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Description
Only one solution now. Your escape lies in the name. There is a hidden hint if you look for it.
20 Comments
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Gooddog Oct 29, 2012 @ 4:36pm 
Okay, I was wondering when to expect this correction, speaking of which, I finally achieved the original ideas in 'The Rube'; Switch traps, multi room shared traps with intricate switching, and improved mazeology, originally discarded due to publishing errors. The washing machine is still intact.

now my shameless plug : 'Spin & Win'
http://steamcommunity.com/sharedfiles/filedetails/?id=105372261
- the long delayed restoration now published in workshop. If you've played 'the Rube', I think you will see why it needed attention, it plays much differently now.

marshalldonnelly is still in my favorites collection. Once I complete this, I will be able to add this chamber as well ( it disappeared as he began re-editing it )
dethbykity  [author] Oct 15, 2012 @ 9:18pm 
updated an exploit that I found thanks to stevetheslayer feedback. Now updated to remove exploit, with other small tweaks.
SteventheSlayer Oct 14, 2012 @ 11:14pm 
dethbykity  [author] Oct 14, 2012 @ 11:00pm 
definitely, which map? any?
SteventheSlayer Oct 14, 2012 @ 8:59pm 
Glad I can be of service!
And yes, I think I will replay it.

Would you like to do a F4F with me, as in you play one of my maps and in ur comment you leave a link to one of ur maps, which I then play, ect?
dethbykity  [author] Oct 14, 2012 @ 8:54pm 
ok, sorry, I guess you did it the harder way. Try loading all the cubes, then gelling all the cubes, then hitting the button.

Thanks for the input! That gives me an idea for a modification :-)
SteventheSlayer Oct 14, 2012 @ 8:44pm 
So you're saying I did it correctly?
If that's the case, then I don't care about it being easy, as some people will have more trouble with it then others. However, I recomend makeing the chamber somewhat smaller, and removing the unnecessary elements, like the lightbridge for instance. When you add stuff like that, some people assume that it has something to do with the puzzle, causing them to waste time on it. As for making it smaller, any unnecessary nooks and crannies can confuse the player.

Just a little advice from mapper to mapper.

Oh, and I used about 3-4 cubes I think, and was preparing a 5th when I say that all the turrets were dead already xD
dethbykity  [author] Oct 14, 2012 @ 8:36pm 
steventheslayer: btw, how many cubes did you use in the compressor? Just one? All of them? Just trying to get an idea of the common experience.
dethbykity  [author] Oct 14, 2012 @ 8:35pm 
Haha, so your saying it was easy... you would be shocked how many people had trouble when it involved all of 2 different things to do. So vote: add more puzzles to get to the punchline?
SteventheSlayer Oct 14, 2012 @ 4:42pm 
I'm afraid that I did it wrong. All I had to do was drop the cubes, put a portal in the long glass thing, put the cube in the blue gel and put it into the portal. The cubes then bounce around and kill all the turrets, allowing me to walk in with ease. Considering all the other things in this, I'm almost positive I did it wrong. Sorry ;)