DayZ
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Fast Travel
   
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Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
1.838 MB
Aug 23, 2019 @ 6:34am
Nov 9, 2020 @ 6:31am
8 Change Notes ( view )

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Fast Travel

Description
This mod adds a fast travel system using boards that players can interact with to travel quickly between configured locations.

The mod is highly customizable, and usage examples include a simple travel network between traders, a way to access hard-to-reach or even walled-in areas with high-value loot at the cost of rare items, and a more immersive replacement for UI-based spawn selection mods.

More information about this mod, including its features as well as the installation and setup process, can be found on the mod's github page[github.com].


Usage & Monetization
- Distributing, reuploading, and repacking of this mod or any of its contents is not allowed
- Derivatives and modifications of this mod require my prior permission
- Monetizing features of this mod is prohibited
- Should your server break Bohemia Interactive's monetization guidelines[www.bohemia.net] in any way, you are also prohibited from using this mod on your server
Popular Discussions View All (4)
5
Feb 1, 2023 @ 12:09am
Servers using this mod
MostachoGG
0
Feb 27 @ 9:55pm
Example: Chernarusplus
αℓρ
0
May 2, 2023 @ 3:51pm
SERVERS USING THIS MOD 2023
virgo3242
505 Comments
MALYAR Jun 2 @ 8:24am 
@Deadcraft Regarding the group teleport, do you by any chance make private mods and how much it could cost? for some reason everyone refuses this job
FA-TAL-E May 23 @ 11:56am 
I can't get this to work. I can spawn the board, but can't put pins on it or notification to fast travel when standing near it.
Deadcraft  [author] May 8 @ 3:58am 
@MALYAR So when one player teleports everyone in the group gets teleported as well? Yeah, that should be doable. A simple version could loop over every member in the group that the teleporting player is in and teleport them one by one. It gets a bit more complex once you go into detail though. Does only one player pay the travel cost? What happens if there isn't enough room to teleport everyone in the group? Should there be some confirmation popup? What if some players are performing some action or are in some menu? Still doable, just gotta make sure you cover most cases.
MALYAR May 8 @ 1:29am 
Hello, Deadcraft. Got one more question, how do you think, is it possible to add ability to hook up group members with teleporting player if im using some party mod like expansion groups? It would be great feature.
Deadcraft  [author] Apr 5 @ 1:08am 
@WoaGamer I don't really do commissions and I'm rather busy at the moment with my work. Getting the values is mostly just testing different ones until they are good enough. Like I said, it is kind of a pain to figure them out unless you have information about the texture and board model itself. One way of getting them is spawning markers every kilometer and then adjusting the multipliers over and over until they roughly line up with the actual world positions.

The board would work even without that though, so you could just adjust the pin positions to roughly match their locations and not bother with the multipliers.
WoaGamer Apr 3 @ 2:22pm 
Thanks for the quick response, but unfortunately I still don't understand how to get these coordinates lol, Is there any way you can do this on commission?
Deadcraft  [author] Apr 2 @ 10:02pm 
Figuring out the values for all three variables is kind of a pain. "m_LocalMapSWCorner" are the coordinates in the space of the board model where "0 0 0" would be on the map, in most cases the southwest corner. "m_LocalMapXMultiplier" and "m_LocalMapYMultiplier" are multipliers in board model space for 1km along the x and y axis respectively.

Replacing the map texture should be more or less straightforward. I haven't ever done it myself, but there is the Valning tourist map mod for example, which should help you figure it out.
Deadcraft  [author] Apr 2 @ 10:02pm 
@Slasher @WoaGamer You would need to add a new board or override an existing one. If you only run servers on a single map, the easiest for that would be the default Chernarus one. So first create a new mod with a dependency on the Fast Travel mod, then override the FastTravelBoard class and adjust the three variables that WoaGamer posted in the constructor, and finally replace the texture for the hiking board model with one of the map you are running

The code for overriding the existing board is essentially just:

modded class DC_FastTravelBoard : BuildingSuper
{
void DC_FastTravelBoard()
{
m_LocalMapSWCorner = "-0.037 -0.72751 0.94527";
m_LocalMapXMultiplier = -0.10209375;
m_LocalMapYMultiplier = 0.10073642857;
}
}
WoaGamer Apr 2 @ 9:24pm 
How I get this information to Banov?

m_LocalMapSWCorner = "-0.037 -0.720 0.945";
m_LocalMapXMultiplier = -0.12790;
m_LocalMapYMultiplier = 0.11900;
Slasher Apr 1 @ 4:43pm 
how would one change the map on the board to a map that is not already supported?