XCOM 2
[WOTC] Complicated Red Fog
149 commenti
bidiguilo 25 mag, ore 10:38 
which mods are you guys using that conflicts with this one?
Sir Bon 12 mar, ore 22:15 
Alright, thank you
XpanD 8 mar, ore 14:48 
Grab an older build from one of the archive sites if this build doesn't work, worked for me.
Sir Bon 8 mar, ore 13:23 
Came to report an aim bug but it seems y'all beat to it. Time to wait for the fix I guess. Thank you in advance, amazing mod by the way. This should be base game fr
XpanD 27 feb, ore 0:07 
Don't have that one here. Believe the (old?) issue was from mods shipping an outdated XModBase, and load order shenanigans causing that to clobber a change this mod needed. Not 100% on that (and also not sure on the current status, as I reverted to an older build myself), but yeah.
Sniffy 26 feb, ore 18:20 
The bug where you get an aim boost is caused by Classless XCOM: MINT. At least that's what caused it for me.
XpanD 26 set 2024, ore 8:09 
Nope, hoping others will have more ideas there.
Andrei Cineva 26 set 2024, ore 7:57 
I see. Any idea what I should be looking for then?
XpanD 26 set 2024, ore 7:42 
Had a look -- that array seems to be for character templates (so stuff like specific enemy/unit types), not class templates. Unsure how you'd go about doing it otherwise, though there's probably a mod for it out there somewhere.
Andrei Cineva 26 set 2024, ore 7:20 
How can you render one particular soldier class immune to Red Fog? I tried just adding it in the config, like it was the case with the Chosen and the Boss units, but it doesn't seem to work.
Like so:

+arrImmuneToRedFog=FTB_Blutengel

That is the class name, I've taken it from the mod in question. What am I doing wrong?
ORN (She/Her) 20 set 2024, ore 14:48 
i also have the am bug. feels bad.
steamt 13 set 2024, ore 11:24 
Confirming aim bug as well.
F1 shows it properly, in my case 71-13
but then shot HUD has red fog adding the new aim of 58 rather than subtracting 13

Tried the Beta Highlander, no change
walan 8 set 2024, ore 11:35 
I also have the aim boost bug
RedDobe  [autore] 29 ago 2024, ore 4:59 
Dang I might have to revert the latest patch then. In my tests it worked fine, but again the load order of mods who haven’t updated Xmodbase are preventing highlander updates from applying.
bmMartins 23 ago 2024, ore 15:39 
I also confirm the aim boost bug.

I'm also using Extended Information AND the BETA XmodBase. It still gives me the same aim boost bug though.
RedDobe  [autore] 15 ago 2024, ore 5:03 
It is something to do with load order and other mods that use older versions of Xmodbase. I probably need to make the new beta version of Xmodbase a hard requirement.
XpanD 14 ago 2024, ore 10:14 
I also had the weird aim boost issue, but going back to the 18th of March 2023 build (Skymods) seems to have fixed it. (wanted to keep using percentages so tried that first)

Not sure why the newer builds are so weird for, apparently, only a few of us? Could be that others just aren't reporting it, but yeah.

(still adore this mod, it's an absolute must for any run I do)
ArnNied 26 giu 2024, ore 7:51 
Yea the percentage on aim/offense is really messed up. I just got back to XCOM 2 and I was messing around with the .ini before reading your updates and updated description. It was working with the bug (adding a bonus instead of a penalty), but now it's just crashing my game. I even cleaned my mod config folder (the one in my "Documents/My Games/...") a couple times but it's still crashing. Had to disable this mod for now, or maybe use an integer instead of a percentage (not my cup of tea) down the line.

Is there any way for me (or us) to use an older release instead? I remembered this working flawlessly (as far as I can tell) like on January the last time I played it. Since the update at 24 February is what probably caused it to start bugging.

