Portal 2

Portal 2

The Fall
62 Comments
Petutski Sep 3, 2018 @ 10:52am 
Quite a neat adventure with lots of action and fun. Thanks! (Even after playing three years ago!)
lfairban Sep 3, 2018 @ 10:26am 
A bit weird, but cool.
Ick Am Su Jun 21, 2018 @ 4:04pm 
Stuck! :-(
Light Warrior Oct 6, 2016 @ 7:44pm 
I got stuck as well. Those parts need to be treated. But it has the makings of a great test. It has a Rube Goldberg flavor. Fun!
Coach_Cooz Oct 12, 2015 @ 6:01pm 
Great ideas in this chamber but there are several areas where the player can get stuck. Unfortunately, if the player does get stuck, there are no check points along the way so you'll have to restart from the beginning.

I have gotten stuck in 4 differnet unique places on this map and have decided to move on.
Petutski Mar 8, 2015 @ 4:00am 
Wow, what a crazy, fun, adventure! Thanks!
Rei Feb 12, 2015 @ 2:12pm 
Funny and living Test - I got a little confused about things and had fun with the turrets ;)
But as Kolgork mentioned - please try to fix the dead end in the impulse-hole.
I also was wondering, what the Laser-catcher on the ceiling (after entering the room with activating the three ones) does.
Did I already ask you about testing my GLaDOS revenge ?
BUG Nov 13, 2014 @ 9:40am 
Very nice work.That was much fun.
Batz Benzer Jan 18, 2014 @ 2:09pm 
easy and funny
stormsend Jan 5, 2014 @ 3:36am 
Very nice. Easy but fun and you get to kill turrets. That's my cake. Thanks.
Here's one for you to have fun with.
«[ČĻĻ]» pino Jul 4, 2013 @ 9:10am 
nice easy map, thanks!
Kolgork May 24, 2013 @ 4:00am 
hey, good map. not hard but funny. My only complaint is that there is a place that can become a dead point and in fact it was for me, forcing me to restart the level (the hole you have to jump into it for taking impulse). If i forgot to make a portal before jumping, i cannot come back.
Lighty May 22, 2013 @ 11:18am 
hey there~
nice map dear, but there is a small glitch, when you get rocketed up from the lower level, you can get stuck in the platform that will rpevent you from falling back down after you pressed it, and will leave you to restart the map.

just helping~

~Lighty
LICKINGGOONS May 1, 2013 @ 8:20pm 
can i play how do you play
sockpuppetcow Apr 25, 2013 @ 8:30pm 
Amazing test. I've been going through all of yours. The only one left is The Virus. (And of course I'mw aiting for 1970. :D)
Dosnite Apr 21, 2013 @ 7:42pm 
Nice test was very fun to play . Did encounter one glitch on my first play through,which stopped me from completing it, but it didn't happen the second time so it was probably my game and not the test.
Hellraiser Apr 7, 2013 @ 12:39pm 
I really liked this test! I love tests that use logic gates and things to change the way things work. (You used permanent switches, with the millions of cubes in those hidden rooms).

Really nice! Definitely going to subscribe to your other maps!
Spectro  [author] Apr 6, 2013 @ 1:50pm 
I just finished a test with a 20th century theme. Took me two weeks. http://steamcommunity.com/sharedfiles/filedetails/?id=137285139
DR Apr 5, 2013 @ 6:31pm 
that was so much fun. I also played The Virus and loved both. I like the way you think. keep 'em coing.
LittleFinchy Apr 4, 2013 @ 7:45am 
looks fun ill give it a try
please play my test at http://steamcommunity.com/sharedfiles/filedetails/?id=136517697
ham2 Apr 3, 2013 @ 12:55pm 
good
Spectro  [author] Apr 2, 2013 @ 10:45pm 
Nube52 : Thanks. I will put up a new test soon with the corrections.
Nube52 Apr 2, 2013 @ 10:40pm 
You ask "How can this test get so much publicity while my other, better tests do not. Very strange. Maybe you can fix this problem." Actually you can fix this problem by nurturing your popular creations. You do realize you can edit and publish "re-bublish" a test. So listen to your users fix the bugs we are pointing out and be happy you have such a popular test. By fixing it it will stay, nay, even increase in popularity. Make sense?
TheRafa06 Apr 2, 2013 @ 9:52pm 
Great test chamber. But the laser cube kept self-destructing during changes, leaving me stuck.
Spectro  [author] Apr 2, 2013 @ 4:32pm 
Spectro  [author] Apr 2, 2013 @ 4:29pm 
How can this test get so much publicity while my other, better tests do not. Very strange. Maybe you can fix this problem. SUBSCRIBE TO MY OTHER TESTS!!!!!!!!!!! I guarantee you will love them. http://steamcommunity.com/sharedfiles/filedetails/?id=136192582 http://steamcommunity.com/sharedfiles/filedetails/?id=134695730
Tesla Apr 2, 2013 @ 4:13pm 
Great Test!!
Ryxen Apr 2, 2013 @ 1:39pm 
Wanna test your skills?
Try my 2 new maps'

