Sid Meier's Civilization VI

Sid Meier's Civilization VI

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TCS Improved Water Yields
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
12.439 KB
Aug 2, 2017 @ 1:57pm
Aug 15, 2017 @ 3:22pm
2 Change Notes ( view )

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TCS Improved Water Yields

Description
This mod overhauls how the Harbor and its buildings work.

Philosophy
The design philosophy behind this mod is threefold:
  • To make coastal cities or cities with many sea tiles more balanced.
  • To reward careful district planning.
  • To reward investment over time.
To that end, base terrain yields are unchanged. Rather, building the Harbor district immediately increases all sea terrain yields by 1 food. Further investment into the district is rewarded in more valuable resources and an additional terrain bonus.

Ultimately, bare coast tiles will yield 3f/2g and bare ocean tiles will yield 3f/1g. Resources, on the other hand, will be very fertile. Bare sea tiles in this mod are not designed to be incredibly productive, but are balanced so that working them will still be a net gain. Well-placed harbors can provide extraordinarily large amounts of food, and well-balanced specialists can add just a bit of extra production to island cities.

Harbor Adjacency Bonus
+2 food and +1 gold for adjacent City Center. +1 food and +1 gold per adjacent sea resource

Harbor Buildings
Lighthouse: +1 food to all sea resources
Shipyard: production equal to Harbor Gold adjacency bonus, +1 gold to coast and ocean tiles
Seaport: +1 food to coast and ocean tiles, +1 production to all sea resources

These changes replace all prior building yields.

Other Changes
Harbor Specialists: provide +1 food, +1 gold, and +1 production
Naval Infrastructure and Economic Union policies increase both the Harbor food and gold adjacency bonuses by 100%
Cartography now increases Fishing Boat gold by +1 instead of +2

Compatibility
Compatible with the Summer 2017 Update
Fish Farms is compatible with this mod. Several changes are made to Fish Farms if both mods are activated:
  • Fishing Boats no longer gain adjacency bonuses
  • The additional Harbor gold adjacency bonus is removed
  • The additional trade route gold bonus from Harbors is reduced from 2 to 1

Alternate Download
Available on Civfanatics[forums.civfanatics.com].
34 Comments
Ingolenuru Oct 29, 2019 @ 8:39pm 
I agree! Please update the mod. Thank you. :)
Beef_Wellington Sep 20, 2019 @ 5:55am 
Ah daaang. I've been looking for a mod like this. Please update, my dude.
SynergE Sep 12, 2019 @ 3:48pm 
please update my guy
gburnash Sep 12, 2019 @ 7:29am 
Alas, it looks like the September update may have broken the mod. :-( Will it be updated?
whales! Mar 24, 2019 @ 5:39am 
Fantastic mod, can't wait for a GS update
Telruna Feb 26, 2019 @ 10:08am 
Yeah, great mod. Thanks for your work man. I'll be waiting for this one.
Étendard Feb 23, 2019 @ 3:49pm 
Great mod. An update please?
Matthias Feb 22, 2019 @ 2:28pm 
Great mod, hoping for a GS update!
BurtHD Feb 20, 2019 @ 4:04pm 
Hey TCS. Just wondering when the update is going to come out. The game doesn't feel complete without it.
SilentMaurice Feb 14, 2019 @ 9:10am 
Since today's update, this modification is shown as incompatible with Rise and Fall. Please update the mod if possible. Thank you