DayZ
Sneaky Stashes and Stuff
428 Comments
jest  [author] Feb 24, 2023 @ 8:21am 
Dante thanks for sharing a fix with some fellow community people, to fix that compile error all you'll have to do is delete the ActionDigUpGraveStash from your version of the pbo, and then in the file where new actions are registered make sure you remove the line where it adds ActionDigUpGraveStash :happymeat:
⎝⧹Honeydrip⧸⎠ Feb 24, 2023 @ 7:19am 
(Server owner here)

@Heinrich Im getting the same error:

LSN-D3227, 13.11 2022 10:17:10
Can't compile "World" script module!
the good ol Multiple declaration of class 'Static_sink'

now what i did was i went into the .pbo file and manually erased that script which kinda fixed it but now i have another issue which is:

Can't compile "World" script module!
sneaky_stashes/Scripts/4_World/actiondigupgravestash.c(28): Unknown type 'StaticGraves'
Runtime mode

and im stuck here because im unsure of what to do
i already tried validating types.xlm but that didnt work
Miami_BaT Jan 6, 2023 @ 5:58am 
it does not conflict.
ImPaKt_7 Jan 4, 2023 @ 4:34pm 
Does this mod now conflict with the search for loot mod? does anybody know?
_Papaj_Chuligan_ Dec 1, 2022 @ 12:20am 
Hi. This mod is not updated?
Heinrich Nov 13, 2022 @ 8:24am 
Mod Conflict I am assuming?

LSN-D3227, 13.11 2022 10:17:10
Can't compile "World" script module!
sneaky_stashes/Scripts/4_World/sneakystaticloot.c(34): Multiple declaration of class 'Static_sink'
ANDAKIN Mar 4, 2022 @ 4:51am 
Is there any way to set the quantity of items in the lootable stashes spawn? For example to spawn 3-5 rounds instead of full ammo stack (20 rnds)
MaNBeArPig Jan 29, 2022 @ 3:34am 
Anything I make with this just despawns?
sanёk® Jan 1, 2022 @ 9:55am 
hello.why can't I connect the logs? 2+2
LUUX Sep 1, 2021 @ 4:15pm 
Hi.
Toolbox invisible? cant craft it or see it.
Toolbench not working with blue print? any fix?
Sauwercraud Aug 26, 2021 @ 12:25pm 
Error while loading - even though it will work:
SCRIPT (W): @"sneaky_stashes/Scripts/3_Game/sneaky_config.c,113": Missing ';' at the end of line
SCRIPT (W): @"sneaky_stashes/Scripts/3_Game/sneaky_config.c,114": Missing ';' at the end of line
DR Max Evans Jul 21, 2021 @ 9:54pm 
Amazing!!! Cant wait to try it out on the server!
Miami_BaT May 25, 2021 @ 12:15pm 
yes it works.
oweff May 23, 2021 @ 2:57pm 
Has anyone tested this with 1.12?
Michael Griffin Mar 19, 2021 @ 11:31am 
Looks awesome dude, should add a treehouse platform in those platforms :P
Miami_BaT Feb 12, 2021 @ 9:18am 
Same question: How to make lumber/log piles?
[V] ToMaGuY Feb 12, 2021 @ 2:01am 
Hi @creators ! Thanx for your amazing mods ! Same question : will you update for 1.11 ?
Dubínek Feb 10, 2021 @ 10:26am 
Hey, will you update the mod for 1.11? :)
Wrath Dec 31, 2020 @ 4:54pm 
I don't mean to clutter or spam but I wanted to add a video of me try to make it. That way you have an idea of what I'm going through. https://youtu.be/nadfJPI3TdI
Wrath Dec 31, 2020 @ 4:04pm 
I can't make the lumber/log piles. It doesn't give an option when holding one and looking at another on the ground. I noticed there is an ability to stack logs up to 4 and it stated that it was removed because of issues. I believe if I am reading correctly. I have tried with single logs (non stacked)
Miami_BaT Dec 31, 2020 @ 4:59am 
How to craft small lumber piles, I do see the recipe but its not working, what am I missing, what tool I need, Ive used a saw, hammer. but no prompt on making the small lumberpile anyone made this with no issue can help?
Ibsen Nov 24, 2020 @ 10:22pm 
Thanks for your work on this. I'm having trouble crafting the beds. Am I missing something? I have the mats.
Miami_BaT Nov 19, 2020 @ 10:11am 
thank you :reawakened::cozyspaceengineersc:
jest  [author] Nov 19, 2020 @ 10:10am 
Update incoming very shortly
jest  [author] Nov 19, 2020 @ 8:59am 
I hear its just a param name change in the hologram that needs to be fixed to get hte mod compiling again, if I have time later today I will definitely take a look. If anyone has a working branch they'd be willing to contribute I'd gladly add you as contributor etc. as well, due to the fact that I am not really active in dayz much
Flakster Nov 19, 2020 @ 8:57am 
Please can you update for 1.10?
Kalmar | GoToRP.pl Nov 19, 2020 @ 7:33am 
CO8 MOD MAKER Oct 2, 2020 @ 5:05am 
There is a conflict with the CFDZPlugin mod. Can't found......DEFAULT
Lufty Sep 13, 2020 @ 8:05pm 
1.09?
H3MII Aug 10, 2020 @ 5:28am 
Hi, after adding your mode to the server, we have a problem with Custom added buildings. Parts of the house such as furniture have no texture, the object persists there but is invisible. Thank you for clarification or correction
Chief1893 Jul 24, 2020 @ 3:20pm 
@pandora, awesome! TY
Pandora Jul 24, 2020 @ 2:53pm 
@The TMC yes of course it works fine
Chief1893 Jul 24, 2020 @ 2:48pm 
Is this working with 1.08?
Zed Jul 12, 2020 @ 1:46pm 
I'm trying to use this with Expansion. I've disabled vanilla and expansion building. I want to use mods like this to make small camps and not huge bases. When I try making a small with two logs, I'm not getting the interaction prompt. If I spawn in a large log pile and camo net to make a makeshift canopy, I'm not getting the interaction.
jest  [author] Jul 6, 2020 @ 12:17pm 
lol Noizz yea that one needs changing too, sneakyhologram.c was made before we had much understanding of safe casting bahahah. Youll notice several legacy pieces of the mod as you go through problem solving, might as well send me your fixed branch while your at it, no point in the work getting done twice right?
tekanna Jul 5, 2020 @ 10:29am 
we have a problem and that is makeshifts tents despawning. anybopdy else have this?
[G.P.]NOlZZ(MC2) Jul 4, 2020 @ 11:39am 
SneakyTentBase item_in_hands = SneakyTentBase.Cast( m_Player.GetHumanInventory().GetEntityInHands() );
if ( item_in_hands )
{...

