RimWorld

RimWorld

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Rimocracy
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
15.541 MB
Jul 8, 2020 @ 12:22pm
Jan 25 @ 1:41pm
31 Change Notes ( view )

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Rimocracy

In 1 collection by Garwel
Garwel's Mods
7 items
Description
#StandWithUkraine

RimWorld mod to add politics to the game

Features:

- Rimocracy introduces the concept of Governance Quality (or simply Governance). It is a value, measured between 0% and 100%. Governance affects pawns' work speed (especially with a Focus Skill, which is selected by the leader), negotiation ability and some other stats. Governance decays over time at a rate depending on the number of citizens in the colony.

- Colonies have leaders, who can increase Governance by doing Govern job on applicable objects (research tables, thrones etc.).

- Leaders may be selected in one of many ways: by election, by lot, by seniority, by the highest noble title or by martial achievements.

- You can take political decisions that define succession laws, term limits and have other effects. Many decisions need approval of the majority of citizens. Citizens will like some decisions and oppose others depending on their traits, skills, opinions on each other, ideoligion etc. They will be happy when a decision they support is enacted and upset about those they dislike.

- Citizens will also have opinions on many game actions you take such as arrests, release, execution or banishment of prisoners, attacks on other settlements and trade.

- Citizens have a new Loyalty need that corresponds to their satisfaction with the way the colony is ruled. Loyal citizens will make governing easier while disloyal ones may protest or rebel. Loyalty is affected by colonists' mood, opinion of the leader and of decisions.

- Built-in support for many mods including Colony Manager, Primitive Workbenches and Vanilla Traits Expanded.

Known Issues and Incompatibilities

- RocketMan and RimThreaded appear to be incompatible with this mod. Use at your own risk!

- Sometimes there are UI issues in the decisions list, when some of the content is not displayed. Try clicking some buttons, so that it's redrawn.

Links & Fine Print

Detailed readme: https://github.com/GarwelGarwel/Rimocracy/blob/master/README.md

The source code, latest release and more information will always be available here: https://github.com/GarwelGarwel/Rimocracy

Issue reports and pull requests are welcome.

This mod is distributed under MIT License.

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Popular Discussions View All (2)
2
Jul 20, 2023 @ 3:18am
Government Desk
Jenkem
2
Dec 9, 2022 @ 10:24am
The Legislative Question
Legion, Duke of Rockford
473 Comments
SvG Mar 30 @ 2:47am 
Is this compatible with the republic meme from aplha memes that makes a colony have three leaders or it doesn't work? If it's not compatible could a patch be made? Thanks
SvG Mar 28 @ 5:21pm 
No issues with rocketman thus far
Beary Feb 25 @ 9:49pm 
What exactly is the incompatibility with Rocketman? I just put 90+ hours into a colony with both enabled and haven't run into any issues, besides the occasional bug with Ideology rituals/UI that's fixed with a simple reload of the save
Great Lich Lord Feb 18 @ 10:22pm 
I really want to use this mod, but I'm having a problem. I have 3 pawns, all over 20, a researcher bench and their all free pawns. But the politics tab just stays on the screen saying you need 3 pawns. I waited for 10 days and it hasn't changed. Any clue as to why.
DarthBrawn Feb 1 @ 12:26pm 
is this really incompatible with Rocketman?

This looks much better than Vote and Leader mod, and Psychology is famously performance un-friendly. So I definitely want this mod, but Rocketman is the #1 performance mod. If it's a solvable problem, I could commission a patch
Anarch Dec 11, 2024 @ 10:17am 
lol nah.
Thanks though.
tha peng Nov 6, 2024 @ 1:21pm 
if there was hereditary succession it would be rimonarchy and that already happens in royalty
Danwar Oct 19, 2024 @ 6:19pm 
Any chance you can incorporate Biotech DLC and add hereditary succession types (i.e the title of leader is inherited by their children)?
SirDan Jun 29, 2024 @ 7:06am 
I've arrested an enemy pawn and almost all of my colonists were against it. Is it possible to know before the fact how my colony will react to different actions?
Sverd Jun 15, 2024 @ 1:18pm 
Is there a way to not make this mod hard rename the title of the leader to 'Mayor'? My pirate gangboss is not a mayor...