Sid Meier's Civilization VI

Sid Meier's Civilization VI

TCS Improved Water Yields
34 kommentarer
Ingolenuru 29. okt. 2019 kl. 20:39 
I agree! Please update the mod. Thank you. :)
Beef_Wellington 20. sep. 2019 kl. 5:55 
Ah daaang. I've been looking for a mod like this. Please update, my dude.
SynergE 12. sep. 2019 kl. 15:48 
please update my guy
gburnash 12. sep. 2019 kl. 7:29 
Alas, it looks like the September update may have broken the mod. :-( Will it be updated?
whales! 24. mar. 2019 kl. 5:39 
Fantastic mod, can't wait for a GS update
Telruna 26. feb. 2019 kl. 10:08 
Yeah, great mod. Thanks for your work man. I'll be waiting for this one.
Étendard 23. feb. 2019 kl. 15:49 
Great mod. An update please?
Matthias 22. feb. 2019 kl. 14:28 
Great mod, hoping for a GS update!
BurtHD 20. feb. 2019 kl. 16:04 
Hey TCS. Just wondering when the update is going to come out. The game doesn't feel complete without it.
SilentMaurice 14. feb. 2019 kl. 9:10 
Since today's update, this modification is shown as incompatible with Rise and Fall. Please update the mod if possible. Thank you
=[NK]= Col. Jack O'Neil 26. jan. 2019 kl. 17:18 
Hey TCS, are you able to help me? I am looking to know how to add +1 adjacency bonus to commercial hubs from wonders and natural wonders
=[NK]= Col. Jack O'Neil 20. jan. 2019 kl. 4:55 
Yes it does
test 20. jan. 2019 kl. 1:00 
Does this still work with latest version of Civ6?
Jedi 9. dec. 2018 kl. 16:11 
It works with rise and fall. I love it. It makes water tiles powerful, thus making water military units actually relavent.
whales! 3. juni 2018 kl. 14:58 
Also curious - has anyone seen this work with R&F?
Cosmic Fox 17. maj 2018 kl. 1:54 
I seriously doubt it, look at update last date! @ patches behind.. highly unlikely it will work my friend.
RavynD 16. feb. 2018 kl. 17:51 
Does this work with R&F?
darkcreature 1. nov. 2017 kl. 12:45 
@echo - i have this too, in my case its coming from the resourceful mod
Bannes 24. okt. 2017 kl. 18:58 
will this be updated for new patch
Panzerkampfwagen-VI 29. sep. 2017 kl. 18:26 
nice idea but you gone too far
you should nerf it
thecrazyscotsman  [ophavsmand] 18. sep. 2017 kl. 14:02 
Hey Littlebob, good to see you :)
=[NK]= Col. Jack O'Neil 11. sep. 2017 kl. 1:11 
YAAAAAAAAYYY!!! You're here on steam!!! It's Littlebob86 :)
Craftking 10. sep. 2017 kl. 6:32 
This mod still works well. Thanks.
thecrazyscotsman  [ophavsmand] 25. aug. 2017 kl. 12:39 
@Echo - this mod does not du0licate improvements, so it wouldn't be coming from here.
Echo 25. aug. 2017 kl. 9:21 
Hi, does your mod actually duplicate improvements like Fishing Boats etc? In my game, I've got dual sets of identical improvements and not sure where the second set is coming from...
thecrazyscotsman  [ophavsmand] 25. aug. 2017 kl. 9:08 
@Tama - yes, all previous versions must be disabled or deleted.
Tama 25. aug. 2017 kl. 8:29 
If you have the 1.3 version (no this one) you have to disable it?
THX
凶猛的小可爱 5. aug. 2017 kl. 1:36 
i think Seaport should do more production or cost less~~~
EndlessSauron 3. aug. 2017 kl. 20:39 
@the crazyscotsman, ahhhhh, that is so much better lol, I was under the impression that it was a water tile buff across the board, then in that case, everything is fine :). Thank you.
terror.and.love 3. aug. 2017 kl. 20:03 
Really appreciate it. Quite the helpful mod.
thecrazyscotsman  [ophavsmand] 3. aug. 2017 kl. 19:11 
@Boss Lightning - sorry, I now realize how unclearly I wrote that. The +2 production is a base yield. The sea tiles do not provide production, only the gold.
EndlessSauron 3. aug. 2017 kl. 15:29 
I think that maybe to be more balanced, either reduce the Shipyard from +2 production to +1 production or +2 production to only adjacent tiles or sea resources instead of sea/coast tiles.
Hakkusu 3. aug. 2017 kl. 3:59 
About time this finally made it to Steam
skaz88 2. aug. 2017 kl. 17:31 
Very happy to see your mods finally making it to Steam!