DayZ
Fast Travel
517 Comments
Lord Bjorn Mar 27 @ 11:29pm 
getting this error, do I need to create an override to fix it or it this a normal error?
Error: dc_fasttravelticketgolden max quantity/stack is zero! Faulty config.cpp
[UK1]Richard Feb 12 @ 3:45pm 
followed the guide added code into init.c file but no config gets made in server profile folder at all for some reason.
Kilroy5150 Jan 30 @ 5:46am 
Could we get a complete documentation of this mod, please? I don't even know to what file the chenerusplus example does, what files the mod produces, the directories....anything like that. Or is there a Github source with complete instructions? Please provide if so.
Iugulator Nov 17, 2024 @ 10:57pm 
@troopakoopa240 add this line to your serverDZ.cfg

steamProtocolMaxDataSize = 4000;
troopakoopa240 Nov 14, 2024 @ 4:05pm 
Good Day,

I wanted to reach out to discuss the possibility of providing a donation for repack of your
MOD.

Since the release of DayZ 1.26, the Steam launcher has developed a bug that limits MODs to a maximum of 40. Servers that exceed this limit appear online but display as having no MODs, preventing players from joining unless they use DZSA.

This limitation has become quite an inconvenience for both players and server owners within the DayZ community. My community and I greatly appreciate your MOD, and we’d like to continue using. However, due to the current constraints with Bohemia’s launcher, I may need to temporarily adjust our MOD list if we can’t integrate a repack.

If it would be helpful, I am more than willing to contribute a donation to support the ongoing development of your MOD or any other future improvements you may have in mind. Should Bohemia resolve the issue with their launcher, I’ll gladly revert to the original MOD list setup.
WhoBeDat420 Sep 19, 2024 @ 11:18pm 
Would it be possible to add a menu to select where to teleport... for example like the spawn selection screen on expansion or other spawn selection mods (to be able to walk up to the map and just open a UI to all teleports available)
LG Sep 19, 2024 @ 3:34am 
Does anyone have the fast travel of Banov? I've been trying to do it for several days but I can't. The map of Banov doesn't appear in the fast travel.
AestheticDrug Aug 28, 2024 @ 6:00pm 
Deadcraft.Hi! Can I use the mod to study the code? exclusively for a personal server, no repacking is planned
ChadRat Aug 20, 2024 @ 12:53pm 
i am having such a hard time even configuring it to just teleport me somewhere
Lord Farqhuad Jul 21, 2024 @ 4:07am 
for some reason, my config file does not generate? Please help. Everything loaded as it should for the mod to pick-up
[OWCSY] Return(0); Jul 12, 2024 @ 10:24pm 
could this be configured for multimap?
Isaac is a Nerd Jun 27, 2024 @ 11:56pm 
am I missing something, its asking for a fast travel ticket?
How do I get one?
not seeing the types.xml for this
MALYAR Jun 2, 2024 @ 3:24pm 
@Deadcraft Regarding the group teleport, do you by any chance make private mods and how much it could cost? for some reason everyone refuses this job
FA-TAL-E May 23, 2024 @ 6:56pm 
I can't get this to work. I can spawn the board, but can't put pins on it or notification to fast travel when standing near it.
Deadcraft  [author] May 8, 2024 @ 10:58am 
@MALYAR So when one player teleports everyone in the group gets teleported as well? Yeah, that should be doable. A simple version could loop over every member in the group that the teleporting player is in and teleport them one by one. It gets a bit more complex once you go into detail though. Does only one player pay the travel cost? What happens if there isn't enough room to teleport everyone in the group? Should there be some confirmation popup? What if some players are performing some action or are in some menu? Still doable, just gotta make sure you cover most cases.
MALYAR May 8, 2024 @ 8:29am 
Hello, Deadcraft. Got one more question, how do you think, is it possible to add ability to hook up group members with teleporting player if im using some party mod like expansion groups? It would be great feature.
Deadcraft  [author] Apr 5, 2024 @ 8:08am 
@WoaGamer I don't really do commissions and I'm rather busy at the moment with my work. Getting the values is mostly just testing different ones until they are good enough. Like I said, it is kind of a pain to figure them out unless you have information about the texture and board model itself. One way of getting them is spawning markers every kilometer and then adjusting the multipliers over and over until they roughly line up with the actual world positions.

