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Like so:
+arrImmuneToRedFog=FTB_Blutengel
That is the class name, I've taken it from the mod in question. What am I doing wrong?
F1 shows it properly, in my case 71-13
but then shot HUD has red fog adding the new aim of 58 rather than subtracting 13
Tried the Beta Highlander, no change
I'm also using Extended Information AND the BETA XmodBase. It still gives me the same aim boost bug though.
Not sure why the newer builds are so weird for, apparently, only a few of us? Could be that others just aren't reporting it, but yeah.
(still adore this mod, it's an absolute must for any run I do)
Is there any way for me (or us) to use an older release instead? I remembered this working flawlessly (as far as I can tell) like on January the last time I played it. Since the update at 24 February is what probably caused it to start bugging.
I don't think steam support "releases" like nexusmods or github.
Damage one of your troopers with a grenade, does their Aim go down?
Read that whole section, it sounds like you've another mod overriding the GetHitChance function in X2AbilityToHitCalc_StandardAim. Try using a grep tool on your mods folder. Or just change this mod's .ini
Are you using EU Aim Rolls? I thought an update to that mod had fixed that. Try the Known Issues workaround.
Doesn't LWotC already have a Red Fog mechanic? Maybe as a Second Wave option?
I think you'd need to get the SDK and re-write the mod.
What's wrong with it? And if it's created by another mod wouldn't that other mod be the logical place for a fix?
@RedDobe I've sent you a DM on discord to discuss this :) ((and how to fix))
I'm sure I'll beg bg to add it in the near future x)