Portal 2

Portal 2

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Description
In order to open the exit you must have activated the lazor receptor at some point in the [ELEVATOR ROOM] as well as have a cube on the button next to the exit.
CHALLANGE: Activate the lazor receptor in the [ELEVATOR ROOM] before removing the reflection cube in the [GEL ROOM].
EXTREME CHALLANGE: Obtain the companion cube and take it with you to the exit.

Please put any questions/suggestions in the comments section. If enough people get stuck I'll make a solution video.
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10 Comments
ManOfColours868 Jul 5, 2013 @ 1:44pm 
A video walkthrough would be a huge help here or even a few screen grabs of key solution points
ManOfColours868 Jul 5, 2013 @ 1:35pm 
Am I right in thinking that you need to put a redirection cube on the vertical moving platform to angle the laser into the rotated portalable panel for it to be of any use? When you drop a redirection cube onto one of those platforms it ALWAYS bounces. You have to position it correctly BEFORE getting the panel to the right height as you'll never get up high enough to land on it and adjust it afterwards. This bit was too fiddly and yet the puzzle as a whole was too big for it to be any fun.
Bayram Apr 13, 2013 @ 5:55am 
You may enjoy my chamber "With a Little Help From My Friends", which is getting some good comments : http://steamcommunity.com/sharedfiles/filedetails/?id=129695994. You will find that at one point it has a similarity to this chamber. Also look for the easter egg. A hint video is available.
Bayram Apr 13, 2013 @ 5:52am 
That pedestal button is not visible from anywhere I could stand so I had no idea that it was there and did not press it. It is easy enough to throw the turrets down by just grabbing them through the cage. One can be grabbed from above and dropped on another. If you block that short-cut, you need to make the pedestal button and its connection to the blue gel apparent to the player. Many players, myself included, get frustrated if controls and connections are hidden.
Neebs  [author] Apr 12, 2013 @ 6:01pm 
@Bayram, how did you (or did you) push the button in the top corner of the room with 4 turrets? My intention was to have the player use the angled pannel to create a light bridge leading up to it, and use the reverse polarity funnel with the orange gel to make it so you could run quickly up the light bridge. Once they've pressed the button, go retrieve a turret from the first room and coat it in blue gel and throw it into the cage.
Bayram Apr 12, 2013 @ 7:00am 
Well, I completed the chamber, but I have to say that I found it more frustrating than enjoyable. There was too much walking about and too much repetition. I did not find a use for the orange gel or the angled panel in the room with four turrets. I would not recommend this chamber, but in case I did not do it correctly I'm not rating it either way.
Dr. Device Apr 5, 2013 @ 3:13pm 
i must play this soon!
Tmast98 Apr 4, 2013 @ 2:19pm 
@[D&A] Broof, ah, Im just going off the screenshot, since as I said, I can't really play a map for longer then a few minutes. From the sceenshot it does look crowded though, I'm sure you'll agree. Whenever I can really play this map though, I'll be able to fairly judge it.
[D&A] Broof Mar 31, 2013 @ 10:26pm 
Great map, loved it bro.

@tmast98, in order to solve each room one or multiple resources have to be used from the other 2 rooms. If my friend Neebs were to break the chamber into 2 or 3 seperate maps it would take away from the overall puzzle (epecially the lightbridge/emancipation barrier interaction or the use of the funnel)
Tmast98 Mar 31, 2013 @ 9:29pm 
Hi Neebs. Unfortunetly as I said in my faqs, i cannot actually play portal 2. From this screenshot however, it looks a bit crowded. Maybe take ideas in this map to make smaller but difficult tests?