Company of Heroes 2

Company of Heroes 2

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SS Angriff
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Item Type: tuning
File Size
Posted
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5.869 MB
Nov 27, 2019 @ 4:44pm
Dec 3, 2020 @ 10:17pm
8 Change Notes ( view )

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SS Angriff

In 1 collection by ADLER
COH2 Maps & Mods
136 items
Description
SS Angriff
Requires 64bit version of COH2

Fight the enemies of the Reich with the famed SS Totenkopf Panzer Division and 12th SS Hitler-Jugend Panzer Division. (SS-HJ Replaces OKW, SS-Tot replaces OstHeer)

IMPORTANT: the mod uses 3 skin packs which are highly recommended, otherwise you will have 'naked' Germans running around!
*TIP* Disable decals when using this mod for best results. Skins do not need to be enabled, just installed. The mod references them in the code.

Main Features:
Extensive build trees for all factions.
Realistic population numbers, 6 men squads cost 6 pop points.
Increased view & firing ranges for almost all units via the optics upgrades.
All factions have 6 man squads via upgrades.
HQ upgrades cost Command Points, you expend 20 points to build tier 3 HQ.
All vehicles can all be hulled-down. Almost all vehicles have crews.
All factions have their heaviest tank also available for Command Point only purchase.
Most units have their pick up slots increased, so you can grab more in field weapons.
Many units have additional upgrades that do not lock out others.
All engineers have extensive build trees for defences. (Including Brit Emplacements & MG pits for all.)
OKW forces are elite, gain 5 star veterancy very fast. Captured weapons & tanks can go to 5*.
Most units have maximum abilities, they are very capable troops with many skills, from recycling, to build menus & smoke & sprint.
Repair pits & Field HQs; to heal, replenish, retreat & repair up near the front. Bunkers and HQ's are modified for all factions to do the same.
HQs give significant sector bonuses for healing, repair & replenishment OstHeer & Russia can build HQs anywhere. OKW can spawn men from the HQ Halftrack.
All factions have a light vehicle from game start to be develop strategy & exploit the map.
Secret HQs with uber-unit build trees can be built from light vehicle crews.



This mod increases both viewing and firing ranges of most units via unit upgrades. It also give access to the complete list of units for all factions; in addition, changes are made to the population limits of all nations to reflect the actual people numbers involved, so no more 25 pop King Tigers, they are 5, to reflect the 5 crew members. Engineer units also have access to expansive defense structure build trees. Including special repair points for the Allies and Brit style emplacements for all. All vehicles can be hulled down and have crews.

All factions have had a major rework.

HQ upgrades take longer, creating themes of units, so early game will be much more infantry based, late game has the tough troops and big tanks.

All AXIS vehicles and troops also have many abilities, the most noticable is smoke, this radically changes gameplay, allowing for hit and run skirmishes and the preservation of units. The unit costs are significantly increased, so do not throw away your men. Almost all tanks can be hull-downed, so make use of this. The enemy will out number you, so you need to claw your way forward.

*TIP* All factions have a group of super-heavy tanks that can be built using Command Points alone, so this could save you, but at the cost of other benefits of call in troops & officer abilities.

Angriff Series of Mods:
Luftwaffe Angriff
SS Angriff
Hungarian Angriff
Finlandia Angriff


Popular Discussions View All (1)
2
Sep 10, 2022 @ 5:15pm
Bug Splats
ADLER
128 Comments
ThePendulum Feb 15 @ 4:50pm 
Love the mod but could we at least get the option to buy .30 cals for US paratroopers?
ADLER  [author] Jan 26 @ 9:51am 
Turn the graphics down - last resort!!!

Just think memory memory memory - that’s the issue. There is also some trick to disabling start movies & the animations behind the start screens… & the best one I found was not to have to many mods, skins & maps in your selection. Yes even that messes with the memory. This actually has a big impact & I solved most of my issues with these last two. I made a collection so I just download & install the one I want to play, then unsubscribe. Unbelievable for a massive game like this… but here we still are!
ADLER  [author] Jan 26 @ 9:51am 
The game has memory leaks… always has. Main things to do:
Not block paths so the AI does not shit itself.

Not increase the pop count via other mods. If you must, do not to it by anything more than 50%

Use intel, not AMD & Nvidia, when I bought another better computer & changed these things the game ran worse.

Try to not have all the races in the game at once - fight enemy of the same race - this really helps.

Be careful with maps, some people made maps use a number of graphic set themes… the game has to load the whole theme even if just one lamppost was used from it.
NAZI INTENSIFIES Jan 26 @ 6:04am 
How to deal with lags on This mod. Please help
ADLER  [author] Nov 24, 2024 @ 7:41pm 
Sounds like something that is map specific if it was on start up. Sometime map makers go outside the lines & add units not realising how immersion breaking it is if you play a different race.
Ty Tanium Nov 24, 2024 @ 1:52pm 
Good afternoon my dear Adler, thank you for your response.

Yesterday I went in and set up a 2v2, myself and 1 AI ally vs 2 opponent teams.

Just on the edge of my base area, when the game began there were three British units. Two ere, I believe Sappers and the third was a Red Beret Sergeant/Observer unit - it had the binoculars logo above the rank stripes. Upon closer examination I saw they did indeed have the British uniforms on. Is it possible the game is recognising preset available units incorrectly?

Kind regards,
T.
ADLER  [author] Nov 22, 2024 @ 7:02pm 
Ta for the love, I have bought this to COH3 also.

I have never experienced UK troops on the German side & didnt build it as such. You would need to share a bit more detail... as in which German side... & where are they coming from... as in what building.
Ty Tanium Nov 22, 2024 @ 2:32pm 
Adler (Sir is it?) This set is absolutely sublime, it makes utilising the top tier maps (such as Orklord, Monolithic Bacon and xxCompanyofCowardsxx) a joy. I wanted, however to ask one question (no griticism) why do British troops appear in the field on the German side? Just curious.
Many thanks and deepest admiration for your work,
T.
ADLER  [author] Nov 9, 2023 @ 11:21am 
The mod became out-of-whack when SEGA let the community “meta” guys start doing the updates. I suggest you vary the difficulty level until you find what works… there is a cost-damage-strength formulae I used to make it fair…but I am mindful that game fundamentals have been tweaked & outright butchered since then.

Finlandia Angriff was the last mod I built with later meta - so may be more balanced.
Coach Nov 9, 2023 @ 3:54am 
So now I played again, this time as the USA vs SS divisions.
I must say it's incredibly unbalanced.. 1 vs 1 against AI average has simply better units, that gain veterancy incredibly fast. They send SS-Fallschirmjaeger who are signicantly stronger than any of my american units. I clashed with my Airborne paratroopers, they got utterly decimiated... The SS falschirmjaeger barely lost 1% of their health..

Also the Oberkommando vehicules just seem better, they have all smoke grenades that immediately gets set off by AI as soon as I aim at them with my Anti tank guns..

Overall, the mod is a great concept to add some SS units but vastly creates major balancing issues..