The board would work even without that though, so you could just adjust the pin positions to roughly match their locations and not bother with the multipliers.
WoaGamer Apr 3, 2024 @ 9:22pm 
Thanks for the quick response, but unfortunately I still don't understand how to get these coordinates lol, Is there any way you can do this on commission?
Deadcraft  [author] Apr 3, 2024 @ 5:02am 
Figuring out the values for all three variables is kind of a pain. "m_LocalMapSWCorner" are the coordinates in the space of the board model where "0 0 0" would be on the map, in most cases the southwest corner. "m_LocalMapXMultiplier" and "m_LocalMapYMultiplier" are multipliers in board model space for 1km along the x and y axis respectively.

Replacing the map texture should be more or less straightforward. I haven't ever done it myself, but there is the Valning tourist map mod for example, which should help you figure it out.
Deadcraft  [author] Apr 3, 2024 @ 5:02am 
@Slasher @WoaGamer You would need to add a new board or override an existing one. If you only run servers on a single map, the easiest for that would be the default Chernarus one. So first create a new mod with a dependency on the Fast Travel mod, then override the FastTravelBoard class and adjust the three variables that WoaGamer posted in the constructor, and finally replace the texture for the hiking board model with one of the map you are running

The code for overriding the existing board is essentially just:

modded class DC_FastTravelBoard : BuildingSuper
{
void DC_FastTravelBoard()
{
m_LocalMapSWCorner = "-0.037 -0.72751 0.94527";
m_LocalMapXMultiplier = -0.10209375;
m_LocalMapYMultiplier = 0.10073642857;
}
}
WoaGamer Apr 3, 2024 @ 4:24am 
How I get this information to Banov?

m_LocalMapSWCorner = "-0.037 -0.720 0.945";
m_LocalMapXMultiplier = -0.12790;
m_LocalMapYMultiplier = 0.11900;
Slasher Apr 1, 2024 @ 11:43pm 
how would one change the map on the board to a map that is not already supported?
Deadcraft  [author] Mar 29, 2024 @ 7:22am 
@pcbandit Yes, there is. Just spawn the board like you would normally with the Chernarus one, but add 1 as a parameter at the end, e.g. "DC_FastTravel.SpawnBoard(1, "0 0 0", "0 0 0", 1 );"
pcbandit Mar 29, 2024 @ 2:31am 
Hi there, do you have a fast travel mod for Livonia?
Deadcraft  [author] Mar 26, 2024 @ 8:38pm 
@MALYAR Yeah, that is possible, although not without extending the mod. The teleporting is just an action attached to the pins, so you could create an object with the board model and attach that action to it
MALYAR Mar 25, 2024 @ 3:01am 
Hello. Is it possible to set teleport button for whole board, not just green marker? Its often confusing new people as they cant figure out what they should press at
Deadcraft  [author] Mar 17, 2024 @ 6:51pm 
@ShenSanSui You have to spawn the boards separately. Check out the "Spawning the Fast Travel Boards" section on the github page for more information on it
ShenSanSui Mar 17, 2024 @ 5:24pm 
Hello, author, I encountered a problem. I set the coordinates in the configuration file, but the fast travel sign was not generated.
αℓρ Feb 27, 2024 @ 2:30pm 
He is a great person, we really need people like this as a society. Thank you again for your help.
aschmim Feb 2, 2024 @ 9:46pm 
For anyone else having an issue with the config file not being created, I fixed mine by deleting my LAN server and rebuilding it from scratch - not a perfect solution but it worked for me.
!Gypsy! Jan 21, 2024 @ 6:35pm 
Any types files so we can have the tickets sold in shops ?
Eggs Jan 8, 2024 @ 11:31pm 
did yall find config file mine was in sc file after 64 logs? can we have more then two TP locations? maybe four...
ІиҜιsιδσя Dec 31, 2023 @ 1:57am 
Hey, would it be possible to use it in multimap environment? Meaning, with the deerisle addon and a certain addon to takistan, would it be possible to create a DC_FastTravelX variable to be able to call different boards with the same mod??? Thanks!! would be awesome because I really love this mod.
Demonware32 Dec 17, 2023 @ 8:03pm 
I am having the same issue where it is not creating the config file. Has someone figured this out yet?
Bubz Dec 8, 2023 @ 1:09am 
@Deadcraft

