Portal 2

Portal 2

2,559 ratings
Testing in the 20th Century

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Testing in the 20th Century

Six connected test chambers in a 1960s theme. I spent a total of two weeks on this, so please rate with care. If a connection does not make sense to you, it was probably a trigger (not magic).

This test is a response to my last test, "The Fall", which got over 1000 subscribers in just a week of being on the workshop. That test was not my best, as I really was quite new to test building and had only spent two hours making it. I hope this test (which has six different rooms) becomes that popular. I used some special items such as reflection gel, energy balls/ energy ball catchers, super repultion gel, and triggers. This test is meant to be fun and easy, but the last test may make you think. I had to disable the shape limit to make such a test, so have fun!!! DO NOT LOOK AT THE PICTURES if you want to have more fun.

If you had a strange solution for the last test, look at the last picture for the intended solution.
Popular Discussions View All (1)
Apr 10, 2013 @ 5:39pm
Problem - "... overflow, too many models"
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Petutski Oct 18, 2014 @ 7:03pm 
Excellent map with a nice variety of elements, logical and fun.
Horse N. Buggy Aug 10, 2014 @ 4:05pm 
Simple puzzles but entertaining. The environment is just gorgeous.
Major Problem Jul 28, 2014 @ 7:22pm 
Nice level. I was out of practice and the last part with the laser took me a while.
stormsend Jun 1, 2014 @ 12:08pm 
Not a difficult one but you said it. I like the style. Looks great. As with your older maps, It was mostly a warm up for things to come. I did enjoy playing and I struggled a little on the relection gel. I have just one issue. This was the last map in your workshop. I know you have something in the works. Send it on soon. Thank you and I'll see ya round the workshop.
Quixotic_Hero Dec 22, 2013 @ 6:18pm 
Nice layout, but some of the puzzles were a bit underwhelming. I thought maybe the simple puzzles were a buildup to a final room that incorporated all the elements, but that wasn't the case. The maze looked ominous, but ended up being a simple box fetch (why include sentries ?). Still, there's great promise in this layout, and I think your later maps have improved in difficulty. I look forward to seeing more from you.
Roler42 Oct 12, 2013 @ 1:56pm 
I gotta say this map left me with a sweet taste in my mouth, also gotta give you mad props for introducing a new mechanic to the gels with the "Reflection gel" definetely going to look at your other test chambers :)
Ryan Jailluminatis Oct 1, 2013 @ 4:50pm 
Great map!! But the energy balls appear as a purple-black checkered 2-D square. But this was great!! I loved it!! :D
codewing.de May 24, 2013 @ 2:11am 
cool map but a bit too easy. good idea with the labyrinth :)
Cogitation May 7, 2013 @ 12:29pm 
Very good map. There is an issue.

The Aerial Faith Gel that throws the player to catch the ball CAN throw the player high enough to bump into the ball dispenser, and stop the player's forward momentum. The player then becomes trapped, bouncing straight up-and-down under the dispenser.
Johannes-im-Dampf May 4, 2013 @ 8:02am 
Nice but al little bit too straight forward