XCOM 2
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[WOTC] Complicated Red Fog
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1.242 MB
Oct 23, 2019 @ 7:22pm
Sep 21, 2024 @ 8:51pm
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[WOTC] Complicated Red Fog

In 2 collections by RedDobe
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Description
Red fog lowers the stats of units in battle as they become more injured and closer to death.

An updated version of red fog that includes more levels of red fog than simple red fog. Using the latest highlander the percentage option for offense and crit is fixed.

You can configure the number of breakpoints/levels of red fog (Default 20)

You can add Red Fog for any Stat

You can set the Red Fog as a percentage or flat penalty for each stat type. When setting as a percentage the stat will have only that percentage left at the most severe case. For example, a unit has an aim stat of 70. At the default .6 setting for offense the lowest the stat could go is .6 (60%) of 70 = 42 at the most severe red fog penalty. If you set it 0 then the stat can drop all the way to 0 at the most severe case.

by Default I have the following:

Affects all enemies and Xcom

The maximum red fog penalty occurs when hp reaches 0 and is a linear penalty from full hp.

Mobility Max Red Fog = 50% of base stat
Offense Max Red Fog = 60% of base stat
Will Max Red Fog = 60% of base stat
PSIOffense Max Red Fog = 60% of base stat
Hacking Max Red Fog = 60% of base stat

ComplicatedRedFog.ini
Set as many breakpoints as you want
add or remove as many stats as you want
set percentage to false for to use a flat penalty instead of %
Exclude certain characters
and much more!

Added an option in the ComplicatedRedFog.ini to enable bonus aiming angles for all teams, not just XCom. Why not since this mod already overrides that function anyway? By default it's disabled.

Known Issues
Any mod that overrides the GetHitChance function in X2AbilityToHitCalc_StandardAim and doesn’t apply the latest highlander updates to their override, won't allow you to use percentage Red Fog on crit and offense. Those numbers will bug out and add a bonus offense or crit instead of penalizing the injured unit. In the ini. you would have to change the red fog percentage to false for these two stats and set a negative number value instead.

Example
StatList[1]=eStat_Offense
SevereEffect[1]=-30
bPercentage[1]=false
FriendlyName[1]=eStat_Offense

Known Mods that override the above function

Extended Information does not display the correct hit chance on the flyover when the enemy unit has red fog.

No overrides but uses a new version of XModBase V3.0.0

Credit goes to Charmed for the original version of this mod.

Popular Discussions View All (1)
1
Jul 8, 2021 @ 4:47am
Custom configuration
Nemo Jr.
149 Comments
bidiguilo May 25 @ 10:38am 
which mods are you guys using that conflicts with this one?
Sir Bon Mar 12 @ 10:15pm 
Alright, thank you
XpanD Mar 8 @ 2:48pm 
Grab an older build from one of the archive sites if this build doesn't work, worked for me.
Sir Bon Mar 8 @ 1:23pm 
Came to report an aim bug but it seems y'all beat to it. Time to wait for the fix I guess. Thank you in advance, amazing mod by the way. This should be base game fr
XpanD Feb 27 @ 12:07am 
Don't have that one here. Believe the (old?) issue was from mods shipping an outdated XModBase, and load order shenanigans causing that to clobber a change this mod needed. Not 100% on that (and also not sure on the current status, as I reverted to an older build myself), but yeah.
Sniffy Feb 26 @ 6:20pm 
The bug where you get an aim boost is caused by Classless XCOM: MINT. At least that's what caused it for me.
XpanD Sep 26, 2024 @ 8:09am 
Nope, hoping others will have more ideas there.
Andrei Cineva Sep 26, 2024 @ 7:57am 
I see. Any idea what I should be looking for then?
XpanD Sep 26, 2024 @ 7:42am 
Had a look -- that array seems to be for character templates (so stuff like specific enemy/unit types), not class templates. Unsure how you'd go about doing it otherwise, though there's probably a mod for it out there somewhere.
Andrei Cineva Sep 26, 2024 @ 7:20am 
How can you render one particular soldier class immune to Red Fog? I tried just adding it in the config, like it was the case with the Chosen and the Boss units, but it doesn't seem to work.
Like so:

+arrImmuneToRedFog=FTB_Blutengel

That is the class name, I've taken it from the mod in question. What am I doing wrong?