Sid Meier's Civilization VI

Sid Meier's Civilization VI

TCS Improved Water Yields
34 Komentar
Ingolenuru 29 Okt 2019 @ 8:39pm 
I agree! Please update the mod. Thank you. :)
Beef_Wellington 20 Sep 2019 @ 5:55am 
Ah daaang. I've been looking for a mod like this. Please update, my dude.
SynergE 12 Sep 2019 @ 3:48pm 
please update my guy
gburnash 12 Sep 2019 @ 7:29am 
Alas, it looks like the September update may have broken the mod. :-( Will it be updated?
whales! 24 Mar 2019 @ 5:39am 
Fantastic mod, can't wait for a GS update
Telruna 26 Feb 2019 @ 10:08am 
Yeah, great mod. Thanks for your work man. I'll be waiting for this one.
Étendard 23 Feb 2019 @ 3:49pm 
Great mod. An update please?
Matthias 22 Feb 2019 @ 2:28pm 
Great mod, hoping for a GS update!
BurtHD 20 Feb 2019 @ 4:04pm 
Hey TCS. Just wondering when the update is going to come out. The game doesn't feel complete without it.
SilentMaurice 14 Feb 2019 @ 9:10am 
Since today's update, this modification is shown as incompatible with Rise and Fall. Please update the mod if possible. Thank you
=[NK]= Col. Jack O'Neil 26 Jan 2019 @ 5:18pm 
Hey TCS, are you able to help me? I am looking to know how to add +1 adjacency bonus to commercial hubs from wonders and natural wonders
=[NK]= Col. Jack O'Neil 20 Jan 2019 @ 4:55am 
Yes it does
test 20 Jan 2019 @ 1:00am 
Does this still work with latest version of Civ6?
Jedi 9 Des 2018 @ 4:11pm 
It works with rise and fall. I love it. It makes water tiles powerful, thus making water military units actually relavent.
whales! 3 Jun 2018 @ 2:58pm 
Also curious - has anyone seen this work with R&F?
Cosmic Fox 17 Mei 2018 @ 1:54am 
I seriously doubt it, look at update last date! @ patches behind.. highly unlikely it will work my friend.
RavynD 16 Feb 2018 @ 5:51pm 
Does this work with R&F?
darkcreature 1 Nov 2017 @ 12:45pm 
@echo - i have this too, in my case its coming from the resourceful mod
Bannes 24 Okt 2017 @ 6:58pm 
will this be updated for new patch
Panzerkampfwagen-VI 29 Sep 2017 @ 6:26pm 
nice idea but you gone too far
you should nerf it
thecrazyscotsman  [pembuat] 18 Sep 2017 @ 2:02pm 
Hey Littlebob, good to see you :)
=[NK]= Col. Jack O'Neil 11 Sep 2017 @ 1:11am 
YAAAAAAAAYYY!!! You're here on steam!!! It's Littlebob86 :)
Craftking 10 Sep 2017 @ 6:32am 
This mod still works well. Thanks.
thecrazyscotsman  [pembuat] 25 Agu 2017 @ 12:39pm 
@Echo - this mod does not du0licate improvements, so it wouldn't be coming from here.
Echo 25 Agu 2017 @ 9:21am 
Hi, does your mod actually duplicate improvements like Fishing Boats etc? In my game, I've got dual sets of identical improvements and not sure where the second set is coming from...
thecrazyscotsman  [pembuat] 25 Agu 2017 @ 9:08am 
@Tama - yes, all previous versions must be disabled or deleted.
Tama 25 Agu 2017 @ 8:29am 
If you have the 1.3 version (no this one) you have to disable it?
THX
凶猛的小可爱 5 Agu 2017 @ 1:36am 
i think Seaport should do more production or cost less~~~
EndlessSauron 3 Agu 2017 @ 8:39pm 
@the crazyscotsman, ahhhhh, that is so much better lol, I was under the impression that it was a water tile buff across the board, then in that case, everything is fine :). Thank you.
terror.and.love 3 Agu 2017 @ 8:03pm 
Really appreciate it. Quite the helpful mod.
thecrazyscotsman  [pembuat] 3 Agu 2017 @ 7:11pm 
@Boss Lightning - sorry, I now realize how unclearly I wrote that. The +2 production is a base yield. The sea tiles do not provide production, only the gold.
EndlessSauron 3 Agu 2017 @ 3:29pm 
I think that maybe to be more balanced, either reduce the Shipyard from +2 production to +1 production or +2 production to only adjacent tiles or sea resources instead of sea/coast tiles.
Hakkusu 3 Agu 2017 @ 3:59am 
About time this finally made it to Steam
skaz88 2 Agu 2017 @ 5:31pm 
Very happy to see your mods finally making it to Steam!