RimWorld

RimWorld

My Little Planet
359 Comments
SBRANAMI 7 hours ago 
a mod for increasing the number of factions settlements that spawn that work well paired with this mod?
Archotech May 2 @ 9:52pm 
Perfect. Honestly, I don't really know what the point of vanilla's world generation is if for most games you can't even use the entire globe for performance reasons! :steamdeadpan:
Morrowind3 Apr 12 @ 5:12am 
@Foxxy
Niilo's QoL has a setting to generate more rivers
Tenchi Apr 5 @ 3:20pm 
Modding is magic!
ignis  [author] Mar 2 @ 10:46am 
Probably because I have to change the offset of the layers of different things on the map.
Shouty Mar 1 @ 8:48am 
Small graphical issue when used with ReGrowth's world map beautification setting: Vanilla mountain icons appear underneath the mountain icons from ReGrowth. Any idea why? Really cool mod otherwise. Would take this over globe coverage any day.
Born Of Birch Feb 25 @ 1:48pm 
I like this mod because it allows me to play on moons instead of planets
Nahkis Feb 16 @ 7:57am 
@foxxy try the seed "brook"
(im curious to hear if it works on this mod aswell)
foxxy Feb 16 @ 4:16am 
Is there a way to make rivers more common? I rolled 20 times and rivers only appeared on 2 planets. I like rivers.
ignis  [author] Feb 7 @ 1:22am 
TBH I don't remember what exactly it was and if it is still a problem.
vanogot Feb 7 @ 12:52am 
Sorry if this is a stupid question, but, how exactly does smaller world map boost performance? Just curious
ignis  [author] Feb 1 @ 12:13am 
Стандартная планета со 100% покрытием имеет ЕМНИП около 180000 хексов. Этот мод позволяет иметь меньше хексов при том же % покрытии.
dannarok Jan 31 @ 6:47pm 
Не понимаю уровень информативности скриншотов...
Выходит что этот мод позволяет растянуть 30% суши на всю планету, делая саму планету относительно меньше?
ignis  [author] Jan 30 @ 7:15pm 
Yes, one step of the slider makes the world 3 times smaller. If you want enough space for multiple settlements you should only use 1-2 steps.
Velvet Jan 30 @ 10:05am 
I mostly ask because I like the idea of this mod but my mods add... quite a few factions, so I'm wondering how much leeway I'd have compared to normal in terms of world size.
Velvet Jan 30 @ 9:58am 
So if I'm understanding the way this works correctly, playing on a planet that's a single size step down from normal with 100% coverage would generate a world about equivalent to the normal planet size with 33% coverage? (Not that 33% is an option, of course).

After all, if the world becomes three times smaller, then 100% coverage should be equivalent to 1/3rd of a normal sized planet, presumably, so right around 33%.
󠀡󠀡 Dec 2, 2024 @ 7:50pm 
when you start and there is fog everywhere i found a mod to fix this issue
https://steamcommunity.com/sharedfiles/filedetails/?id=2993678796
it will remove all fog and you can see what you are doing
ignis  [author] Oct 21, 2024 @ 11:06am 
Yes, a lot of mods are including source code.
Azravos Oct 21, 2024 @ 8:33am 
Ignis: I noticed today that the source code for this mod is being included in the workshop files being sent to users. Is that intentional?
Reel Oct 20, 2024 @ 3:48am 
//CONT//

To sum up the problem: You can make a little planet and save it with the World Presets mod just fine initially, and loading into it locally will work at first... However, as soon as you restart Rimworld, all of the changes you made in the save will default back to a regular planet size with none of the added details.

WP uses RWS files to save all the properties, but it also uses WorldComponents rather than GameComponents. The preset file doesn't get overwritten, it gets completely ignored outright. You can check the comment section for World Presets for the author's long detailed explanation, but to sum it all up - this is most likely something you'll need to do on your end.

World Presets link: https://steamcommunity.com/sharedfiles/filedetails/?id=3336572355
Reel Oct 20, 2024 @ 3:48am 
Greetings Ignis, I've come to inform you that this mod is incompatible with the "World Presets" mod by Azravos.

I'm in the process of trying to make a collection of "Planet mods" with handcrafted layouts & details. This mod is a massive staple for that mod series, using WorldEdit2.0 I'll be able to create full on 100% coverage worlds without taking up too much world tiles (reducing the save file size) thanks to your mod. The reason behind making these mods is so that I have planets to travel to using SOS2 and so that I can save time creating new playthroughs using planets I'm already familiar with.

