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The one for number 3 will be a while / may not come. I'm struggling with that one at the moment =/
of that last move :) Thumbs up and favorited.
Medium difficulty
Also added a walkthrough of the updated map.
The other move you mention (landing the cube on the button) should not be problematic, it's a basic move that should be no trouble when you're used to playing advanced maps. Maybe you were choosing a wrong spot which made the timing harder. The portal surface, floor button and pedestal button form a line. My intention was that the player gets behind the pedestal button and uses it as it were a crosshair to shoot the portal when the cube has the right position. Success rate is near 100%.
If you are against such basic maneuvers (for advanced maps) then you should not continue to play my maps. Trust me, it was NOT a stretch to call the other map easy. I try to make logically challenging puzzles where the execution might not be trivial but is doable by basically everyone who is motivated. That means that most of my maps are not recommended to people who have only played the popular and thus easy maps from the workshop.
Generally I advise to use F6 to quicksave (F7 is quickload) before doing a risky move. Experienced players do that all the time without even thinking, me included. That's not an excuse for having a move that only works randomly, and if I had seen a video of you playing it and really spending 50 tries I would already be working on fixing the problem.
I'll think about whether it's possible to make it work better without tearing down the whole puzzle.
It's one thing to figure out that you have to move the companion cube from one button to another to get the lens cube and that the lens cube has to be dropped onto to the final button holder by shooting a portal at EXACTLY the right time. It's quite another thing to get the timing EXACTLY right to accomplish these.
It only took about TEN tries to get the first cube moved from one button to the other and then about FIFTY tries to get the damned lens cube to land in the cube holder pointed in the right direction (it flipped over the first 10 times it landed in the holder and pointed the wrong way).
Definitely thumbs down for the stupid timing requirements and the cube flipping over !
You yourself stated that a puzzle should not require rolling the dice to solve, well this one certainly does !
Nicely done!
their is now 2 ways to get the 1st cube.
you can suck it into the cieling portable tile.
or you can suck it into the portable tile, by it's cube dropper.
moving the cubes onto buttons, took a few goes.
I think the knowing the sollutions of the 1st map, can sometimes make it more difficult.
a bit like finding exploits on a map, can sometimes be harder for it's creator.
good puzzle.
please try a map from my workshop:
http://steamcommunity.com/profiles/76561197979332810/myworkshopfiles/
My only complaint is the last part was difficult to execute. I knew what to do but to get the cube to fall into the cradle just right was not so easy. My cube kept flipping upside down so it was directing the laser downwards. Finally, on the fifth attempt it fell right and I was able to escape.