Sid Meier's Civilization VI

Sid Meier's Civilization VI

TCS Improved Water Yields
34 comentarii
Ingolenuru 29 oct. 2019 la 20:39 
I agree! Please update the mod. Thank you. :)
Beef_Wellington 20 sept. 2019 la 5:55 
Ah daaang. I've been looking for a mod like this. Please update, my dude.
SynergE 12 sept. 2019 la 15:48 
please update my guy
gburnash 12 sept. 2019 la 7:29 
Alas, it looks like the September update may have broken the mod. :-( Will it be updated?
whales! 24 mart. 2019 la 5:39 
Fantastic mod, can't wait for a GS update
Telruna 26 febr. 2019 la 10:08 
Yeah, great mod. Thanks for your work man. I'll be waiting for this one.
Étendard 23 febr. 2019 la 15:49 
Great mod. An update please?
Matthias 22 febr. 2019 la 14:28 
Great mod, hoping for a GS update!
BurtHD 20 febr. 2019 la 16:04 
Hey TCS. Just wondering when the update is going to come out. The game doesn't feel complete without it.
SilentMaurice 14 febr. 2019 la 9:10 
Since today's update, this modification is shown as incompatible with Rise and Fall. Please update the mod if possible. Thank you
=[NK]= Col. Jack O'Neil 26 ian. 2019 la 17:18 
Hey TCS, are you able to help me? I am looking to know how to add +1 adjacency bonus to commercial hubs from wonders and natural wonders
=[NK]= Col. Jack O'Neil 20 ian. 2019 la 4:55 
Yes it does
test 20 ian. 2019 la 1:00 
Does this still work with latest version of Civ6?
Jedi 9 dec. 2018 la 16:11 
It works with rise and fall. I love it. It makes water tiles powerful, thus making water military units actually relavent.
whales! 3 iun. 2018 la 14:58 
Also curious - has anyone seen this work with R&F?
Cosmic Fox 17 mai 2018 la 1:54 
I seriously doubt it, look at update last date! @ patches behind.. highly unlikely it will work my friend.
RavynD 16 febr. 2018 la 17:51 
Does this work with R&F?
darkcreature 1 nov. 2017 la 12:45 
@echo - i have this too, in my case its coming from the resourceful mod
Bannes 24 oct. 2017 la 18:58 
will this be updated for new patch
Panzerkampfwagen-VI 29 sept. 2017 la 18:26 
nice idea but you gone too far
you should nerf it
thecrazyscotsman  [autor] 18 sept. 2017 la 14:02 
Hey Littlebob, good to see you :)
=[NK]= Col. Jack O'Neil 11 sept. 2017 la 1:11 
YAAAAAAAAYYY!!! You're here on steam!!! It's Littlebob86 :)
Craftking 10 sept. 2017 la 6:32 
This mod still works well. Thanks.
thecrazyscotsman  [autor] 25 aug. 2017 la 12:39 
@Echo - this mod does not du0licate improvements, so it wouldn't be coming from here.
Echo 25 aug. 2017 la 9:21 
Hi, does your mod actually duplicate improvements like Fishing Boats etc? In my game, I've got dual sets of identical improvements and not sure where the second set is coming from...
thecrazyscotsman  [autor] 25 aug. 2017 la 9:08 
@Tama - yes, all previous versions must be disabled or deleted.
Tama 25 aug. 2017 la 8:29 
If you have the 1.3 version (no this one) you have to disable it?
THX
凶猛的小可爱 5 aug. 2017 la 1:36 
i think Seaport should do more production or cost less~~~
EndlessSauron 3 aug. 2017 la 20:39 
@the crazyscotsman, ahhhhh, that is so much better lol, I was under the impression that it was a water tile buff across the board, then in that case, everything is fine :). Thank you.
terror.and.love 3 aug. 2017 la 20:03 
Really appreciate it. Quite the helpful mod.
thecrazyscotsman  [autor] 3 aug. 2017 la 19:11 
@Boss Lightning - sorry, I now realize how unclearly I wrote that. The +2 production is a base yield. The sea tiles do not provide production, only the gold.
EndlessSauron 3 aug. 2017 la 15:29 
I think that maybe to be more balanced, either reduce the Shipyard from +2 production to +1 production or +2 production to only adjacent tiles or sea resources instead of sea/coast tiles.
Hakkusu 3 aug. 2017 la 3:59 
About time this finally made it to Steam
skaz88 2 aug. 2017 la 17:31 
Very happy to see your mods finally making it to Steam!