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Error: dc_fasttravelticketgolden max quantity/stack is zero! Faulty config.cpp
steamProtocolMaxDataSize = 4000;
I wanted to reach out to discuss the possibility of providing a donation for repack of your
MOD.
Since the release of DayZ 1.26, the Steam launcher has developed a bug that limits MODs to a maximum of 40. Servers that exceed this limit appear online but display as having no MODs, preventing players from joining unless they use DZSA.
This limitation has become quite an inconvenience for both players and server owners within the DayZ community. My community and I greatly appreciate your MOD, and we’d like to continue using. However, due to the current constraints with Bohemia’s launcher, I may need to temporarily adjust our MOD list if we can’t integrate a repack.
If it would be helpful, I am more than willing to contribute a donation to support the ongoing development of your MOD or any other future improvements you may have in mind. Should Bohemia resolve the issue with their launcher, I’ll gladly revert to the original MOD list setup.
How do I get one?
not seeing the types.xml for this
The board would work even without that though, so you could just adjust the pin positions to roughly match their locations and not bother with the multipliers.
Replacing the map texture should be more or less straightforward. I haven't ever done it myself, but there is the Valning tourist map mod for example, which should help you figure it out.
The code for overriding the existing board is essentially just:
modded class DC_FastTravelBoard : BuildingSuper
{
void DC_FastTravelBoard()
{
m_LocalMapSWCorner = "-0.037 -0.72751 0.94527";
m_LocalMapXMultiplier = -0.10209375;
m_LocalMapYMultiplier = 0.10073642857;
}
}
m_LocalMapSWCorner = "-0.037 -0.720 0.945";
m_LocalMapXMultiplier = -0.12790;
m_LocalMapYMultiplier = 0.11900;
this is my code
" {
"m_LocationID": 1,
"m_RequiredTokenClassName": "DC_FastTravelTicket",
"m_RequiredTokenQuantity": 1
},
{
"m_LocationID": 3,
"m_RequiredTokenClassName": "DC_FastTravelTicket",
"m_RequiredTokenQuantity": 1
},
{
"m_LocationID": 1,
"m_RequiredTokenClassName": "DC_FastTravelTicketGolden",
"m_RequiredTokenQuantity": 0
},
{
"m_LocationID": 3,
"m_RequiredTokenClassName": "DC_FastTravelTicketGolden",
"m_RequiredTokenQuantity": 0
}
"
does not seem to work tho?
@PabloEscoBar Deer Isle isn't included by default but there is a mod that adds it: https://steamcommunity.com/sharedfiles/filedetails/?id=2922347814
Just load it on top of this one and it should replace the chernaus board
I'm trying to use Fast Travel with the valning map and it loads chernarus
My line in initi.c
void main()
{
DC_FastTravel.SpawnBoard(1, "3093.659912 6.507570 6739.149902", "61.562061 0.000000 -0.000000", 2);
My call is not bootable, they are at the end of the line
@Valning Tourist Map;@Fast Travel