XCOM 2
[WOTC] Complicated Red Fog
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Update: Sep 21, 2024 @ 8:51pm

Revert so that aim bug % works properly

Update: Apr 7, 2024 @ 6:37pm

Removed load last requirement from XcomEngine.

Update: Feb 23, 2024 @ 10:20pm

Updated to include Xmod Base 3.0.0

Update: Mar 17, 2023 @ 7:03pm

Technical fix - RustyDios pointed out that when adding the passive ability for red fog had bCrossClassEligible = true instead of false. Changed to false.

Update: Jul 27, 2020 @ 10:00pm

Realized that Xmodbase was still sometimes using an older version from other mods that haven't updated to the Xmodbase 2.0.2, hence the reason why there were still reports of permanent stat changes. Using the highlander CHDLCRunOrder I am positive that this will insure that the latest version of Xmodbase in this mod will take effect. This is the version with the bugfix for persistant stat changes after the mission is over. It also includes the percent stat fix.

Update: Apr 29, 2020 @ 12:53pm

I thought I had this mod's version of Xmodbase was taking priority, but apparently it wasn't always the case. This time it is working and the highlander StandardAim class changes will take effect so that offense can use the multiplicative option properly.

Added an option in the ComplicatedRedFog.ini to enable bonus aiming angles for all teams, not just XCom. Why not since this mod already overrides that function anyway? By default it's disabled.

Update: Dec 10, 2019 @ 10:58am

Remove the need for a friendly name in the XComRedFog.ini

Attempted to fix a bug in which red fog penalties are persisting after the mission is over.

Update: Dec 10, 2019 @ 10:53am

Update: Oct 23, 2019 @ 10:37pm

Fixed code related to the XModBase override of X2AbilityToHitCalc_StandardAim.

Update: Oct 23, 2019 @ 7:58pm