RimWorld

RimWorld

56 ratings
World Presets
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Mod, 1.3, 1.4, 1.5
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981.636 KB
Sep 23, 2024 @ 9:56am
Oct 21, 2024 @ 8:01am
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World Presets

Description
-- IMPORTANT --
Load order matters a lot with this one. Especially if you're using worldedit 2.0 or similar mods. If you're unable to see the load presets screen then try to alter the load order in the mods list.

--- This mod will enable you to ---
Save and load a startup world which includes any modifications made to the world, it's settlements, it's factions, ideologies, etc.

This mod isn't very useful by itself. But is rather meant to be used together with other mods that might cause you spend a lot of time on the world map changing stuff before starting a game. With this you should be able to save those changes and load them for use again when starting a new game without having to redo it all.

I made this primarly to complement my other mod:
Faction Customizer

The preset files are stored and loaded from: c:\Users\<username>\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\WorldPresets\

Update: I have moved this mod to my main steam account. Sorry for any inconvenience this has caused. As there is currently no way to transfer ownership of a mod through workshop. So deleting the old workshop item and creating a new was the only way.
Popular Discussions View All (1)
4
Oct 5, 2024 @ 9:55am
Using this mod halfway through a save
Roki
61 Comments
Lucinda Apr 18 @ 3:04am 
Roads don't show when I place them, it says they are there but I can't see them.

This issue appeared after installing this
Rct.Iturriaga Feb 6 @ 11:20pm 
@Poindexter thx!
Poindexter1985 Dec 27, 2024 @ 5:15pm 
Just a compatibility note: this mod appears to be incompatible with Progression: Storytellers by ferny (https://steamcommunity.com/sharedfiles/filedetails/?id=3361425712) . That mod seems to modify the new game setup screens in a way that prevents the World Preset selection screen from ever appearing.

I was just banging my head against the wall, thinking I must be an idiot because I couldn't figure out how to load the presets I saved. Thought I'd share the info to save others from that same frustration.
irrelevantredundancy Nov 17, 2024 @ 4:13pm 
@ Azravos

Update: I have moved this mod to my main steam account.

I was wondering what was going on. I was looking at my mod list notes and then looking for this in the inactive list so I could enable it, but it wasn't there. I couldn't figure out why they weren't there. No worries, it's just one of those great "see I knew I wasn't imagining things" moments.
Azravos  [author] Nov 11, 2024 @ 1:07pm 
Darknote: You're probably using a mod that isn't compatible with World Presets. You could try and enable dev mode in game options. That will let you see any errors being generated.
Darknote Nov 6, 2024 @ 8:18am 
This mod does not seem to work? I load preset, it remembers just faction names, I have to select the same settings once more, and when I click next (after clicking Generate Planet), it takes me back to the main menu...
Reel Oct 21, 2024 @ 10:27am 
Will do. I've also just noticed that this mod saves SiteMaps & VE Outposts from previous playthroughs, which is absolutely awesome.

The Outposts won't work, but you'll still be able to visit the sitemaps as if they were there in the previous playthrough.

(Outposts will have the pawns from previous playthroughs stored, but you won't be able to control them as packing it up will create a bugged caravan, even after recruiting said pawn with DevMode. Honestly, I wouldn't bother trying to fix it, just a funny interaction I noticed.)
Azravos  [author] Oct 21, 2024 @ 9:31am 
Reel: I did add the mods you mentioned (including vanilla extended). Generated some planets of different sizes and different parameters and saved them as presets. They all loaded without errors.

Ah, yeah, that's gonna be a bit of a problem then. A tip for the future is to always start a game on the planet you've generated as well and then save it as a game save. Since WP allows saving a preset from an active game now (with the player faction being removed when such a preset is loaded) there is less of a risk of losing what you've made. (Because you could always just fallback to loading that saved game instead and then save a preset from that).
Reel Oct 21, 2024 @ 9:24am 
I'm not exactly sure how I can do that, when I try to load the older saves it just locks me back out into the preset selection screen. I did try removing ReGrowth Worldgen to fix my small planet save, but it only loaded the vanilla-size version
(I think it overwritten that save, despite a lot of the world-details and name locations being the same in the RWS file V_V)

Forgot to mention but thanks a lot for the quick fix!
Azravos  [author] Oct 21, 2024 @ 9:15am 
Reel: You could try to re-save the planets and see if that helps. Seeing as before today my mod did not include the GameComponent for my little planet in the worldpreset files which is now required to be there to enable loading a planet with a different planet size than the default one.

The fact that you're getting a problem with a vanilla size though is weird. Could be that the mods you mentioned have their own Game.components that contains worldgen info the mods need for the planet to be able to generate properly. I dunno.