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TIPS:
Keep everything aligned. Every unit and detail is important.
If you're going after a particular theme, I suggest checking out Valve's maps. After you've got your basic test, the rest is basically artwork.
Learn about the different lights: what they do, and how you can control them.
Use a soundscape (env_soundscape) to add a pleasant background noise (so that we don't suspiciously hear nothing when we're standing still).
Finally (if you're daring enough), get technical! That's what separates great Hammer maps from the run-of-the-mill PTI maps (including maps made with mods).
I'm sure some veterans will tell you there are some minor detail issues, but I'm sure you'll get better in practice, and it looks great to me! The puzzle was a bit easy, but very clever! Nice job! I look forward to seeing more of your maps!
The first button wasn't in the floor, a bit floating in the air...
The ceiling texture wasn't a good texture for this.
The first model you put next to the button was bugging.
There was nodraw texture ( I guess ) inside the map!
The funnel needs to be more in the wall.
And don't use the same texture for walls and floors.
But the sky was good.
I hope it will help you to improve your next maps, because I really want to see more of your test chambers!
Spoiler videos: http://www.youtube.com/watch?v=d2MMhvz-9cE
Don't be discouraged by the above comment that says this looks bad, my first map was much worse.
Try my map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=157760459
Feel free to play my map Se7en Sins and tell me what you think of it
See ya [ ]
http://steamcommunity.com/sharedfiles/filedetails/?id=169771141
http://steamcommunity.com/sharedfiles/filedetails/?id=169771044
http://steamcommunity.com/sharedfiles/filedetails/?id=169770964
It was a fun and well thought through map.