Portal 2
Physics Lab 1: Intro to Gravity
93 opmerkingen
Torn up Yarn 13 jul 2022 om 12:19 
I really liked this - the "how do I get the cube through the light bridges" was fun.
moss- 29 mei 2021 om 8:21 
My cube got incinerated by the bridge after it hit the button and activated it so I thought I was doing it wrong for a while, but cool chamber!
coredump1101 11 mei 2021 om 12:25 
I enjoyed this a lot. It definitely reminded me of physics class! :-)
KØ414 B33R 22 okt 2020 om 18:00 
Awesome! Short but fun!
co3pE 18 sep 2020 om 6:47 
Y E E T M O M E N T
Sophronius 6 jan 2020 om 15:49 
pretty amazing how you figured out the mechanics of that map with perfect timing!
gibber 23 jan 2019 om 12:23 
Too glitchy.
c4shurik 10 jul 2018 om 9:16 
Nice! Some new action!
lfairban 12 feb 2018 om 8:29 
Well that was fun.
Calwin 12 mei 2017 om 8:34 
you are very creative, I'm enjoying your chambers.
älgen 21 apr 2017 om 15:35 
Very interesting!
Fireball19 14 aug 2016 om 16:13 
Nice job good tests:steamhappy:
ahmadsyar 6 aug 2016 om 8:34 
now that is fun
jam.lab1 27 jul 2016 om 13:56 
Cool fun game.
[Tom K] 20 dec 2015 om 8:56 
Very cool mechanics in there, nice map!
rulestheworldasaurus 13 okt 2015 om 13:27 
Wow, great level... and inspired by REAL PHYSICS no less! I loved it! Kind of looked like the Turret hit the ground first, then me, then reflection cube, then weighted cube.
BlackJo 5 sep 2015 om 10:05 
nice map !
Thx
PortalFan 28 jun 2015 om 5:15 
Original mechanism, good map !
akross.cs 24 mrt 2015 om 12:58 
nice designed puzzle but very easy
Frezzer 26 jun 2014 om 3:41 
another great map thx :)
hd42 17 jun 2014 om 10:04 
A bit of a chore...tiresome -- yet great thinking at the end....overall nice.
The Sojourner 30 mei 2014 om 16:57 
OK, so a turret apparently falls slightly faster than anything else and yet it can't weigh down buttons unlike in the original game....strange indeed.
robin_z 27 mei 2014 om 12:29 
Took me a little while, but eventually figured it out. Thank you. :)
Petutski 2 apr 2014 om 14:10 
Very nice. Ejoyed it!
claymckelvy 24 jan 2014 om 13:27 
Pretty test. I did not find it difficult, but it was fun.
Lepo 12 jan 2014 om 10:12 
Very original, very clever, it's fun to play, but not perfect. The trick with reflection cube could fail if not perfectly positioned, and the last jump require a bit of timing. As for difficulty this could be between easy and medium. 7.5/10
SvS 20 dec 2013 om 8:47 
very awesome
PsychoBR 11 nov 2013 om 5:03 
Awesome puzzle. Very funny. Thanks.
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.

:p2orange: Turrets highly explosive. Handle with care :p2blue:
[CKCJ] thecock 10 sep 2013 om 20:25 
Some of those things I hadn't seen before.
Fatso 23 jul 2013 om 21:03 
Challenging Chamber, I enjoy challenges, Please give my chamber a try was hard to figure a way to use only 4 gells and no other items and make it challenging the name of the mape is Gell-O here is the link if you beat it leave comment thanks. http://steamcommunity.com/sharedfiles/filedetails/?id=162320338
Webg33k 5 jun 2013 om 13:01 
A lot of game mechanics I haven't seen before.
13 :) 13 feb 2013 om 8:40 
This is not a puzzle map. This is a hardwork map. And when you just land the cube on the button it dissapears because of a stupid placement of that blue thing.
Databot1 27 jan 2013 om 13:14 
Fantastic concept! Deactivating the parallel light bridges is a little cumbersome due to the quick deactivate/activation jitter, but really great overall
Ambrusius 14 jan 2013 om 11:20 
awesome map, not to hard.. not a complete timewaster.. perfect amount and epic for curing boredom :)
hats off to you!
Bayram 12 jan 2013 om 15:08 
Short and easy (it was pretty obvious what to do) but strangely satisfying. Everything worked perfectly the first time.
herbusmc 22 dec 2012 om 1:41 
Nice map The last bit doesn't work every time. If it did I would have ben done a lot sooner. nevertheless it was pretty cool. Thanks.
Fredouillelafripouille 17 dec 2012 om 13:36 
Nice idea. But a little easy, I find.
'going to test next chambers... ;-)
TimmahRap 15 dec 2012 om 10:02 
Nice trick with the light bridges
tuyuqas 24 nov 2012 om 3:16 
Woow. Had to think for a while :D Very nice job!
ice rasta 19 nov 2012 om 7:13 
That was really great! Getting ready to play 2 and 3, but really! Good job man!
Andi 18 nov 2012 om 15:14 
A very inventive solution. Dispite the fact that it didn't work according to plan all the time, it was fun and enjoyable nontheless. Thumbs up.
Nortisop029  [auteur] 16 nov 2012 om 19:30 
Part 3 is finally here! It is similar to part 2 but has a different focus.
Bellomy 22 okt 2012 om 20:19 
Hmmmm, an update for you. I tried to recreate the level with the ninja solution. It didn't work this time. I had to use the original concept to solve the level. Perhaps a flluke? Either a glitch or pure dumb luck?
Bellomy 22 okt 2012 om 19:37 
I really hate to be "that guy" but...I found a "Ninja" solution! There is a way to solve the level that makes the reflection cube completely unnecessary. In fact, the entire system of light bridges, buttons, fizzlers...all of it is completely useless if the Ninja solution is found. It's not obvious but once you find it you'll hit yourself in the head because it's REALLY simple. It's a shame because it's such a nice concept, but there you go.
♡︎ Sydän ♡ 17 okt 2012 om 12:23 
Absolutely amazing concepts. Although ingenius on their own, I hope to see them as part of a larger test chamber in the future.
I Kinda Fail 16 okt 2012 om 22:46 
Twitchy laser puzzle, but a pretty good map. Loved the ending.
Toaster-Oven 13 okt 2012 om 19:50 
For a strong concept puzzle with a fun ending to watch try this one.
http://steamcommunity.com/sharedfiles/filedetails/?id=99094226
Toaster-Oven 13 okt 2012 om 19:46 
Wow, flawless timing all around. One of the best.
Mr Fraggle (UK) 13 okt 2012 om 2:16 
Very nice and a lot of fun.Well done.
PentaPenta 12 okt 2012 om 21:12 
I loved it! It was a well thought out, well designed map. The one thing I liked the most is that you did not make it too difficult. You were stating a concept, and how to use a couple small puzzles around the concept. And that, my friend, is a hard thing to pull off. Most beginner authors would either make it mearly a concept map with no puzzle, or they would make the puzzle so hard that the player would miss the point completely. Thus, I congradulate you.

On the fling puzzle, if you were to place the light that's next to the button above the faithplate, then the player would know where to stand better.

If you are interested, here's a map I made recently that you may enjoy:
http://steamcommunity.com/sharedfiles/filedetails/?id=98094186