Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Niilo's QoL has a setting to generate more rivers
(im curious to hear if it works on this mod aswell)
Выходит что этот мод позволяет растянуть 30% суши на всю планету, делая саму планету относительно меньше?
After all, if the world becomes three times smaller, then 100% coverage should be equivalent to 1/3rd of a normal sized planet, presumably, so right around 33%.
https://steamcommunity.com/sharedfiles/filedetails/?id=2993678796
it will remove all fog and you can see what you are doing
To sum up the problem: You can make a little planet and save it with the World Presets mod just fine initially, and loading into it locally will work at first... However, as soon as you restart Rimworld, all of the changes you made in the save will default back to a regular planet size with none of the added details.
WP uses RWS files to save all the properties, but it also uses WorldComponents rather than GameComponents. The preset file doesn't get overwritten, it gets completely ignored outright. You can check the comment section for World Presets for the author's long detailed explanation, but to sum it all up - this is most likely something you'll need to do on your end.
World Presets link: https://steamcommunity.com/sharedfiles/filedetails/?id=3336572355
I'm in the process of trying to make a collection of "Planet mods" with handcrafted layouts & details. This mod is a massive staple for that mod series, using WorldEdit2.0 I'll be able to create full on 100% coverage worlds without taking up too much world tiles (reducing the save file size) thanks to your mod. The reason behind making these mods is so that I have planets to travel to using SOS2 and so that I can save time creating new playthroughs using planets I'm already familiar with.
World Presets is a mod that allows you to save generated & created worlds as future save file templates, I am not the author of the mod but I do intend to use it as a framework for the upcoming planet mods. WorldEdit2.0's planet template system is currently broken with it leaving the player unable to create new playthroughs without losing their UI.
Quick question to hopefully jog your memory: While investigating the issue elsewhere, it seems the problem might be caused by a conflict with Athena Framework (potential load order issue). Do you remember that being the issue back when you ran into the error?
This is the only place where I've seen mention of this error, and I'm getting it now myself. Though... rarely, I can load a world and be able to select any tile. But 9/10 I can't select many of them, and then I can't even generate a tile because it loops trying to generate it and saying it there was an error generating it. @ignis you said binary search is the best bet. What do you mean by that? How would I do that?
https://www.steamcommunity.com/sharedfiles/filedetails/?id=2791768296
https://www.steamcommunity.com/sharedfiles/filedetails/?id=2314163152
The smaller the planet, the more uncomfortable the mouse dragging, the feel is weird, the feeling is sticky, or the mouse sensitivity decreases
Not sure about mods to make more settlements.
I remember having this problem, but can't remember what was the problem. Pretty sure it is not this mod. Likely something biome-related. If it is 100% reproduceable, then binary search is your best bet.