You have to be the Green or Blue player, if you opened the mod in singleplayer you won't be able to see the cards in either hand zone.
Diallito 7. dub. 2020 v 4.07 
Amazing work!
When playing scenario 2 there is an issue with the German Setup
tankertim 6. dub. 2020 v 16.04 
great game btw...good work
tankertim 6. dub. 2020 v 16.04 
I can't seem to view my hand in the grid box. I try to flip the cards over but they still show face down. I'm new to this and maybe I'm just not doing it right. Anyone have any ideas?
Seebasss 6. dub. 2020 v 14.38 
hey, i keep getting errors for scenarios 7, 8, and 12 saying "attempt to index a nil value" during the setScenario function and the germany cards do not get put out on to the board
Rats 5. dub. 2020 v 9.52 
thanks, its amazing
MightyMateo 3. dub. 2020 v 13.02 
Scripted is the best. This game is amazing. Anyone want to play just send me a message. Love this game
Mister Maf 1. dub. 2020 v 20.14 
Good mod, thanks for making.. Found an issue on scenario 10: Axis is meant to start with its squad leaders in its supply, but instead they are not added to the game.
Chest McLooty 30. bře. 2020 v 14.08 
Thanks a lot for the scripts!
Haven't encountered any bugs so far!
EOT 30. bře. 2020 v 13.54 
thank you so much for the scripting . it was a much needed addition for such a scenario based game .
PartTimeJedi 30. bře. 2020 v 13.49 
Nice work! The scripting is so appreciated. I haven't given it a full runthrough yet (but hope to soon), but my only feedback so far is that I prefer to have the cards in the supply zone organized by squad, where all of the cards for squad A, for example, are either in the same row or column.
The RaT 30. bře. 2020 v 10.10 
Pretty nice
The Black Hammer 30. bře. 2020 v 10.07 
Thank god for the scripting!