I don't think steam support "releases" like nexusmods or github.
Dragon32 10 giu 2024, ore 14:37 
@basilbattery
Damage one of your troopers with a grenade, does their Aim go down?
basilbattery 10 giu 2024, ore 13:03 
How can understand in game interface that this mod is working? Any info or sign of it for my team and enemy?
HaziTru 16 mag 2024, ore 2:07 
Okay thank you
RedDobe  [autore] 15 mag 2024, ore 15:22 
The bug only has to do with aim. Everything else can use a percentage.
HaziTru 15 mag 2024, ore 13:01 
@Dragon32 Okay ill change the ini thanks for your help. So i just false everywhere there is bPercentage?
Dragon32 15 mag 2024, ore 12:35 
@HaziTru
Read that whole section, it sounds like you've another mod overriding the GetHitChance function in X2AbilityToHitCalc_StandardAim. Try using a grep tool on your mods folder. Or just change this mod's .ini
HaziTru 15 mag 2024, ore 9:10 
@Dragon32 No I am not, I just confirmed again. One of my soldiers got +53 aim and had 100% hit chance on everyone once wounded same for the AI.
Dragon32 15 mag 2024, ore 7:55 
@HaziTru
Are you using EU Aim Rolls? I thought an update to that mod had fixed that. Try the Known Issues workaround.
HaziTru 14 mag 2024, ore 17:58 
I noticed a bug, one of my soldiers was hurt and her aim dropped to 58, but it gave her plus 58 aim...
Dragon32 14 mag 2024, ore 10:28 
@Dęąth Viper
Doesn't LWotC already have a Red Fog mechanic? Maybe as a Second Wave option?
Dęąth Viper 14 mag 2024, ore 7:35 
Does this work with LWOTC? Didnt see any info in the comments or description
RedDobe  [autore] 24 feb 2024, ore 18:33 
@jahainha - I am pretty sure that you can exclude characters, but I can’t recall if I added that.
jahsinha 24 feb 2024, ore 14:32 
Welp.
Dragon32 24 feb 2024, ore 10:13 
@jahsinha
I think you'd need to get the SDK and re-write the mod.
jahsinha 24 feb 2024, ore 9:38 
@RedDobe - Is there anyway for me to configure this to trigger only for specific enemies? For example, I only want red fog to take effect for enemies IF they lose a Commander or souped leader enemy. Similarly, if I lose say, an "Officer" from Abizi's mod then it triggers. But I don't wan it as just a standard effect for Xcom and Advent.
LeyShade 15 gen 2024, ore 22:52 
@RedDobe - Thank you for clarification =)
RedDobe  [autore] 15 gen 2024, ore 15:36 
@LeyShade - I don’t have this setup for second wave.
LeyShade 10 gen 2024, ore 3:20 
@RedDobe - What's the secondwave template name for using with the auto-set configuration =)
mikolaj.konarski 16 set 2023, ore 17:38 
Oh, I see, no worries. Thank you.
RedDobe  [autore] 14 set 2023, ore 18:40 
The problem is with perfect information. It doesn't have the highlander fix implemented for any multiplicative hit modifiers. It is purely a UI error.
mikolaj.konarski 12 set 2023, ore 11:08 
First, thank you for the mod. I have a problem and perhaps somebody has a quick solution (disclaimer: I'm playing with lots of mods). I noticed that Advent Troopers with half the hitpoints have ~80% chance to hit my soldier, while fully healty troopers have 19% chance to land, with exactly the same distance, cover, etc.
Dragon32 12 ago 2023, ore 19:13 
@HaziTru
What's wrong with it? And if it's created by another mod wouldn't that other mod be the logical place for a fix?
HaziTru 12 ago 2023, ore 17:36 
Any way to fix the fly over from extended information?
RustyDios 17 mar 2023, ore 4:00 
Redfog can appear as an XCOM row /AWC perk
@RedDobe I've sent you a DM on discord to discuss this :) ((and how to fix))
RedDobe  [autore] 8 set 2021, ore 8:17 
I didn’t realize that will loss already happens for Xcom injuries. But what about enemies and third parties?
Zigg Price 7 set 2021, ore 17:30 
The base game already reduces Will for being damaged/shot/shot at. Is there a reason to have Will in Red Fog configs, anymore, other than just wanting to make things harder?
RedDobe  [autore] 4 set 2021, ore 8:30 
@XpanD - Thanks for the feedback. Glad to hear!
XpanD 26 ago 2021, ore 13:15 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up, glad to see an implementation of this for XCOM 2.
Nemo Jr. 7 lug 2021, ore 17:23 
Aww that's a bummer, but thanks for letting me know.
I'm sure I'll beg bg to add it in the near future x)
RedDobe  [autore] 7 lug 2021, ore 17:02 
And one other thing Nemo. Since you are using EU aim rolls the bonus aiming angles for all units won’t work even if set to true. That mods MCO will take priority because of the way it is overridden. Bg would have to add the option in his mod.
Nemo Jr. 7 lug 2021, ore 16:53 
Thanks! Will do.
RedDobe  [autore] 7 lug 2021, ore 16:31 
@Nemo JR. - yes they should be compatible now if he has the latest highlander fixes. it’s a percentage of the base stat. If you used .3 and the stat is 10, then it would range from 10-3 with 3 being the most severe red fog. Red fog would not affect the other stat modifiers that you mentioned. I don’t know if flanking crit chance works. I know crit chance does.Try it and see.