2 Player Co-op:
http://steamcommunity.com/sharedfiles/filedetails/?id=136284028
And a single player map.
http://steamcommunity.com/sharedfiles/filedetails/?id=136116856
Spectro  [author] Apr 2, 2013 @ 11:29am 
I am sorry if you get stuck. As I said before, this is my second test and I had no idea it would become this popular. I really want to get my new test, "Basic Testing", this popular, as I think that it is way better and highly refined. Please subscribe here: http://steamcommunity.com/sharedfiles/filedetails/?id=136192582
Phrendon Apr 2, 2013 @ 10:20am 
Wasn't good science. Too many unknowns, not enough equations.
Spectro  [author] Apr 1, 2013 @ 10:41pm 
I just published a new test, "Basic Testing". Subscribe here http://steamcommunity.com/sharedfiles/filedetails/?id=136192582
Nube52 Apr 1, 2013 @ 9:18pm 
I was enjoying but was feeling like had to do lots of work; then in room with 3 laser relay (diagnol) if you are standing in one most logical place to carry and activate redrection cube to laser catcher you gert stuck behind opening glass panel not cool so had to bale.
HitmarkerZero Apr 1, 2013 @ 4:03pm 
true sorry
Trunchbull Apr 1, 2013 @ 4:01pm 
What a great map. At first, I thought it would be a map focused on tedious ways of killing Turrets while adding in the simple puzzle aspect to it. However, as the Turrets became less frequent as I progressed, I found myself admiring your ability to both handle the task of creating a challenging test and controlling how often you placed Turrets around there. I like that you didn't have the Turrets involved in the actual activities, yet still have them there. Seeing them die can be a bit of a stress reliever, especially if you've been playing the main game all day. However, the only thing that irked me was all the Turrets in the end. I do admit I thought it was cool to see them all burn, but it seemed a bit tedious with how they were all placed. It made for a cool closing, though. Also, that bullseye was worth the work in the end.
ElfledaUmbral Apr 1, 2013 @ 12:49pm 
It looks amzing I am on my iPod so I can not play it now but I will in the morning I love portal and portal 2
Spectro  [author] Apr 1, 2013 @ 12:23pm 
hullumiikka : please try my other map, "The Virus". It is simply a better and more refined version of this one (with some added components too). Read my response to Knockout Moose and subscribe to the other test. I had planned to take this test down and republish it with a couple corrections, but it had gotten so popular that decied against it.
hullumiikka Apr 1, 2013 @ 12:10pm 
"in the second test when you have to use the reflection cube to direct the laser into the laser catcher, the laser dissappers and the way behind you closes."

Oh indeed it does. I got stuck at that point and had to restart the map. Instead of the walls closing behind me, they closed on me and I was unable to move, which will happen if your angle is wrong and you have to aim the laser too close to the walls.

I also need to agree with Knockout Mouse. Some connectors were left on as I finished the map and I'm not sure if that was intentional or if I accidentally skipped some parts.
Neebs Mar 31, 2013 @ 8:39pm 
Gravity wins again, great map. I challange you to beat mine :P
http://steamcommunity.com/sharedfiles/filedetails/?id=135661386
I'd appriciate anyone playing though this and rating/commenting!
Spectro  [author] Mar 31, 2013 @ 6:55pm 
SkiLlz_SilentVeteran : doesn't everyone just want to kill a turret once in a while?
TheGamingBearRB Mar 31, 2013 @ 5:44pm 
loved it :D such a good test
HitmarkerZero Mar 31, 2013 @ 3:36pm 
how was that comedic?!
Spectro  [author] Mar 31, 2013 @ 10:06am 
Knockout Mouse : I know there are some flaws in this test, but had no idea it would get this big. I mean it is on the first page of the workshop. I had just published this to show a friend. This is also just my second test. I will make more and post them here.
Spectro  [author] Mar 31, 2013 @ 10:01am 
SkiLlz_SilentVeteran : comedic value
Knockout Mouse Mar 31, 2013 @ 7:51am 
Fun adventure kind of chamber with lots of turret death. Excellent work on the laser catcher connections in the tunnel.

My only criticism is that the goals aren't very transparent. I saw reflector cubes and lasers, so I just started looking for things to shine the laser into, without really knowing why I was doing it.

My Workshop
HitmarkerZero Mar 31, 2013 @ 12:30am 
Fun as but what was the point of the turrets?
VisualBacon Mar 30, 2013 @ 11:16pm 
Wow! What an adventure, Love the usage of the items. Very fun.
Spectro  [author] Mar 30, 2013 @ 4:50pm 
READ THIS!!!!!
Subscribe to my new test. I am curious of your feedback. http://steamcommunity.com/sharedfiles/filedetails/?id=134695730
Spectro  [author] Mar 30, 2013 @ 1:07pm 
to captiansparklez48, in the second test when you have to use the reflection cube to direct the laser into the laser catcher, the laser dissappers and the way behind you closes. I did not use anything but the editor in the portal 2 game, so to achieve this effect, I had to be creative.
Harambe Mar 30, 2013 @ 12:39pm 
Well planned, dynamic chamber.