Εγκατάσταση Steam
Σύνδεση
|
Γλώσσα
简体中文 (Απλοποιημένα κινεζικά)
繁體中文 (Παραδοσιακά κινεζικά)
日本語 (Ιαπωνικά)
한국어 (Κορεατικά)
ไทย (Ταϊλανδικά)
Български (Βουλγαρικά)
Čeština (Τσεχικά)
Dansk (Δανικά)
Deutsch (Γερμανικά)
English (Αγγλικά)
Español – España (Ισπανικά – Ισπανία)
Español – Latinoamérica (Ισπανικά – Λατινική Αμερική)
Français (Γαλλικά)
Italiano (Ιταλικά)
Bahasa Indonesia (Ινδονησιακά)
Magyar (Ουγγρικά)
Nederlands (Ολλανδικά)
Norsk (Νορβηγικά)
Polski (Πολωνικά)
Português (Πορτογαλικά – Πορτογαλία)
Português – Brasil (Πορτογαλικά – Βραζιλία)
Română (Ρουμανικά)
Русский (Ρωσικά)
Suomi (Φινλανδικά)
Svenska (Σουηδικά)
Türkçe (Τουρκικά)
Tiếng Việt (Βιετναμικά)
Українська (Ουκρανικά)
Αναφορά προβλήματος μετάφρασης
@Heinrich Im getting the same error:
LSN-D3227, 13.11 2022 10:17:10
Can't compile "World" script module!
the good ol Multiple declaration of class 'Static_sink'
now what i did was i went into the .pbo file and manually erased that script which kinda fixed it but now i have another issue which is:
Can't compile "World" script module!
sneaky_stashes/Scripts/4_World/actiondigupgravestash.c(28): Unknown type 'StaticGraves'
Runtime mode
and im stuck here because im unsure of what to do
i already tried validating types.xlm but that didnt work
LSN-D3227, 13.11 2022 10:17:10
Can't compile "World" script module!
sneaky_stashes/Scripts/4_World/sneakystaticloot.c(34): Multiple declaration of class 'Static_sink'
Toolbox invisible? cant craft it or see it.
Toolbench not working with blue print? any fix?
SCRIPT (W): @"sneaky_stashes/Scripts/3_Game/sneaky_config.c,113": Missing ';' at the end of line
SCRIPT (W): @"sneaky_stashes/Scripts/3_Game/sneaky_config.c,114": Missing ';' at the end of line
After 1.10 update
if ( item_in_hands )
{...
much better
NULL pointer to instance
Class: 'Hologram'
Function: 'EvaluateCollision'
Stack trace:
sneaky_stashes/Scripts/4_World/sneakyholograms.c:39
Need to change
if ( item_in_hands.IsInherited( SneakyTentBase ))
to
if ( item_in_hands && item_in_hands.IsInherited( SneakyTentBase ))
Errors on clients:
NULL pointer to instance
Class: 'SurvivorBase'
Entity id:2936714
Function: 'AddAction'
Stack trace:
scripts/4_World/entities\manbase\playerbase.c:993
sneaky_stashes/Scripts/4_World/playerbase.c:7
scripts/4_World/entities\manbase\playerbase.c:969
scripts/4_World/entities\manbase\playerbase.c:983
scripts/4_World/classes\useractionscomponent\actioninput.c:564
scripts/4_World/classes\useractionscomponent\actionmanagerclient.c:414
scripts/4_World/classes\useractionscomponent\actionmanagerclient.c:164
scripts/4_World/entities\manbase\playerbase.c:2262
sneaky_stashes/Scripts/4_World/playerbase.c:7
string 7 : AddAction(ActionSearchStaticLoot);
look at ActionConstructor
no registration of class ActionSearchStaticLoot
action ActionDrinkSinkContinuous also not registering
Regards...
sneaky_stashes/Scripts/4_World/sneakyholograms.c(86): Overloaded function 'EvaluateCollision' not compatible
sneaky_stashes/Scripts/4_World/sneakyholograms.c(86): Overloaded function 'EvaluateCollision' not compatible
To all others: pushed 1.08 compatibility to the test branch incase im at work when 1.08 hits to push it to this branch
i am owner of CrocaineDayZ community and i want to ask for your permission to use your great Mod on a monetarized Server. We just want to offer priority que slots and dont want to sell your highly respected work in anyform. We are a small growing community with just one Server and want to offer priority slots to help with the servercost since modded DayZ requires powerful Hardware.
With best regards, CrocaineDayZ community