this is my code

" {
"m_LocationID": 1,
"m_RequiredTokenClassName": "DC_FastTravelTicket",
"m_RequiredTokenQuantity": 1
},
{
"m_LocationID": 3,
"m_RequiredTokenClassName": "DC_FastTravelTicket",
"m_RequiredTokenQuantity": 1
},
{
"m_LocationID": 1,
"m_RequiredTokenClassName": "DC_FastTravelTicketGolden",
"m_RequiredTokenQuantity": 0
},
{
"m_LocationID": 3,
"m_RequiredTokenClassName": "DC_FastTravelTicketGolden",
"m_RequiredTokenQuantity": 0
}
"
does not seem to work tho?
Deadcraft  [author] Dec 6, 2023 @ 8:42am 
@Bubz You have to set the class name of whatever ticket/item you want to use in the visitable locations sections in the config
Bubz Dec 5, 2023 @ 11:30pm 
How do you have both golden ticket and normal tickets work with fast travel
Deadcraft  [author] Nov 16, 2023 @ 7:54am 
@Promiiss My best guess would be that either the mod is not actually getting loaded or something prevents the config from getting generated in that folder. Can you actually spawn the boards in game?
Promiiss Nov 16, 2023 @ 7:26am 
hello, my server does not make a config file, how to fix this. its on the server mod list
_-SerB-_ Nov 13, 2023 @ 9:57am 
Доброго времени суток ! Создаю свой сервер, могу ли я использовать твой мод ?
Deadcraft  [author] Nov 7, 2023 @ 3:40pm 
@Types.xml No, there is currently no discord
Types.xml Nov 7, 2023 @ 3:22pm 
Hi, Is there a Discord and make a ticket where you can contact someone who takes care of the mod?
Deadcraft  [author] Oct 24, 2023 @ 6:55am 
@Patrick The pins just have an action attached to them, so you should be able to reuse that action on any object as long as you pass in the correct travel data

@PabloEscoBar Deer Isle isn't included by default but there is a mod that adds it: https://steamcommunity.com/sharedfiles/filedetails/?id=2922347814
Just load it on top of this one and it should replace the chernaus board
PabloEscoBar Oct 23, 2023 @ 7:02pm 
what ID do we need to use for deerisle map ?
Patrick Oct 22, 2023 @ 1:06pm 
It's way to make just pin noddle without board?
DZR|Mikhail Oct 6, 2023 @ 4:57am 
Hi, Deadcraft! Thank you for the great mod. I've added whitelist to your mod: DZR_Fast_Travel_Whitelist (not a repack, just modded over your config and teleport function)
Vlady Oct 1, 2023 @ 8:49pm 
Yup
Deadcraft  [author] Oct 1, 2023 @ 6:45pm 
@Vlady Sure, as long as you follow Bohemia's guidelines
Vlady Oct 1, 2023 @ 11:37am 
Can i have your permission to use the mod on Villains server. The mod wont be monetized, it will be changed with one that i already have which is very heavy for the server. Soon im planning to apply for approval to bohemia.
OFeKeTe Sep 15, 2023 @ 5:11pm 
hello,
I'm trying to use Fast Travel with the valning map and it loads chernarus
My line in initi.c
void main()
{
DC_FastTravel.SpawnBoard(1, "3093.659912 6.507570 6739.149902", "61.562061 0.000000 -0.000000", 2);

My call is not bootable, they are at the end of the line
@Valning Tourist Map;@Fast Travel