Sid Meier's Civilization VI

Sid Meier's Civilization VI

TCS Improved Water Yields
34 則留言
Ingolenuru 2019 年 10 月 29 日 下午 8:39 
I agree! Please update the mod. Thank you. :)
Beef_Wellington 2019 年 9 月 20 日 上午 5:55 
Ah daaang. I've been looking for a mod like this. Please update, my dude.
SynergE 2019 年 9 月 12 日 下午 3:48 
please update my guy
gburnash 2019 年 9 月 12 日 上午 7:29 
Alas, it looks like the September update may have broken the mod. :-( Will it be updated?
whales! 2019 年 3 月 24 日 上午 5:39 
Fantastic mod, can't wait for a GS update
Telruna 2019 年 2 月 26 日 上午 10:08 
Yeah, great mod. Thanks for your work man. I'll be waiting for this one.
Étendard 2019 年 2 月 23 日 下午 3:49 
Great mod. An update please?
Matthias 2019 年 2 月 22 日 下午 2:28 
Great mod, hoping for a GS update!
BurtHD 2019 年 2 月 20 日 下午 4:04 
Hey TCS. Just wondering when the update is going to come out. The game doesn't feel complete without it.
SilentMaurice 2019 年 2 月 14 日 上午 9:10 
Since today's update, this modification is shown as incompatible with Rise and Fall. Please update the mod if possible. Thank you
=[NK]= Col. Jack O'Neil 2019 年 1 月 26 日 下午 5:18 
Hey TCS, are you able to help me? I am looking to know how to add +1 adjacency bonus to commercial hubs from wonders and natural wonders
=[NK]= Col. Jack O'Neil 2019 年 1 月 20 日 上午 4:55 
Yes it does
test 2019 年 1 月 20 日 上午 1:00 
Does this still work with latest version of Civ6?
Jedi 2018 年 12 月 9 日 下午 4:11 
It works with rise and fall. I love it. It makes water tiles powerful, thus making water military units actually relavent.
whales! 2018 年 6 月 3 日 下午 2:58 
Also curious - has anyone seen this work with R&F?
Cosmic Fox 2018 年 5 月 17 日 上午 1:54 
I seriously doubt it, look at update last date! @ patches behind.. highly unlikely it will work my friend.
RavynD 2018 年 2 月 16 日 下午 5:51 
Does this work with R&F?
darkcreature 2017 年 11 月 1 日 下午 12:45 
@echo - i have this too, in my case its coming from the resourceful mod
Bannes 2017 年 10 月 24 日 下午 6:58 
will this be updated for new patch
Panzerkampfwagen-VI 2017 年 9 月 29 日 下午 6:26 
nice idea but you gone too far
you should nerf it
thecrazyscotsman  [作者] 2017 年 9 月 18 日 下午 2:02 
Hey Littlebob, good to see you :)
=[NK]= Col. Jack O'Neil 2017 年 9 月 11 日 上午 1:11 
YAAAAAAAAYYY!!! You're here on steam!!! It's Littlebob86 :)
Craftking 2017 年 9 月 10 日 上午 6:32 
This mod still works well. Thanks.
thecrazyscotsman  [作者] 2017 年 8 月 25 日 下午 12:39 
@Echo - this mod does not du0licate improvements, so it wouldn't be coming from here.
Echo 2017 年 8 月 25 日 上午 9:21 
Hi, does your mod actually duplicate improvements like Fishing Boats etc? In my game, I've got dual sets of identical improvements and not sure where the second set is coming from...
thecrazyscotsman  [作者] 2017 年 8 月 25 日 上午 9:08 
@Tama - yes, all previous versions must be disabled or deleted.
Tama 2017 年 8 月 25 日 上午 8:29 
If you have the 1.3 version (no this one) you have to disable it?
THX
凶猛的小可爱 2017 年 8 月 5 日 上午 1:36 
i think Seaport should do more production or cost less~~~
EndlessSauron 2017 年 8 月 3 日 下午 8:39 
@the crazyscotsman, ahhhhh, that is so much better lol, I was under the impression that it was a water tile buff across the board, then in that case, everything is fine :). Thank you.
terror.and.love 2017 年 8 月 3 日 下午 8:03 
Really appreciate it. Quite the helpful mod.
thecrazyscotsman  [作者] 2017 年 8 月 3 日 下午 7:11 
@Boss Lightning - sorry, I now realize how unclearly I wrote that. The +2 production is a base yield. The sea tiles do not provide production, only the gold.
EndlessSauron 2017 年 8 月 3 日 下午 3:29 
I think that maybe to be more balanced, either reduce the Shipyard from +2 production to +1 production or +2 production to only adjacent tiles or sea resources instead of sea/coast tiles.
Hakkusu 2017 年 8 月 3 日 上午 3:59 
About time this finally made it to Steam
skaz88 2017 年 8 月 2 日 下午 5:31 
Very happy to see your mods finally making it to Steam!