World Presets is a mod that allows you to save generated & created worlds as future save file templates, I am not the author of the mod but I do intend to use it as a framework for the upcoming planet mods. WorldEdit2.0's planet template system is currently broken with it leaving the player unable to create new playthroughs without losing their UI.
ignis  [author] Oct 19, 2024 @ 10:30am 
I tried doing that, it is possible, but it has no benefits so I removed that feature.
[MF] Krug Oct 19, 2024 @ 10:15am 
I might sound insane, but would it be possible to make a larger world than default?
ignis  [author] Sep 29, 2024 @ 10:09pm 
Well, I guess it can happen when some other mod expects a vanilla count of world tiles and iterates over all of them. Needs support from that other mod side.
RocketRacoon Sep 29, 2024 @ 9:25am 
Is it possible that this error might be caused by this mod changing the world? https://gist.github.com/HugsLibRecordKeeper/505f16c565d2f8a1133b5708772a3c6f if I remove GeologicalLandforms I still get it
Shayne Sep 28, 2024 @ 10:43pm 
Making duplicate settlements how?
†RedDevil† Sep 28, 2024 @ 10:17pm 
Yeah, workaround was just making duplicate settlements. Thanks though.
ignis  [author] Sep 26, 2024 @ 2:50am 
It does not override overcrowded option. You just don't realize how small the small world is. Each slider step makes it 3 times smaller (and makes it fit 3 times less settlements).
†RedDevil† Sep 25, 2024 @ 5:39pm 
Only thing I miss is that it only does 1 colony per settlement type, overriding the overcrowded option.
Swagatron Sep 6, 2024 @ 2:35pm 
This mod has been a mainstay for me for a while now and I really appreciate the work that went into it. The world feels so much more alive when you can actually interact with all of it in reasonable time. Thank you for the mod!
>CumDemon< Aug 25, 2024 @ 7:56am 
Super good mod, just the thing I was looking for, ty! :cherrypie:
Shayne Aug 20, 2024 @ 7:03pm 
@DocEternal Interesting because I think I verified my files multiple times and that did *not* fix the issue. However, removing Athena and related mods *did* fix it. Also side note in case you're unaware: Rimpy is outdated, I think, and its best to use Rimsort instead
DocEternal Aug 18, 2024 @ 11:55pm 
Yeah, verified, reloaded Rimpy, tested multiple worlds on multiple sizes and with different biome layouts and mods and it totally got rid of the problem.
DocEternal Aug 18, 2024 @ 11:11pm 
@Shayne Not sure if you ever figured this out, but I was having the same issue as you. Checked the Athena page as well and they confirmed its not their code, but code from VFE not updating properly due to Steam's hit or miss updating for workshop mods. According to the poster there verifying the game files should fix the issue. I'm doing that myself right now and will come back to update if that fixes the issue.
Shayne Aug 11, 2024 @ 4:58pm 
Ah, I see, I see. Thanks!

Quick question to hopefully jog your memory: While investigating the issue elsewhere, it seems the problem might be caused by a conflict with Athena Framework (potential load order issue). Do you remember that being the issue back when you ran into the error?
ignis  [author] Aug 11, 2024 @ 8:31am 
Remove half of your mods. See if error stays. If yes, then it was in mods you removed. Put half fo them back, repeat. If no, it is in remaining mods, remove half of remaining, repeat.
Shayne Aug 11, 2024 @ 7:00am 
> cannot select many of the starting tiles on the world map

This is the only place where I've seen mention of this error, and I'm getting it now myself. Though... rarely, I can load a world and be able to select any tile. But 9/10 I can't select many of them, and then I can't even generate a tile because it loops trying to generate it and saying it there was an error generating it. @ignis you said binary search is the best bet. What do you mean by that? How would I do that?
ignis  [author] Jul 5, 2024 @ 7:26am 
Geological Landforms works fine. No idea about those two.
Mur Derer Jul 4, 2024 @ 2:50am 
Is this mod compatible with Geological Landforms?
TurtleShroom Jun 29, 2024 @ 12:17pm 
I assume that this makes planets generate faster, even with a ton of Factions? My game takes hours to generate a planet, even one that is fifty percent loaded instead of full. This Mod will save me so much trouble.
LowFPSman Jun 2, 2024 @ 3:46am 
Generating world just freeze when choosing smaller size.
伽枫 May 27, 2024 @ 2:51am 
星球越小,鼠标拖拽手感不舒服,手感很怪,感觉被黏住了,或者说鼠标灵敏度下降
The smaller the planet, the more uncomfortable the mouse dragging, the feel is weird, the feeling is sticky, or the mouse sensitivity decreases
ignis  [author] May 22, 2024 @ 4:00am 
You are misjudjing how small small planets are. Each slider step makes it 3 times smaller. So population per actual size is not getting smaller.

Not sure about mods to make more settlements.
Macky May 21, 2024 @ 7:47pm 
similar to Reviire's issue, it seems lowing the planet size even a little bit greatly reduces the number of faction settlements. I wanted to make a smaller planet with high coverage but it seems to greatly reduce the number of settlements even with the extra land coverage. Any way to fix or a mod to increase faction settlements?
ignis  [author] Apr 22, 2024 @ 11:25am 
> cannot select many of the starting tiles on the world map

I remember having this problem, but can't remember what was the problem. Pretty sure it is not this mod. Likely something biome-related. If it is 100% reproduceable, then binary search is your best bet.
otterfield Apr 22, 2024 @ 11:13am 
I am having the same issue as SlipperyPete
bubbli Feb 9, 2024 @ 4:21am 
Anyone else having the issue of the text on the world map being kinda messed up?
SSS-class Principled Pragmatist Jan 19, 2024 @ 12:15am 
Aye, both the mods listed as compatible are outdated and according to the comments, cause a multitude of severe issues. Perhaps you could mark them as such, or whatever really
ignis  [author] Jan 5, 2024 @ 12:33pm 
Maybe if I would return to modding.