RimWorld

RimWorld

Mechanoid Master Blaster (Continued)
61 Comments
ozfresh Apr 22, 2024 @ 9:50am 
OOOOh. Thanks for clarification! I wasn't going to subscribe because I didn't want more crashed ship parts! I will now for sure!
Mlie  [author] Apr 22, 2024 @ 9:49am 
@ozfresh But it doesnt depend on them, it just has patches for integration
ozfresh Apr 22, 2024 @ 9:40am 
Its not. I meant in the area of the description that you can link other mods that it depends on so we can just click them to get to them, sorry for not being clearer
The Gaming Archaeologist Nov 9, 2023 @ 10:53am 
I never quite got Beyond Thunderdome either.
Mlie  [author] Feb 27, 2022 @ 11:53am 
@ozfresh Sure, should be fixed now
ozfresh Feb 27, 2022 @ 8:09am 
can you just put those mods in the list order above into "required mods"?
Mlie  [author] Jan 27, 2022 @ 2:53am 
@DegenerateDUck Can you try following the steps described under ”Reporting Issues” above?
Duck Jan 27, 2022 @ 2:44am 
I can reload the turrets but the turrets have no guns on them
Duck Jan 27, 2022 @ 2:44am 
Trouble loading the guns on the turrets
Ba Leon Ig Sep 21, 2021 @ 8:19am 
Oh... It needs turret extensions. Lol. I see! Thanks!
Mlie  [author] Sep 21, 2021 @ 8:14am 
@Reisen Abe I didnt know turret extensions was updated to 1.3?
Ba Leon Ig Sep 21, 2021 @ 8:00am 
I have no CE but I can't upgrade the turrets no matter what :).
Existor Sep 20, 2020 @ 1:07pm 
ok, understandable ^^
Mlie  [author] Sep 20, 2020 @ 12:39pm 
@Existor Yea, according to the Turret Extensions page:
"Turret Extensions naturally won't be compatible with Combat Extended."
Existor Sep 20, 2020 @ 7:33am 
probably a bug with CE but i can't upgrade the turrets no matter what
Mlie  [author] Jul 11, 2020 @ 12:37pm 
@DuckMints Should be fixed now. The Trinity and the Quad-turret had the refuelable option for some reason. Thank you for the report!
Duck Jul 10, 2020 @ 2:36am 
In particular its the trinity Blaster
Duck Jul 10, 2020 @ 2:11am 
Slight bug, the CE patch doesnt remove barrel durability which isnt normally in CE turrets as they already have an ammo limit on them
Agtus Jul 5, 2020 @ 10:58am 
thx, so much for all your work on reviving mods!
Mlie  [author] Jul 5, 2020 @ 10:51am 
@MatheusGB CSGO500 The CE-patch should be working now
Agtus Jun 29, 2020 @ 4:24am 
ok, thx :)
Mlie  [author] Jun 28, 2020 @ 11:59pm 
@MatheusGB CSGO500 Might be that the CE patch isnt working. Ill look into it
Agtus Jun 28, 2020 @ 8:58pm 
Also, I cant force them to focus on a target and they all seem to be using "mechanoid shockwave" weapon, the reason why they look all the same. maybe its an CE thing or is it fixable? the textures from the images look amazing
Agtus Jun 28, 2020 @ 8:50pm 
hey all turrets apparence are the same, is this normal? im using CE btw
Mlie  [author] Jun 2, 2020 @ 10:23am 
The faulty patch-file should be removed now.
Delendar May 25, 2020 @ 7:54pm 
Im not using combat extended though.
Abraxas May 25, 2020 @ 6:33pm 
you placed the CE patch in Defs that will throw an error
Mlie  [author] May 25, 2020 @ 10:42am 
@Kallion Oh I see, you are using Combat Extended? That explains it, the patch for that seem to have som issues. Should be fixed now, hopefully :)
Delendar May 24, 2020 @ 1:12am 
Still not working
https://pastebin.com/4i9PYRib
Mlie  [author] May 23, 2020 @ 11:26pm 
@Kallion The topgraphic error is fixed, try redownload the mod
dninemfive May 23, 2020 @ 1:57pm 
Thanks for your quick response!
Mlie  [author] May 23, 2020 @ 12:50pm 
@dninemfive done
Mlie  [author] May 23, 2020 @ 12:43pm 
@dninemfive Sure, I didnt read you last comment as an order but Ill get right on it
dninemfive May 23, 2020 @ 11:43am 
I don't know why Steam just pinged me about this mod again, but I feel like I was too generous with my previous comment. Remove the Deconstruct Return Fix (DRF) DLL from this mod release. I gave permission to include it to Trunken exclusively.
Mlie  [author] May 23, 2020 @ 4:46am 
@Kallion If you can post a link to you errors that would be great
Delendar May 23, 2020 @ 4:05am 
Tried Harmony, Core, Royalty and the mods order listed there, got a list of errors.
Somnolence May 13, 2020 @ 7:51am 
@mlie hey man i might be giving your mod another shot once i've gotten some other mod bugs fixed.
dninemfive May 4, 2020 @ 10:25am 
I don't know if you did a straight update of the Deconstruct Return Framework DLL, but you should probably remove it and set a requirement for D9 Framework instead. That's my updated version.
Archie Apr 7, 2020 @ 12:40pm 
Sorry! Apparently the workshop derped a little bit. Re-subscribing fixed it. I figured I'd point that out because it was pointing towards your mod ID, but I should have done the re-sub thing in the first place.
Mlie  [author] Apr 7, 2020 @ 12:23am 
@An Archie I dont think I have any top-definitions left in the xml. What definition gives you the error?
Archie Apr 6, 2020 @ 2:33pm 
Hey there Mlie! I saw you updated the turrets, you no longer need to use the field /turretTopGraphicPath in the XML files, as those now dish out a bunch of errors when loading the game.

Best regards!
LtBuckNuts Mar 29, 2020 @ 2:50pm 
Thank you!
Mlie  [author] Mar 29, 2020 @ 1:23pm 
Sorry about that, apparantly RimWorld is a little more demanding of the mod-structure than I was aware of. Should be fixed now!
Archie Mar 29, 2020 @ 1:12pm 
Can confirm that today's update makes it so rimworld unloads all the other mods except core and royalty, like Buck said below.
LtBuckNuts Mar 29, 2020 @ 12:17pm 
Today's update broke this mod. Tried loading just this mod. Load order was Harmony, Core, Royalty, Mechanoid Master Blaster (continued)
Mlie  [author] Mar 27, 2020 @ 11:58am 
@otischamp the last update corrected the graphics that was not working well. If you could upload the error-log in the Discord-channel I can take a look.
Somnolence Mar 27, 2020 @ 10:47am 
@mlie yoooooo don't know what you changed in the last update but it completly broke my game. Granted i have 300 mods but i isolated yours. loading the game causes textures to fail to load or something. sorry but i don't have a log small enough to share.
Duck Mar 26, 2020 @ 7:25am 
could you take a look at pulsefire too? loved that mod