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The board would work even without that though, so you could just adjust the pin positions to roughly match their locations and not bother with the multipliers.
Replacing the map texture should be more or less straightforward. I haven't ever done it myself, but there is the Valning tourist map mod for example, which should help you figure it out.
The code for overriding the existing board is essentially just:
modded class DC_FastTravelBoard : BuildingSuper
{
void DC_FastTravelBoard()
{
m_LocalMapSWCorner = "-0.037 -0.72751 0.94527";
m_LocalMapXMultiplier = -0.10209375;
m_LocalMapYMultiplier = 0.10073642857;
}
}
m_LocalMapSWCorner = "-0.037 -0.720 0.945";
m_LocalMapXMultiplier = -0.12790;
m_LocalMapYMultiplier = 0.11900;