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If my changes are good enough, I will be offering them to Cody to be included.
Otherwise, the mod supports 1.2 without any problems. Some earlier supported mods could have issues with inofficial continuations due to changes in names or structure.
https://steamcommunity.com/sharedfiles/filedetails/?id=2222935097
https://steamcommunity.com/sharedfiles/filedetails/?id=2226725974&searchtext=animal+genetics
Just be sure to enable the icon on Hospitality's Options and edit the "MainButtons.xml" file on the 1.2 folder (if you're playing in the latest version), after that you'll see the icon in the menu without any red message on the log.
@Cody Spring @Drgn! Netrve
I do note one issue that needs to be addressed: Autoseller includes an icon in the base mod now, so the patch for this either needs to be removed or switched to a Replace operation to prevent an (admittedly harmless) error.
and remove line 10. That removes the red error. Copy the icon (IconGuests.png) from ...\294100\2032079102\Textures\UI\Buttons\MainButtons and paste it in ...\294100\753498552\Textures\UI\Buttons\MainButtons. Delete Hospitality's icon (IconHospitality.png) and rename the copied icon to IconHospitality.png. No red error, the icon from this mod, not from Hospitality.
Despite that, everything seems to work and I can see icons for everything in the menu.
https://steamcommunity.com/sharedfiles/filedetails/?id=1706669545&searchtext=list+everything
XML RimWorld.MainButtonDef defines the same field twice: iconPath.
when i use Orion's Hospitality
I think you should go and fix it out.
https://gist.github.com/331cd2dd8d7bab2cd876223fb8673cad
I feel weird having a 'CuM' button on my toolbar.
Thank you :D