Sid Meier's Civilization VI

Sid Meier's Civilization VI

TCS Improved Water Yields
34 opmerkingen
Ingolenuru 29 okt 2019 om 20:39 
I agree! Please update the mod. Thank you. :)
Beef_Wellington 20 sep 2019 om 5:55 
Ah daaang. I've been looking for a mod like this. Please update, my dude.
SynergE 12 sep 2019 om 15:48 
please update my guy
gburnash 12 sep 2019 om 7:29 
Alas, it looks like the September update may have broken the mod. :-( Will it be updated?
whales! 24 mrt 2019 om 5:39 
Fantastic mod, can't wait for a GS update
Telruna 26 feb 2019 om 10:08 
Yeah, great mod. Thanks for your work man. I'll be waiting for this one.
Étendard 23 feb 2019 om 15:49 
Great mod. An update please?
Matthias 22 feb 2019 om 14:28 
Great mod, hoping for a GS update!
BurtHD 20 feb 2019 om 16:04 
Hey TCS. Just wondering when the update is going to come out. The game doesn't feel complete without it.
SilentMaurice 14 feb 2019 om 9:10 
Since today's update, this modification is shown as incompatible with Rise and Fall. Please update the mod if possible. Thank you
=[NK]= Col. Jack O'Neil 26 jan 2019 om 17:18 
Hey TCS, are you able to help me? I am looking to know how to add +1 adjacency bonus to commercial hubs from wonders and natural wonders
=[NK]= Col. Jack O'Neil 20 jan 2019 om 4:55 
Yes it does
test 20 jan 2019 om 1:00 
Does this still work with latest version of Civ6?
Jedi 9 dec 2018 om 16:11 
It works with rise and fall. I love it. It makes water tiles powerful, thus making water military units actually relavent.
whales! 3 jun 2018 om 14:58 
Also curious - has anyone seen this work with R&F?
Cosmic Fox 17 mei 2018 om 1:54 
I seriously doubt it, look at update last date! @ patches behind.. highly unlikely it will work my friend.
RavynD 16 feb 2018 om 17:51 
Does this work with R&F?
darkcreature 1 nov 2017 om 12:45 
@echo - i have this too, in my case its coming from the resourceful mod
Bannes 24 okt 2017 om 18:58 
will this be updated for new patch
Panzerkampfwagen-VI 29 sep 2017 om 18:26 
nice idea but you gone too far
you should nerf it
thecrazyscotsman  [auteur] 18 sep 2017 om 14:02 
Hey Littlebob, good to see you :)
=[NK]= Col. Jack O'Neil 11 sep 2017 om 1:11 
YAAAAAAAAYYY!!! You're here on steam!!! It's Littlebob86 :)
Craftking 10 sep 2017 om 6:32 
This mod still works well. Thanks.
thecrazyscotsman  [auteur] 25 aug 2017 om 12:39 
@Echo - this mod does not du0licate improvements, so it wouldn't be coming from here.
Echo 25 aug 2017 om 9:21 
Hi, does your mod actually duplicate improvements like Fishing Boats etc? In my game, I've got dual sets of identical improvements and not sure where the second set is coming from...
thecrazyscotsman  [auteur] 25 aug 2017 om 9:08 
@Tama - yes, all previous versions must be disabled or deleted.
Tama 25 aug 2017 om 8:29 
If you have the 1.3 version (no this one) you have to disable it?
THX
凶猛的小可爱 5 aug 2017 om 1:36 
i think Seaport should do more production or cost less~~~
EndlessSauron 3 aug 2017 om 20:39 
@the crazyscotsman, ahhhhh, that is so much better lol, I was under the impression that it was a water tile buff across the board, then in that case, everything is fine :). Thank you.
terror.and.love 3 aug 2017 om 20:03 
Really appreciate it. Quite the helpful mod.
thecrazyscotsman  [auteur] 3 aug 2017 om 19:11 
@Boss Lightning - sorry, I now realize how unclearly I wrote that. The +2 production is a base yield. The sea tiles do not provide production, only the gold.
EndlessSauron 3 aug 2017 om 15:29 
I think that maybe to be more balanced, either reduce the Shipyard from +2 production to +1 production or +2 production to only adjacent tiles or sea resources instead of sea/coast tiles.
Hakkusu 3 aug 2017 om 3:59 
About time this finally made it to Steam
skaz88 2 aug 2017 om 17:31 
Very happy to see your mods finally making it to Steam!