much better
[G.P.]NOlZZ(MC2) Jul 4, 2020 @ 11:37am 
Error:

NULL pointer to instance
Class: 'Hologram'
Function: 'EvaluateCollision'
Stack trace:
sneaky_stashes/Scripts/4_World/sneakyholograms.c:39

Need to change

if ( item_in_hands.IsInherited( SneakyTentBase ))

to

if ( item_in_hands && item_in_hands.IsInherited( SneakyTentBase ))
jest  [author] Jul 2, 2020 @ 2:56pm 
oh shit, I didnt know that was causing a crashlog entry, thanks for the report! I was very dissapointed with the system of searching static map objects and got frustrated wasting time on it so I kinda just nipped some of the ends and left the skeleton in the mod, should be a very simple fix
[G.P.]NOlZZ(MC2) Jul 2, 2020 @ 9:54am 
Hi Jest

Errors on clients:
NULL pointer to instance
Class: 'SurvivorBase'
Entity id:2936714

Function: 'AddAction'
Stack trace:
scripts/4_World/entities\manbase\playerbase.c:993
sneaky_stashes/Scripts/4_World/playerbase.c:7
scripts/4_World/entities\manbase\playerbase.c:969
scripts/4_World/entities\manbase\playerbase.c:983
scripts/4_World/classes\useractionscomponent\actioninput.c:564
scripts/4_World/classes\useractionscomponent\actionmanagerclient.c:414
scripts/4_World/classes\useractionscomponent\actionmanagerclient.c:164
scripts/4_World/entities\manbase\playerbase.c:2262

sneaky_stashes/Scripts/4_World/playerbase.c:7
string 7 : AddAction(ActionSearchStaticLoot);

look at ActionConstructor
no registration of class ActionSearchStaticLoot

action ActionDrinkSinkContinuous also not registering

Regards...
jest  [author] Jul 1, 2020 @ 6:39am 
yourwelcome Miami! anyone getting the evaluate collision error just hasnt updated the mod properly, thats one of the things that got fixed for the mod to work in 1.08 so your still using an old version if you see that
[V] ρ♂ɭşïḿ⋃ş Jul 1, 2020 @ 6:34am 
Can't compile "World" script module!

sneaky_stashes/Scripts/4_World/sneakyholograms.c(86): Overloaded function 'EvaluateCollision' not compatible
Miami_BaT Jun 30, 2020 @ 2:30pm 
Good man, thank you sir :cozyspaceengineersc:
EL BARTO Jun 30, 2020 @ 11:30am 
Can't compile "World" script module!

sneaky_stashes/Scripts/4_World/sneakyholograms.c(86): Overloaded function 'EvaluateCollision' not compatible
Miami_BaT Jun 30, 2020 @ 11:15am 
Need an update, 1.08 has come, if you will please. :cozyspaceengineersc:
EL BARTO Jun 30, 2020 @ 9:14am 
Mod needs update for 1.08...thx^^
jest  [author] Jun 7, 2020 @ 11:54am 
Theres a combination of both Fritcher, and Yea gilni thanks for asking your good to use it, if you ever get big throw me a dono ^_^

To all others: pushed 1.08 compatibility to the test branch incase im at work when 1.08 hits to push it to this branch
Fritcher May 13, 2020 @ 3:00am 
Is there an option for players to build this stuff ingame or that's admin-only tools?
Crocodoc Feb 26, 2020 @ 1:45pm 
Dear Sir,

i am owner of CrocaineDayZ community and i want to ask for your permission to use your great Mod on a monetarized Server. We just want to offer priority que slots and dont want to sell your highly respected work in anyform. We are a small growing community with just one Server and want to offer priority slots to help with the servercost since modded DayZ requires powerful Hardware.

With best regards, CrocaineDayZ community
jest  [author] Feb 13, 2020 @ 2:54pm 
Omg Ædouard those are wonderful!! You did such a great job, and thank you so much for offering to share them! I would indeed love a copy if you are cool with that, I'll put it on the modpage as well. Thats a really great contribution, looks very professional! hmu on discord or steam whatever works for you Courte#6953