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Just think memory memory memory - that’s the issue. There is also some trick to disabling start movies & the animations behind the start screens… & the best one I found was not to have to many mods, skins & maps in your selection. Yes even that messes with the memory. This actually has a big impact & I solved most of my issues with these last two. I made a collection so I just download & install the one I want to play, then unsubscribe. Unbelievable for a massive game like this… but here we still are!
Not block paths so the AI does not shit itself.
Not increase the pop count via other mods. If you must, do not to it by anything more than 50%
Use intel, not AMD & Nvidia, when I bought another better computer & changed these things the game ran worse.
Try to not have all the races in the game at once - fight enemy of the same race - this really helps.
Be careful with maps, some people made maps use a number of graphic set themes… the game has to load the whole theme even if just one lamppost was used from it.
Yesterday I went in and set up a 2v2, myself and 1 AI ally vs 2 opponent teams.
Just on the edge of my base area, when the game began there were three British units. Two ere, I believe Sappers and the third was a Red Beret Sergeant/Observer unit - it had the binoculars logo above the rank stripes. Upon closer examination I saw they did indeed have the British uniforms on. Is it possible the game is recognising preset available units incorrectly?
Kind regards,
T.
I have never experienced UK troops on the German side & didnt build it as such. You would need to share a bit more detail... as in which German side... & where are they coming from... as in what building.
Many thanks and deepest admiration for your work,
T.
Finlandia Angriff was the last mod I built with later meta - so may be more balanced.
I must say it's incredibly unbalanced.. 1 vs 1 against AI average has simply better units, that gain veterancy incredibly fast. They send SS-Fallschirmjaeger who are signicantly stronger than any of my american units. I clashed with my Airborne paratroopers, they got utterly decimiated... The SS falschirmjaeger barely lost 1% of their health..
Also the Oberkommando vehicules just seem better, they have all smoke grenades that immediately gets set off by AI as soon as I aim at them with my Anti tank guns..
Overall, the mod is a great concept to add some SS units but vastly creates major balancing issues..
Modding this became a lot harder with the 64bit version, & most of us stopped modding then. With COH3 now out I am trying to build the same flavour there, so do not expect to come back to COH2 again. But SS Angriff is growing into what it will be there on the COH3 workshop day by day.
There is way too much I could admire about it (but there is no space in this small post).
I am right now just dreaming of a combination mod of SS-Angriffs Modularity and great Diversity and Spearheads punishing deadlines and the explosion dmg and such and such.
Will probably never happen.
I'm sorry for the misunderstanding, I just thought the "needed objects" were other than skins though. I'm just starting with the linked "needed objects" here and see how it goes so far. Thanks for the time and patience, 𝔐𝖗. 𝔉𝖚𝖑𝖋𝖔𝖗𝖉. ;)
So in answer to your question for this game: no, I don’t think I can make an all-in-one for this game. The skins & the maps & the running pack (this thing) all seem to need to be seperate - frustratingly. From memory I also did this do folk could use their own skins if desired, for maximum compatibility.
I was rather asking if there was a collection that has the "required mods" collected as an All-in-one-collection to click on "subscribe all" for a quality of life thingy, bc it's a bit elaborate to track everything down manually.
I know I could just click continue, but I don't want this mod to not work properly if I miss adding a mod marked as "recommended" when clicking "subscribe".
(Just asking, not a big deal in general, thanks in advance for caring)
You can just click “continue” when it comes to the required components … STEAM don’t give me a ‘strongly recommended’ option.
Is there a "All-in-one" mod collection for this? Like *all* the needed mods to actually play this one? Because right now, clicking on [subscribe] feels like getting an infinite amount pop-up followups, as any mod "additionally needed" needs on more and more additionally needed mods by itself again. This is like a subscribe-delta to eternity. ;)
Please respond. And then in the Attribute Editor does not work
https://www.reddit.com/r/CompanyOfHeroes/comments/p7hlzn/new_unit_skins_in_the_patch_beta_before_and_after/
Smaller maps with around 10 capture points give less lag. My Adler Kanal 1 & 2 maps are the same map, but 2 has the capture points doubled. I get the lag issue on 2, but not on Adler Kanal 1... & they are identical maps except for the added points. I genuinely believe this is a path finding issue. With my Finlandia Angriff mod Finland can see all units in the mini map, which is why I can see AI units sit just out of LOS. That is why I think the two issues combine.
But apart from that i really enjoy this mod.
Was a bit annoyed by the comically short ranges in the vanilla game,
so the performance issues are a price i am willing to pay.
OKW with StuG´s was basically my CoH wet dream, now it´s how i spend the Lockdown.
I REALLY needed some distraction.
Thanks! :D